blob: 01f9ba519c8870cba8a4d7683275ba659ffad372 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
|
#pragma once
#include "std/shared_ptr.hpp"
#include "std/map.hpp"
#include "geometry/packer.hpp"
#include "geometry/rect2d.hpp"
#include "graphics/resource.hpp"
#include "graphics/packets_queue.hpp"
#include "graphics/defines.hpp"
#include "graphics/resource_manager.hpp"
namespace graphics
{
namespace gl
{
class BaseTexture;
}
class ResourceManager;
class ResourceCache
{
public:
typedef m2::Packer::overflowFn handlesOverflowFn;
typedef vector<shared_ptr<Resource> > TUploadQueue;
private:
typedef map<uint32_t, shared_ptr<Resource> > TResources;
TResources m_resources;
TResources m_parentResources;
typedef map<Resource::Info const*, uint32_t, Resource::LessThan> TResourceInfos;
TResourceInfos m_infos;
/// made mutable to implement lazy reservation of texture
/// @{
mutable shared_ptr<gl::BaseTexture> m_texture;
mutable shared_ptr<ResourceManager> m_resourceManager;
/// @}
m2::Packer m_packer;
TUploadQueue m_uploadQueue;
ETextureType m_textureType;
EStorageType m_storageType;
uint32_t m_pipelineID;
/// number of pending rendering commands,
/// that are using this skin_page
uint32_t m_activeCommands;
friend class ResourceManager;
public:
void clearHandles();
void clear();
bool hasData();
TUploadQueue const & uploadQueue() const;
void clearUploadQueue();
void checkTexture() const;
uint8_t pipelineID() const;
void setPipelineID(uint8_t pipelineID);
/// creation of detached page
ResourceCache();
/// creation of a static page
ResourceCache(shared_ptr<ResourceManager> const & resourceManager,
string const & name,
uint8_t pipelineID);
/// creation of a dynamic page
ResourceCache(shared_ptr<ResourceManager> const & resourceManager,
ETextureType type,
uint8_t pipelineID);
void reserveTexture() const;
void resetTexture();
void createPacker();
uint32_t findInfo(Resource::Info const & info) const;
uint32_t mapInfo(Resource::Info const & info);
uint32_t addParentInfo(Resource::Info const & fullInfo);
bool hasRoom(Resource::Info const & info) const;
Resource * fromID(uint32_t idx) const;
void setType(ETextureType textureType);
ETextureType type() const;
shared_ptr<ResourceManager> const & resourceManager() const;
void addHandlesOverflowFn(handlesOverflowFn const & fn, int priority);
bool hasTexture() const;
shared_ptr<gl::BaseTexture> const & texture() const;
void setTexture(shared_ptr<gl::BaseTexture> const & t);
TTexturePool * texturePool() const;
};
}
|