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#pragma once
#include "path_renderer.hpp"
#include "../geometry/rect2d.hpp"
#include "../geometry/any_rect2d.hpp"
namespace graphics
{
class ShapeRenderer : public PathRenderer
{
private:
typedef PathRenderer base_t;
public:
ShapeRenderer(base_t::Params const & params);
void drawConvexPolygon(m2::PointF const * points,
size_t pointsCount,
Color const & color,
double depth);
static void approximateArc(m2::PointD const & center,
double startA,
double endA,
double r,
vector<m2::PointD> & pts);
void drawArc(m2::PointD const & center,
double startA,
double endA,
double r,
Color const & c,
double depth);
void drawSector(m2::PointD const & center,
double startA,
double endA,
double r,
Color const & c,
double depth);
void fillSector(m2::PointD const & center,
double startA,
double endA,
double r,
Color const & c,
double depth);
void drawRectangle(m2::AnyRectD const & r,
Color const & c,
double depth);
void drawRectangle(m2::RectD const & r,
Color const & c,
double depth);
void drawRoundedRectangle(m2::RectD const & r,
double rad,
Color const & c,
double depth);
};
}
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