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/// @author Siarhei Rachytski
#pragma once
#include "defines.hpp"
#include "../geometry/rect2d.hpp"
#include "../std/list.hpp"
#include "../std/shared_ptr.hpp"
/// @example
/// <?xml version="1.0" ?>
/// <skin>
/// <texture id="0" height="512" width="512" file="basic.png">
/// <fontStyle charID="-1" xAdvance="17" xOffset="-1" yOffset="-7">
/// <resourceStyle height="29" width="18" x="152" y="93"/>
/// </fontStyle>
/// ...
/// <fontStyle charID="35" xAdvance="23" xOffset="0" yOffset="-2">
/// <resourceStyle height="25" width="23" x="537" y="171"/>
/// </fontStyle>
/// </texture>
/// <texture id="1" height="512" width="512" file="dejavu-sans-12pt.png">
/// ...
/// </texture>
/// </skin>
namespace graphics
{
namespace gl
{
class BaseTexture;
}
class ResourceManager;
class ResourceCache;
struct Resource;
class SkinLoader
{
private:
enum EMode
{
ERoot,
EPage,
ESkin,
EIcon,
EResource
};
list<EMode> m_mode;
/// resourceStyle-specific parameters
int32_t m_id;
uint32_t m_texX;
uint32_t m_texY;
uint32_t m_texWidth;
uint32_t m_texHeight;
m2::RectU m_texRect;
/// pointStyle-specific parameters
string m_resID;
/// skin-page specific parameters
string m_fileName;
shared_ptr<ResourceManager> m_resourceManager;
/// skin-specific parameters
vector<shared_ptr<ResourceCache> > & m_caches;
typedef list<pair<int32_t, shared_ptr<Resource> > > TResourceList;
TResourceList m_resourceList;
public:
SkinLoader(shared_ptr<ResourceManager> const & resourceManager,
vector<shared_ptr<ResourceCache> > & caches);
bool Push(string const & element);
void Pop(string const & element);
void AddAttr(string const & attribute, string const & value);
void CharData(string const &) {}
void popIcon();
void popSkin();
void pushPage();
void popPage();
void pushResource();
void popResource();
vector<shared_ptr<ResourceCache> > const & caches();
};
}
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