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#pragma once
#include "gui/element.hpp"
#include "gui/text_view.hpp"
#include "std/function.hpp"
#include "std/string.hpp"
#include "std/unique_ptr.hpp"
namespace graphics
{
class OverlayElement;
class DisplayList;
namespace gl
{
class OverlayRenderer;
}
}
namespace gui
{
class Button : public Element
{
public:
typedef function<void (Element const *)> TOnClickListener;
private:
TOnClickListener m_OnClickListener;
unsigned m_minWidth;
unsigned m_minHeight;
unique_ptr<TextView> m_textView;
map<EState, unique_ptr<graphics::DisplayList> > m_dls;
void cacheButtonBody(EState state);
public:
struct Params : Element::Params
{
unsigned m_minWidth;
unsigned m_minHeight;
string m_text;
Params();
};
Button(Params const & p);
void setOnClickListener(TOnClickListener const & l);
void setFont(EState state, graphics::FontDesc const & font);
void setColor(EState state, graphics::Color const & c);
void setText(string const & text);
string const & text() const;
void setMinWidth(unsigned minWidthInDIP);
unsigned minWidth() const;
void setMinHeight(unsigned minHeightInDIP);
unsigned minHeight() const;
/// @name Override from graphics::OverlayElement and gui::Element.
//@{
virtual m2::RectD GetBoundRect() const;
void draw(graphics::OverlayRenderer * r, math::Matrix<double, 3, 3> const & m) const;
void setPivot(m2::PointD const & pv, bool dirtyFlag = true);
void purge();
void layout();
void cache();
void setController(Controller * controller);
bool onTapStarted(m2::PointD const & pt);
bool onTapMoved(m2::PointD const & pt);
bool onTapEnded(m2::PointD const & pt);
bool onTapCancelled(m2::PointD const & pt);
//@}
};
}
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