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#import <UIKit/UIKit.h>
#include "../../geometry/point2d.hpp"
#include "../../yg/texture.hpp"
#include "../../map/framework.hpp"
#include "../../map/drawer_yg.hpp"
#include "../../map/render_queue.hpp"
#include "../../map/navigator.hpp"
#include "../../map/feature_vec_model.hpp"
#include "../../std/shared_ptr.hpp"
@interface MapViewController : UIViewController
{
enum Action
{
NOTHING,
DRAGGING,
SCALING
} m_CurrentAction;
bool m_isSticking;
size_t m_StickyThreshold;
int m_iconSequenceNumber;
m2::PointD m_Pt1, m_Pt2;
UIButton * m_myPositionButton;
NSTimer * m_iconTimer;
bool m_mapIsVisible;
}
- (void) ZoomToRect: (m2::RectD const &) rect;
- (void) onResize: (GLint)width withHeight: (GLint)height;
- (void) onPaint;
// called when app is terminated by system
- (void) OnTerminate;
- (void) OnEnterForeground;
- (void) OnEnterBackground;
- (IBAction)OnMyPositionClicked:(id)sender;
- (IBAction)OnSettingsClicked:(id)sender;
- (IBAction)OnSearchClicked:(id)sender;
@property (nonatomic, retain) IBOutlet UIButton * m_myPositionButton;
@end
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