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#pragma once
#include "RenderContext.hpp"
#include "std/shared_ptr.hpp"
#include "graphics/render_target.hpp"
@class CAEAGLLayer;
namespace iphone
{
class RenderBuffer : public graphics::RenderTarget
{
private:
unsigned int m_id;
shared_ptr<RenderContext> m_renderContext;
int m_width;
int m_height;
public:
RenderBuffer(shared_ptr<RenderContext> renderContext, CAEAGLLayer * layer);
RenderBuffer(shared_ptr<RenderContext> renderContext, int width, int height);
~RenderBuffer();
void makeCurrent();
unsigned int id() const;
void present();
unsigned width() const;
unsigned height() const;
void attachToFrameBuffer();
void detachFromFrameBuffer();
void coordMatrix(math::Matrix<float, 4, 4> & m);
};
}
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