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#pragma once
#import "drape/oglcontext.hpp"
#import <QuartzCore/CAEAGLLayer.h>
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
#include "std/atomic.hpp"
class iosOGLContext : public dp::OGLContext
{
public:
iosOGLContext(CAEAGLLayer * layer, iosOGLContext * contextToShareWith, bool needBuffers = false);
~iosOGLContext();
virtual void makeCurrent();
virtual void present();
virtual void setDefaultFramebuffer();
virtual void resize(int w, int h);
void setPresentAvailable(bool available);
private:
CAEAGLLayer * m_layer;
EAGLContext * m_nativeContext;
void initBuffers();
void destroyBuffers();
//{@ Buffers
bool m_needBuffers;
bool m_hasBuffers;
GLuint m_renderBufferId;
GLuint m_depthBufferId;
GLuint m_frameBufferId;
//@} buffers
atomic<bool> m_presentAvailable;
};
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