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#pragma once
#include "std/cstdint.hpp"
#include "std/string.hpp"
#include "std/unique_ptr.hpp"
namespace platform
{
class Socket
{
public:
virtual ~Socket() = default;
// Open/Close contract:
// 1. You can call Open+Close pair multiple times for the same Socket instance.
// 2. There are should be Close call after each Open call.
// 3. Open+Open: second Open does nothing and returns false.
// 4. Close+Close: second Close does nothing.
virtual bool Open(string const & host, uint16_t port) = 0;
virtual void Close() = 0;
// Read is blocking, it waits for the 'count' data size.
virtual bool Read(uint8_t * data, uint32_t count) = 0;
virtual bool Write(uint8_t const * data, uint32_t count) = 0;
virtual void SetTimeout(uint32_t milliseconds) = 0;
};
class StubSocket final : public Socket
{
public:
// Socket overrides:
bool Open(string const &, uint16_t) override { return false; }
void Close() override {}
bool Read(uint8_t *, uint32_t) override { return false; }
bool Write(uint8_t const *, uint32_t) override { return false; }
void SetTimeout(uint32_t) override {}
};
unique_ptr<Socket> CreateSocket();
} // namespace platform
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