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#include "qt/qtoglcontext.hpp"
#include "base/assert.hpp"
#include "base/logging.hpp"
#include "drape/glfunctions.hpp"
QtRenderOGLContext::QtRenderOGLContext(QOpenGLContext * nativeContext, QThread * guiThread,
TRegisterThreadFn const & regFn, TSwapFn const & swapFn)
: m_surface(nativeContext->surface())
, m_ctx(nativeContext)
, m_guiThread(guiThread)
, m_regFn(regFn)
, m_swapFn(swapFn)
, m_isRegistered(false)
, m_shutedDown(false)
{
}
void QtRenderOGLContext::present()
{
if (m_shutedDown)
return;
MoveContextOnGui();
m_swapFn();
makeCurrent();
}
void QtRenderOGLContext::makeCurrent()
{
if (!m_isRegistered)
{
m_regFn(QThread::currentThread());
m_isRegistered = true;
}
m_ctx->makeCurrent(m_surface);
}
void QtRenderOGLContext::doneCurrent()
{
MoveContextOnGui();
}
void QtRenderOGLContext::setDefaultFramebuffer()
{
GLFunctions::glBindFramebuffer(GL_FRAMEBUFFER, m_ctx->defaultFramebufferObject());
}
void QtRenderOGLContext::shutDown()
{
m_shutedDown = true;
}
void QtRenderOGLContext::MoveContextOnGui()
{
m_ctx->doneCurrent();
m_ctx->moveToThread(m_guiThread);
}
QtUploadOGLContext::QtUploadOGLContext(QSurface * surface, QOpenGLContext * contextToShareWith)
{
m_surface = surface;
m_nativeContext = new QOpenGLContext();
ASSERT(contextToShareWith != nullptr, ());
m_nativeContext->setShareContext(contextToShareWith);
m_nativeContext->setFormat(contextToShareWith->format());
VERIFY(m_nativeContext->create(), ());
}
QtUploadOGLContext::~QtUploadOGLContext()
{
delete m_nativeContext;
}
void QtUploadOGLContext::makeCurrent()
{
ASSERT(m_nativeContext->isValid(), ());
m_nativeContext->makeCurrent(m_surface);
}
void QtUploadOGLContext::present()
{
ASSERT(false, ());
}
void QtUploadOGLContext::setDefaultFramebuffer()
{
ASSERT(false, ());
}
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