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#pragma once
#include "events.hpp"
#include "indexer/drawing_rule_def.hpp"
#include "indexer/feature.hpp"
#include "indexer/data_header.hpp"
#include "indexer/feature_data.hpp"
#include "geometry/rect2d.hpp"
#include "graphics/glyph_cache.hpp"
class ScreenBase;
class redraw_operation_cancelled {};
namespace fwork
{
#ifndef USE_DRAPE
class FeatureProcessor
{
m2::RectD m_rect;
set<string> m_coasts;
ScreenBase const & m_convertor;
shared_ptr<PaintEvent> m_paintEvent;
int m_zoom;
bool m_hasNonCoast;
bool m_hasAnyFeature;
graphics::GlyphCache * m_glyphCache;
inline Drawer * GetDrawer() const { return m_paintEvent->drawer(); }
void PreProcessKeys(vector<drule::Key> & keys) const;
public:
FeatureProcessor(m2::RectD const & r,
ScreenBase const & convertor,
shared_ptr<PaintEvent> const & paintEvent,
int scaleLevel);
bool operator() (FeatureType const & f);
bool IsEmptyDrawing() const;
};
#endif //USE_DRAPE
}
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