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#pragma once
#include "routing/road_point.hpp"
#include "routing/vehicle_model.hpp"
#include "indexer/index.hpp"
#include "geometry/point2d.hpp"
#include "base/buffer_vector.hpp"
#include "std/cstdint.hpp"
#include "std/shared_ptr.hpp"
#include "std/unique_ptr.hpp"
namespace routing
{
class RoadGeometry final
{
public:
using Points = buffer_vector<m2::PointD, 32>;
RoadGeometry() = default;
RoadGeometry(bool oneWay, double speed, Points const & points);
void Load(IVehicleModel const & vehicleModel, FeatureType const & feature);
bool IsRoad() const { return m_isRoad; }
bool IsOneWay() const { return m_isOneWay; }
bool GetSpeed() const { return m_speed; }
m2::PointD const & GetPoint(uint32_t pointId) const
{
ASSERT_LESS(pointId, m_points.size(), ());
return m_points[pointId];
}
uint32_t GetPointsCount() const { return m_points.size(); }
private:
bool m_isRoad = false;
bool m_isOneWay = false;
double m_speed = 0.0;
Points m_points;
};
class GeometryLoader
{
public:
virtual ~GeometryLoader() = default;
virtual void Load(uint32_t featureId, RoadGeometry & road) const = 0;
};
class Geometry final
{
public:
Geometry() = default;
explicit Geometry(unique_ptr<GeometryLoader> loader);
RoadGeometry const & GetRoad(uint32_t featureId) const
{
auto const & it = m_roads.find(featureId);
if (it != m_roads.cend())
return it->second;
RoadGeometry & road = m_roads[featureId];
m_loader->Load(featureId, road);
return road;
}
m2::PointD const & GetPoint(RoadPoint const & rp) const
{
return GetRoad(rp.GetFeatureId()).GetPoint(rp.GetPointId());
}
private:
// Feature id to RoadGeometry map.
mutable unordered_map<uint32_t, RoadGeometry> m_roads;
unique_ptr<GeometryLoader> m_loader;
};
unique_ptr<GeometryLoader> CreateGeometryLoader(Index const & index, MwmSet::MwmId const & mwmId,
shared_ptr<IVehicleModel> vehicleModel);
} // namespace routing
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