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#pragma once
#include "routing/osrm_helpers.hpp"
#include "routing/road_graph.hpp"
#include "routing/turns.hpp"
#include "routing/turn_candidate.hpp"
#include "indexer/ftypes_matcher.hpp"
#include "base/buffer_vector.hpp"
#include "std/vector.hpp"
class Index;
namespace routing
{
struct RoutingMapping;
struct RawPathData;
struct FeatureGraphNode;
/*!
* \brief The LoadedPathSegment struct is a representation of a single node path.
* It unpacks and stores information about path and road type flags.
* Postprocessing must read information from the structure and does not initiate disk readings.
*/
struct LoadedPathSegment
{
vector<Junction> m_path;
vector<turns::SingleLaneInfo> m_lanes;
string m_name;
TEdgeWeight m_weight; /*!< Time in seconds to pass the segment. */
TNodeId m_nodeId; /*!< May be NodeId for OSRM router or FeatureId::index for graph router. */
ftypes::HighwayClass m_highwayClass;
bool m_onRoundabout;
bool m_isLink;
LoadedPathSegment()
{
Clear();
}
void Clear()
{
m_path.clear();
m_lanes.clear();
m_name.clear();
m_weight = 0;
m_nodeId = 0;
m_highwayClass = ftypes::HighwayClass::Undefined;
m_onRoundabout = false;
m_isLink = false;
}
};
using TUnpackedPathSegments = vector<LoadedPathSegment>;
} // namespace routing
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