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#pragma once
#include "indexer/mwm_set.hpp"
#include "indexer/rank_table.hpp"
#include "geometry/point2d.hpp"
#include "geometry/rect2d.hpp"
#include "geometry/tree4d.hpp"
#include "base/macros.hpp"
#include "std/unique_ptr.hpp"
#include "std/unordered_set.hpp"
class Index;
namespace search
{
class VillagesCache;
struct LocalityItem
{
LocalityItem(string const & name, m2::PointD const & center, uint32_t population);
string m_name;
m2::PointD m_center;
uint32_t m_population;
};
string DebugPrint(LocalityItem const & item);
class LocalitySelector
{
public:
LocalitySelector(string & name, m2::PointD const & p);
void operator()(LocalityItem const & item);
private:
string & m_name;
m2::PointD m_p;
double m_bestScore;
};
class LocalityFinder
{
public:
class Holder
{
public:
Holder(double radiusMeters);
bool IsCovered(m2::RectD const & rect) const;
void SetCovered(m2::PointD const & p);
void Add(LocalityItem const & item);
void ForEachInVicinity(m2::RectD const & rect, LocalitySelector & selector) const;
m2::RectD GetRect(m2::PointD const & p) const;
m2::RectD GetDRect(m2::PointD const & p) const;
void Clear();
private:
double const m_radiusMeters;
m4::Tree<bool> m_coverage;
m4::Tree<LocalityItem> m_localities;
DISALLOW_COPY_AND_MOVE(Holder);
};
LocalityFinder(Index const & index, VillagesCache & villagesCache);
void SetLanguage(int8_t lang);
void GetLocality(m2::PointD const & p, string & name);
void ClearCache();
private:
void LoadVicinity(m2::PointD const & p, bool loadCities, bool loadVillages);
void UpdateMaps();
Index const & m_index;
VillagesCache & m_villagesCache;
int8_t m_lang;
Holder m_cities;
Holder m_villages;
m4::Tree<MwmSet::MwmId> m_maps;
MwmSet::MwmId m_worldId;
bool m_mapsLoaded;
unique_ptr<RankTable> m_ranks;
map<MwmSet::MwmId, unordered_set<uint32_t>> m_loadedIds;
};
} // namespace search
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