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#pragma once
#include "../defines.hpp"
#include "simple_tree.hpp"
#include "../geometry/rect2d.hpp"
#include "../geometry/cellid.hpp"
#include "../std/string.hpp"
#include "../std/vector.hpp"
class Reader;
class Writer;
namespace storage
{
/// holds file name for tile and it's total size
typedef pair<string, uint32_t> TTile;
typedef vector<TTile> TTilesContainer;
typedef pair<uint64_t, uint64_t> TLocalAndRemoteSize;
/// @name Intermediate containers for data transfer
//@{
typedef vector<pair<uint16_t, uint32_t> > TDataFiles;
typedef vector<pair<string, uint32_t> > TCommonFiles;
typedef m2::CellId<9> CountryCellId;
//@}
bool IsTileDownloaded(TTile const & tile);
/// Serves as a proxy between GUI and downloaded files
class Country
{
// template <class TArchive> friend TArchive & operator << (TArchive & ar, storage::Country const & country);
// template <class TArchive> friend TArchive & operator >> (TArchive & ar, storage::Country & country);
private:
/// Name in the coutry node tree
string m_name;
/// stores squares with world pieces which are part of the country
TTilesContainer m_tiles;
public:
Country() {}
Country(string const & name)
: m_name(name) {}
bool operator<(Country const & other) const { return Name() < other.Name(); }
void AddTile(TTile const & tile);
TTilesContainer const & Tiles() const { return m_tiles; }
string Name() const { return m_name; }
/// @return bounds for downloaded parts of the country or empty rect
m2::RectD Bounds() const;
TLocalAndRemoteSize Size() const;
};
// template <class TArchive> TArchive & operator >> (TArchive & ar, storage::Country & country)
// {
// ar >> country.m_name;
// ar >> country.m_tiles;
// return ar;
// }
typedef SimpleTree<Country> TCountriesContainer;
/// @param tiles contains files and their sizes
/// @return false if new application version should be downloaded
bool LoadCountries(string const & countriesFile, TTilesContainer const & sortedTiles,
TCountriesContainer & countries);
void SaveTiles(string const & file, int32_t level, TDataFiles const & cellFiles,
TCommonFiles const & commonFiles);
bool LoadTiles(TTilesContainer & tiles, string const & tilesFile, uint32_t & dataVersion);
// void SaveCountries(TCountriesContainer const & countries, Writer & writer);
}
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