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#pragma once
#include "types.h"
#include <cstdint>
#include <stdint.h>
#include "interleave.h"
#include "multiply.h"
// 16-bit is in sse2_gemm.h
namespace intgemm {
namespace ssse3 {
// Same implementation as AVX512, just width. Grabs 4 32-bit values.
//TODO duplicated function requires the removal of the annonymous namespace
SSSE3 inline __m128i QuantizerGrab(const float *input, const __m128 quant_mult_reg) {
return _mm_cvtps_epi32(_mm_mul_ps(*reinterpret_cast<const __m128*>(input), quant_mult_reg));
}
SELECT_COL_B_DEF(SSSE3, __m128i)
class QuantizeTile8 {
public:
typedef __m128i Integer;
SSSE3 explicit QuantizeTile8(float mult) : mult_reg_(_mm_set1_ps(mult)) {}
SSSE3 inline __m128i ForReshape(const float *input, Index cols) {
// Skip a row.
return Tile(input, input + 2 * cols);
}
SSSE3 inline __m128i Consecutive(const float *input) {
return Tile(input, input + 8);
}
private:
// Quantize 16xfloat into 16xint8_t
SSSE3 inline __m128i Tile(const float *input0, const float *input1) {
const __m128i neg128 = _mm_set1_epi8(-128);
__m128i g0 = QuantizerGrab(input0, mult_reg_);
__m128i g1 = QuantizerGrab(input0 + 4, mult_reg_);
__m128i g2 = QuantizerGrab(input1, mult_reg_);
__m128i g3 = QuantizerGrab(input1 + 4, mult_reg_);
__m128i packed0 = _mm_packs_epi32(g0, g1);
__m128i packed1 = _mm_packs_epi32(g2, g3);
__m128i packed = _mm_packs_epi16(packed0, packed1);
/* Ban -128.
* Don't use the SSE4.1 instruction _mm_max_epi8(packed, neg127). Instead,
* use SSE2 instructions _mm_cmpeq_epi8 and _mm_sub_epi8.
* The first generates 0xff for fields -128.
* The second subtracts 0xff from -128 which has the effect of converting
* to -127.
*/
// packed = _mm_max_epi8(packed, neg127);
__m128i evils = _mm_cmpeq_epi8(packed, neg128);
return _mm_sub_epi8(packed, evils);
// No permute needed. packs is in order for SSE.
}
private:
const __m128 mult_reg_;
};
} // namespace
// pmaddubsw (the 8-bit multiply) is SSSE3, so pedantically that's the version we need.
struct SSSE3_8bit {
typedef int8_t Integer;
// Currently A is prepared by quantization but this could theoretically change.
SSSE3 static inline void PrepareA(const float *input, int8_t *output, float quant_mult, Index rows, Index cols) {
Quantize(input, output, quant_mult, rows * cols);
}
SSSE3 static void Quantize(const float *input, int8_t *output, float quant_mult, Index size) {
assert(size % 16 == 0);
assert(reinterpret_cast<uintptr_t>(input) % 16 == 0);
assert(reinterpret_cast<uintptr_t>(output) % 16 == 0);
ssse3::QuantizeTile8 q(quant_mult);
const float *end = input + size;
for (; input != end; input += 16, output += 16) {
*reinterpret_cast<__m128i*>(output) = q.Consecutive(input);
}
}
// Tile size for B; B must be a multiple of this block size.
static const Index kBTileRow = 16;
static const Index kBTileCol = 8;
/*
SSSE3 static void PrepareB(const float *input, int8_t *output, float quant_mult, Index rows, Index cols) {
PrepareBFor8(input, output, ssse3::QuantizeTile8(quant_mult), rows, cols);
}*/
PREPARE_B_8_DEF(SSSE3, ssse3::QuantizeTile8)
SSSE3 static void SelectColumnsB(const int8_t *input, int8_t *output, Index rows, const Index *cols_begin, const Index *cols_end) {
ssse3::SelectColumnsOfB((const __m128i*)input, (__m128i*)output, rows, cols_begin, cols_end);
}
/*
SSSE3 static void Multiply(const int8_t *A, const int8_t *B, float *C, float unquant_mult, Index A_rows, Index width, Index B_cols) {
//Multiply8_SSE2OrAVX2<Multiply8_C, __m128i, __m128>(A, B, C, unquant_mult, A_rows, width, B_cols);
Multiply8_SSE2OrAVX2__m128i<JustUnquantizeC>(A, B, JustUnquantizeC(C, unquant_mult), A_rows, width, B_cols);
}*/
MULTIPLY8_define(__m128i, SSSE3)
constexpr static const char *const kName = "8-bit SSSE3";
static const CPUType kUses = CPU_SSSE3;
};
} // namespace intgemm
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