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class BarFade extends BarStyle
{
public function BarFade( val:String, name:String )
{
super( val, name );
}
public function draw_bar( val:ExPoint, i:Number )
{
var mc:MovieClip = this.bar_mcs[i];
mc.clear();
var top:Number;
var height:Number;
if(val.bar_bottom<val.y)
{
top = val.bar_bottom;
height = val.y-val.bar_bottom;
}
else
{
top = val.y
height = val.bar_bottom-val.y;
}
//set gradient fill
var colors:Array = [this.colour,0xFFFFFF];
var alphas:Array = [100,0];
var ratios:Array = [0,255];
var matrix:Object = { matrixType:"box", x:0, y:0, w:val.bar_width, h:height, r:(90/180)*Math.PI };
mc.beginGradientFill("linear", colors, alphas, ratios, matrix);
//mc.beginFill( this.colour, 100 );
mc.moveTo( 0, 0 );
mc.lineTo( val.bar_width, 0 );
mc.lineTo( val.bar_width, height );
mc.lineTo( 0, height );
mc.lineTo( 0, 0 );
mc.endFill();
mc._x = val.left;
mc._y = top;
mc._alpha = this.alpha;
mc._alpha_original = this.alpha; // <-- remember our original alpha while tweening
// this is used in _root.FadeIn and _root.FadeOut
//mc.val = val;
// we return this MovieClip to FilledBarStyle
return mc;
}
}
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