// Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // Copyright (c) 2006 Novell, Inc. (http://www.novell.com) // // Authors: // Miguel de Icaza (miguel@novell.com) // using System; using System.Collections; using System.Threading; namespace System.Windows.Threading { public class DispatcherTimer { DispatcherPriority priority; Dispatcher target_dispatcher; long interval; EventHandler callback; Timer timer; object tag; public DispatcherTimer () : this (DispatcherPriority.Background, Dispatcher.CurrentDispatcher) { } public DispatcherTimer (DispatcherPriority priority) : this (priority, Dispatcher.CurrentDispatcher) { } public DispatcherTimer (DispatcherPriority priority, Dispatcher dispatcher) : this (TimeSpan.Zero, priority, null, dispatcher) { } public DispatcherTimer (TimeSpan interval, DispatcherPriority priority, EventHandler callback, Dispatcher dispatcher) { this.priority = priority; this.target_dispatcher = dispatcher; this.interval = interval.Ticks; this.callback = callback; } public void Start () { if (timer == null){ long repeat_interval = interval; if (repeat_interval == 0) repeat_interval = 1; timer = new Timer (new TimerCallback (timer_tick), null, new TimeSpan (interval), new TimeSpan (repeat_interval)); } } void timer_tick (object state) { target_dispatcher.BeginInvoke ((ThreadStart) delegate { EventHandler h = Tick; if (h != null) h (this, EventArgs.Empty); if (callback != null) callback (this, EventArgs.Empty); }, priority); } public void Stop () { if (timer == null) return; timer.Dispose (); timer = null; } public Dispatcher Dispatcher { get { return target_dispatcher; } } public TimeSpan Interval { get { return new TimeSpan (interval); } set { if (interval == value.Ticks) return; interval = value.Ticks; if (timer != null) timer.Change (new TimeSpan (interval), new TimeSpan (interval)); } } public bool IsEnabled { get { return timer != null; } set { if (value && timer == null) Start (); if (value == false && timer != null) Stop (); } } public object Tag { get { return tag; } set { tag = value; } } public event EventHandler Tick; } }