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authormiloyip <miloyip@gmail.com>2014-07-16 05:13:06 +0400
committermiloyip <miloyip@gmail.com>2014-07-16 05:13:06 +0400
commit9eda05c2862c600fd65d15e24b50a2bede70644e (patch)
treedf4ad77806f83f00b8df9832ec142b172161f248 /doc
parent7cfe718d3d1abbb15676b8f83e001b00eb2f1473 (diff)
Fixes example code in encoding
Diffstat (limited to 'doc')
-rw-r--r--doc/encoding.md13
1 files changed, 11 insertions, 2 deletions
diff --git a/doc/encoding.md b/doc/encoding.md
index bc5c178f..4d7ca7bc 100644
--- a/doc/encoding.md
+++ b/doc/encoding.md
@@ -130,8 +130,17 @@ const char* s = "..."; // UTF-8 string
StringStream source(s);
GenericStringBuffer<UTF16<> > target;
-Transcoder::Transcode<UTF8<>, UTF16<> >(source, target)
-const wchar_t* t = target.GetString();
+bool hasError = false;
+while (source.Peak() != '\0')
+ if (!Transcoder::Transcode<UTF8<>, UTF16<> >(source, target)) {
+ hasError = true;
+ break;
+ }
+
+if (!hasError) {
+ const wchar_t* t = target.GetString();
+ // ...
+}
~~~~~~~~~~
You may also use `AutoUTF` and the associated streams for setting source/target encoding in runtime.