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authorJosh Peterson <joshuap@unity3d.com>2019-07-31 19:07:04 +0300
committerJosh Peterson <joshuap@unity3d.com>2019-07-31 19:07:04 +0300
commit148ff561cdd079896f00b435646ab2cb389d391c (patch)
tree72e3e1d21ead3d2ee6095caa53a368de22998a5e
parentf9751dee3117b17b17884b349fbc0a91cfffa1c8 (diff)
Add I8 and UI8 fields to the VariantType enum
These fields are useful for dealing with `SAFEARRAY` marshaling. They match the definition in the `VARENUM` in the Win32 C API.
-rw-r--r--Mono.Cecil/VariantType.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Mono.Cecil/VariantType.cs b/Mono.Cecil/VariantType.cs
index 81aa7fa..c5e222d 100644
--- a/Mono.Cecil/VariantType.cs
+++ b/Mono.Cecil/VariantType.cs
@@ -29,6 +29,8 @@ namespace Mono.Cecil {
UI1 = 17,
UI2 = 18,
UI4 = 19,
+ I8 = 20,
+ UI8 = 21,
Int = 22,
UInt = 23
}