// // BlobHeap.cs // // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2010 Jb Evain // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using Mono.Cecil.PE; namespace Mono.Cecil.Metadata { sealed class BlobHeap : Heap { public BlobHeap (Section section, uint start, uint size) : base (section, start, size) { } public byte [] Read (uint index) { if (index == 0 || index > Size - 1) return Empty.Array; var data = Section.Data; int position = (int) (index + Offset); int length = (int) data.ReadCompressedUInt32 (ref position); var buffer = new byte [length]; Buffer.BlockCopy (data, position, buffer, 0, length); return buffer; } } }