// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Internal.NativeFormat;
using Internal.Text;
using Internal.TypeSystem;
namespace ILCompiler.DependencyAnalysis
{
///
/// Represents a hash table of array types generated into the image.
///
internal sealed class ArrayMapNode : ObjectNode, ISymbolDefinitionNode
{
private ObjectAndOffsetSymbolNode _endSymbol;
private ExternalReferencesTableNode _externalReferences;
public ArrayMapNode(ExternalReferencesTableNode externalReferences)
{
_endSymbol = new ObjectAndOffsetSymbolNode(this, 0, "__array_type_map_End", true);
_externalReferences = externalReferences;
}
public ISymbolDefinitionNode EndSymbol => _endSymbol;
public void AppendMangledName(NameMangler nameMangler, Utf8StringBuilder sb)
{
sb.Append(nameMangler.CompilationUnitPrefix).Append("__array_type_map");
}
public int Offset => 0;
public override bool IsShareable => false;
public override ObjectNodeSection Section => _externalReferences.Section;
public override bool StaticDependenciesAreComputed => true;
protected override string GetName(NodeFactory factory) => this.GetMangledName(factory.NameMangler);
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
// This node does not trigger generation of other nodes.
if (relocsOnly)
return new ObjectData(Array.Empty(), Array.Empty(), 1, new ISymbolDefinitionNode[] { this });
var writer = new NativeWriter();
var typeMapHashTable = new VertexHashtable();
Section hashTableSection = writer.NewSection();
hashTableSection.Place(typeMapHashTable);
foreach (var type in factory.MetadataManager.GetTypesWithConstructedEETypes())
{
if (!type.IsSzArray)
continue;
var arrayType = (ArrayType)type;
if (!arrayType.ElementType.IsValueType)
continue;
// Look at the constructed type symbol. If a constructed type wasn't emitted, then the array map entry isn't valid for use
IEETypeNode arrayTypeSymbol = factory.ConstructedTypeSymbol(arrayType);
Vertex vertex = writer.GetUnsignedConstant(_externalReferences.GetIndex(arrayTypeSymbol));
int hashCode = arrayType.GetHashCode();
typeMapHashTable.Append((uint)hashCode, hashTableSection.Place(vertex));
}
byte[] hashTableBytes = writer.Save();
_endSymbol.SetSymbolOffset(hashTableBytes.Length);
return new ObjectData(hashTableBytes, Array.Empty(), 1, new ISymbolDefinitionNode[] { this, _endSymbol });
}
protected internal override int Phase => (int)ObjectNodePhase.Ordered;
public override int ClassCode => (int)ObjectNodeOrder.ArrayMapNode;
}
}