// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; namespace System.Diagnostics { public static partial class Debug { private static readonly bool s_shouldWriteToStdErr = Environment.GetEnvironmentVariable("COMPlus_DebugWriteToStdErr") == "1"; private static void ShowDialog(string stackTrace, string message, string detailMessage, string errorSource) { if (Debugger.IsAttached) { Debugger.Break(); } else { // In Core, we do not show a dialog. // Fail in order to avoid anyone catching an exception and masking // an assert failure. DebugAssertException ex; if (message == string.Empty) { ex = new DebugAssertException(stackTrace); } else if (detailMessage == string.Empty) { ex = new DebugAssertException(message, stackTrace); } else { ex = new DebugAssertException(message, detailMessage, stackTrace); } Environment.FailFast(ex.Message, ex, errorSource); } } private static void WriteCore(string message) { WriteToDebugger(message); if (s_shouldWriteToStdErr) { WriteToStderr(message); } } private static void WriteToDebugger(string message) { if (Debugger.IsLogging()) { Debugger.Log(0, null, message); } else { Interop.Sys.SysLog(Interop.Sys.SysLogPriority.LOG_USER | Interop.Sys.SysLogPriority.LOG_DEBUG, "%s", message); } } private static void WriteToStderr(string message) { // We don't want to write UTF-16 to a file like standard error. Ideally we would transcode this // to UTF8, but the downside of that is it pulls in a bunch of stuff into what is ideally // a path with minimal dependencies (as to prevent re-entrency), so we'll take the strategy // of just throwing away any non ASCII characters from the message and writing the rest const int BufferLength = 256; unsafe { byte* buf = stackalloc byte[BufferLength]; int bufCount; int i = 0; while (i < message.Length) { for (bufCount = 0; bufCount < BufferLength && i < message.Length; i++) { if (message[i] <= 0x7F) { buf[bufCount] = (byte)message[i]; bufCount++; } } int totalBytesWritten = 0; while (bufCount > 0) { int bytesWritten = Interop.Sys.Write(2 /* stderr */, buf + totalBytesWritten, bufCount); if (bytesWritten < 0) { // On error, simply stop writing the debug output. This could commonly happen if stderr // was piped to a program that ended before this program did, resulting in EPIPE errors. return; } bufCount -= bytesWritten; totalBytesWritten += bytesWritten; } } } } } }