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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
inline UIntNative ALIGN_UP( UIntNative val, UIntNative alignment )
{
// alignment must be a power of 2 for this implementation to work (need modulo otherwise)
ASSERT( 0 == (alignment & (alignment - 1)) );
UIntNative result = (val + (alignment - 1)) & ~(alignment - 1);
ASSERT( result >= val ); // check for overflow
return result;
}
template <typename T>
inline T* ALIGN_UP(T* val, UIntNative alignment)
{
return reinterpret_cast<T*>(ALIGN_UP(reinterpret_cast<UIntNative>(val), alignment));
}
inline UIntNative ALIGN_DOWN( UIntNative val, UIntNative alignment )
{
// alignment must be a power of 2 for this implementation to work (need modulo otherwise)
ASSERT( 0 == (alignment & (alignment - 1)) );
UIntNative result = val & ~(alignment - 1);
return result;
}
template <typename T>
inline T* ALIGN_DOWN(T* val, UIntNative alignment)
{
return reinterpret_cast<T*>(ALIGN_DOWN(reinterpret_cast<UIntNative>(val), alignment));
}
inline bool IS_ALIGNED(UIntNative val, UIntNative alignment)
{
ASSERT(0 == (alignment & (alignment - 1)));
return 0 == (val & (alignment - 1));
}
template <typename T>
inline bool IS_ALIGNED(T* val, UIntNative alignment)
{
ASSERT(0 == (alignment & (alignment - 1)));
return IS_ALIGNED(reinterpret_cast<UIntNative>(val), alignment);
}
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