// // MyClass.cs // // Author: // David Karlaš // // Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System; using System.Threading.Tasks; namespace MonoDevelop.Debugger.Tests.NonUserCodeTestLib { public class NonUserCodeClass { // Trick with NonUserCode is that we are referencing output.dll instead of project // in MonoDevelop.Debugger.Tests.TestApp. //We must delay exception so stacktrace is not getting back to user code(in TestApp) public static void ThrowDelayedHandledException () { Task.Delay (100).ContinueWith ((obj) => { try { throw new Exception ("3913936e-3f89-4f07-a863-7275aaaa5fc9"); } catch { } }); } public static void NonUserMethod() { new NonUserCodeClass();/*ce16b8fd-dd76-440e-886a-8278820ce908*/ } } }