diff options
Diffstat (limited to 'Directory.Build.props')
-rw-r--r-- | Directory.Build.props | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Directory.Build.props b/Directory.Build.props index 407631590..655264983 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -8,8 +8,6 @@ </PropertyGroup> <PropertyGroup Condition=" '$(IsReferenceAssembly)' == 'true' "> <ProduceOnlyReferenceAssembly>true</ProduceOnlyReferenceAssembly> - <!-- No symbols are produced for ref assemblies, but some parts of the SDK still expect pdbs, so we explicitly tell it there are none. --> - <DebugType>none</DebugType> <!-- Used by Arcade to compute OutputPath, IntermediateOutputPath, etc. early in the import chain. --> <OutDirName>$(MSBuildProjectName)/ref</OutDirName> <!-- Don't try to publish PDBs for ref assemblies that have none. --> @@ -27,6 +25,9 @@ <!-- Set this to false to build against the submodule. Convenient for experimenting locally. --> <UseCecilPackage Condition="'$(MonoBuild)' != '' And '$(UseCecilPackage)' == ''">false</UseCecilPackage> <UseCecilPackage Condition="'$(UseCecilPackage)' == ''">true</UseCecilPackage> + <!-- No symbols are produced for ref assemblies, but some parts of the SDK still expect pdbs, so we explicitly tell it there are none. --> + <!-- Must be set after importing Arcade to override its defaults. --> + <DebugType Condition=" '$(IsReferenceAssembly)' == 'true' ">none</DebugType> </PropertyGroup> </Project> |