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VariableDefinitionRocks.cs « Gendarme.Framework.Rocks « framework « gendarme - github.com/mono/mono-tools.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// Gendarme.Framework.Rocks.VariableDefinitionRocks
//
// Authors:
//	Jesse Jones <jesjones@mindspring.com>
//
// 	(C) 2009 Jesse Jones
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using Mono.Cecil.Cil;
using System;

namespace Gendarme.Framework.Rocks {
	
	public static class VariableDefinitionRocks {
		
		/// <summary>
		/// Check if the local variable has a name which was generated by the compiler. 
		/// Note that this will return true for all variables if debugging information is not present.
		/// </summary>
		/// <param name="self">The VariableDefinition on which the extension method can be called.</param>
		/// <returns>True if the field name was generated by the compiler, False otherwise</returns>
		public static bool IsGeneratedName (this VariableDefinition self)
		{
			return self.Name.StartsWith ("V_");
		}
	}
}