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authorMiguel de Icaza <miguel@gnome.org>2012-03-29 07:21:26 +0400
committerMiguel de Icaza <miguel@gnome.org>2012-03-29 07:21:41 +0400
commit0d1d256eac5efcec9c5557e2e6e74def599142fc (patch)
treec9fcad3cb61b23b68de7431683cceeb61b69822d /LICENSE
parentee1bf7caed7b204b9c35d0432b91c7079ad82826 (diff)
Update
Diffstat (limited to 'LICENSE')
-rw-r--r--LICENSE11
1 files changed, 7 insertions, 4 deletions
diff --git a/LICENSE b/LICENSE
index f8b52eb4f7f..0c52cc7dc95 100644
--- a/LICENSE
+++ b/LICENSE
@@ -8,8 +8,8 @@ For comments, corrections and updates, please contact mono@xamarin.com
Parts of Mono are dual licensed, they are available to the
public in GPL or LGPL forms, but we also offer those pieces
- under commercial terms from Novell for when the GPL and the
- LGPL are not suitable.
+ under commercial terms from Xamarin for the cases wher the GPL
+ and the LGPL are not suitable.
We have tried to pick the licenses that will maximize adoption
of Mono, so we tend to use the MIT X11 or LGPL liceses.
@@ -22,6 +22,9 @@ For comments, corrections and updates, please contact mono@xamarin.com
Contributions for other modules should be under the same license
terms as the rest of the module, or under MIT X11 terms.
+ For the actual license links in the Mono distribution see the
+ bottom of this file.
+
If you need further information, please contact mono@xamarin.com
* The Modules
@@ -31,7 +34,7 @@ For comments, corrections and updates, please contact mono@xamarin.com
This code is dual licensed under the LGPL or commercial licenses.
The LGPL ensures that Mono can be used in most scenarios, but
- gives Novell the flexibility to relicense the code for
+ gives Xamarin the flexibility to relicense the code for
embedded systems, static linking or commercial settings where
the LGPL can not be used.
@@ -39,7 +42,7 @@ For comments, corrections and updates, please contact mono@xamarin.com
embedded system where the end user is not able to upgrade the
Mono VM or Moonlight installation or distribution that is part
of your product (Section 6 and 7), you would have to obtain a
- commercial license from Novell (consider software burned into
+ commercial license from Xamarin (consider software burned into
a ROM, systems where end users would not be able to upgrade,
an embedded console, a game console that imposes limitations
on the distribution and access to the code, a phone platform