diff options
author | Alexander Köplinger <alex.koeplinger@outlook.com> | 2019-03-05 23:51:35 +0300 |
---|---|---|
committer | Marek Safar <marek.safar@gmail.com> | 2019-03-06 10:34:01 +0300 |
commit | b31a445e85523a9a41b0975203f7ccd1d6f185a8 (patch) | |
tree | 3fa9a395ceb204eb33a8abfd235b4c5e7b877633 /mcs/ilasm | |
parent | eb3f7312bd4da3e6ca1e072c06fcb3f1338ad974 (diff) |
[gitattributes] Do CRLF normalization on sln/proj files
They can be used with native line endings.
We now have a shared folder with the dotnet repos and they have CRLF normalization enabled.
This difference leads to conflicts while applying changes from the dotnet repos to mono.
Diffstat (limited to 'mcs/ilasm')
-rw-r--r-- | mcs/ilasm/ilasm.csproj | 350 |
1 files changed, 175 insertions, 175 deletions
diff --git a/mcs/ilasm/ilasm.csproj b/mcs/ilasm/ilasm.csproj index 9d9f31583be..f2b618db7a5 100644 --- a/mcs/ilasm/ilasm.csproj +++ b/mcs/ilasm/ilasm.csproj @@ -1,176 +1,176 @@ -<?xml version="1.0" encoding="utf-8"?>
-<!-- WARNING: this file is autogenerated, don't modify it. Edit the .sources file of the corresponding assembly instead if you want to add/remove C# source files. -->
-<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">net_4_x</Platform>
- <ProjectGuid>{C02B3C37-DB98-40A5-84F0-F98633DA7EE4}</ProjectGuid>
- <OutputType>Exe</OutputType>
- <NoWarn>1699</NoWarn>
- <LangVersion>latest</LangVersion>
- <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Windows_NT'">win32</HostPlatform>
- <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix' and $([System.IO.File]::Exists('/usr/lib/libc.dylib'))">macos</HostPlatform>
- <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix'">linux</HostPlatform>
- <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
- <NoStdLib>False</NoStdLib>
- <NoConfig>True</NoConfig>
- <AssemblyName>ilasm</AssemblyName>
- <TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
- </PropertyGroup>
- <PropertyGroup>
- <!-- Set AddAdditionalExplicitAssemblyReferences to false, otherwise if targetting .NET4.0,
- Microsoft.NETFramework.props will force a dependency on the assembly System.Core. This
- is a problem to compile the Mono mscorlib.dll -->
- <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Platform)' == 'net_4_x' ">
- <OutputPath>./../class/lib/net_4_x-$(HostPlatform)</OutputPath>
- <IntermediateOutputPath>./../class/obj/$(AssemblyName)-net_4_x-$(HostPlatform)</IntermediateOutputPath>
- <DefineConstants>HAS_MONO_SECURITY;NET_4_0;NET_4_5;NET_4_6;MONO;WIN_PLATFORM</DefineConstants>
- </PropertyGroup>
- <!-- @ALL_PROFILE_PROPERTIES@ -->
- <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <!-- TRACE is set only for Debug configuration, so inherit from platform-specific value -->
- <DefineConstants>TRACE;$(DefineConstants)</DefineConstants>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- </PropertyGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <ItemGroup Condition=" '$(Platform)' == 'net_4_x' ">
- <Compile Include="ILParser.cs" />
- </ItemGroup>
- <!-- @BUILT_SOURCES@ -->
- <!--Common files-->
- <ItemGroup>
- <Compile Include="..\build\common\Consts.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolFile.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolTable.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolWriter.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\SourceMethodBuilder.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\SymbolWriterImpl.cs" />
- <Compile Include="AssemblyInfo.cs" />
- <Compile Include="Driver.cs" />
- <Compile Include="Report.cs" />
- <Compile Include="codegen\Assembly.cs" />
- <Compile Include="codegen\BaseClassRef.cs" />
- <Compile Include="codegen\BaseGenericTypeRef.cs" />
- <Compile Include="codegen\BaseMethodRef.cs" />
- <Compile Include="codegen\BaseTypeRef.cs" />
- <Compile Include="codegen\BranchInstr.cs" />
- <Compile Include="codegen\CalliInstr.cs" />
- <Compile Include="codegen\CatchBlock.cs" />
- <Compile Include="codegen\CodeGen.cs" />
- <Compile Include="codegen\CustomAttr.cs" />
- <Compile Include="codegen\DataDef.cs" />
- <Compile Include="codegen\DebuggingInfo.cs" />
- <Compile Include="codegen\DeclSecurity.cs" />
- <Compile Include="codegen\EmitByteInstr.cs" />
- <Compile Include="codegen\EventDef.cs" />
- <Compile Include="codegen\ExternFieldRef.cs" />
- <Compile Include="codegen\ExternMethodRef.cs" />
- <Compile Include="codegen\ExternTable.cs" />
- <Compile Include="codegen\ExternTypeRef.cs" />
- <Compile Include="codegen\FaultBlock.cs" />
- <Compile Include="codegen\FeatureAttr.cs" />
- <Compile Include="codegen\FieldDef.cs" />
- <Compile Include="codegen\FieldInstr.cs" />
- <Compile Include="codegen\FieldRef.cs" />
- <Compile Include="codegen\FileRef.cs" />
- <Compile Include="codegen\FilterBlock.cs" />
- <Compile Include="codegen\FinallyBlock.cs" />
- <Compile Include="codegen\GenericArguments.cs" />
- <Compile Include="codegen\GenericMethodRef.cs" />
- <Compile Include="codegen\GenericMethodSig.cs" />
- <Compile Include="codegen\GenericParamRef.cs" />
- <Compile Include="codegen\GenericParameters.cs" />
- <Compile Include="codegen\GenericTypeInst.cs" />
- <Compile Include="codegen\GlobalFieldRef.cs" />
- <Compile Include="codegen\GlobalMethodRef.cs" />
- <Compile Include="codegen\HandlerBlock.cs" />
- <Compile Include="codegen\IFieldRef.cs" />
- <Compile Include="codegen\IInstr.cs" />
- <Compile Include="codegen\ISehClause.cs" />
- <Compile Include="codegen\InstrTable.cs" />
- <Compile Include="codegen\IntInstr.cs" />
- <Compile Include="codegen\LabelInfo.cs" />
- <Compile Include="codegen\LdcInstr.cs" />
- <Compile Include="codegen\LdstrInstr.cs" />
- <Compile Include="codegen\LdtokenInstr.cs" />
- <Compile Include="codegen\Local.cs" />
- <Compile Include="codegen\MethodDef.cs" />
- <Compile Include="codegen\MethodInstr.cs" />
- <Compile Include="codegen\MethodPointerTypeRef.cs" />
- <Compile Include="codegen\MethodRef.cs" />
- <Compile Include="codegen\MiscInstr.cs" />
- <Compile Include="codegen\ModifiableType.cs" />
- <Compile Include="codegen\Module.cs" />
- <Compile Include="codegen\ParamDef.cs" />
- <Compile Include="codegen\PeapiTypeRef.cs" />
- <Compile Include="codegen\Permission.cs" />
- <Compile Include="codegen\PermissionMember.cs" />
- <Compile Include="codegen\PermissionSet.cs" />
- <Compile Include="codegen\PrimitiveTypeRef.cs" />
- <Compile Include="codegen\PropertyDef.cs" />
- <Compile Include="codegen\Sentinel.cs" />
- <Compile Include="codegen\SimpInstr.cs" />
- <Compile Include="codegen\SwitchInstr.cs" />
- <Compile Include="codegen\TryBlock.cs" />
- <Compile Include="codegen\TypeDef.cs" />
- <Compile Include="codegen\TypeInstr.cs" />
- <Compile Include="codegen\TypeManager.cs" />
- <Compile Include="codegen\TypeRef.cs" />
- <Compile Include="codegen\TypeSpecFieldRef.cs" />
- <Compile Include="codegen\TypeSpecMethodRef.cs" />
- <Compile Include="parser\ScannerAdapter.cs" />
- <Compile Include="scanner\ILReader.cs" />
- <Compile Include="scanner\ILTables.cs" />
- <Compile Include="scanner\ILToken.cs" />
- <Compile Include="scanner\ILTokenizer.cs" />
- <Compile Include="scanner\ILTokenizingException.cs" />
- <Compile Include="scanner\ITokenStream.cs" />
- <Compile Include="scanner\InstrToken.cs" />
- <Compile Include="scanner\Location.cs" />
- <Compile Include="scanner\NumberHelper.cs" />
- <Compile Include="scanner\StringHelper.cs" />
- <Compile Include="scanner\StringHelperBase.cs" />
- <ProjectReference Include="$(SolutionDir)\msvc\scripts\genconsts.csproj">
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- <CopyToOutputDirectory>Never</CopyToOutputDirectory>
- <Private>false</Private>
- </ProjectReference>
- <ProjectReference Include="$(SolutionDir)\mcs\jay\jay.vcxproj">
- <Name>jay</Name>
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- <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
- <CopyToOutputDirectory>Never</CopyToOutputDirectory>
- <Private>false</Private>
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- <!--End of common files-->
- <!-- @ALL_SOURCES@ -->
- <!-- @COMMON_PROJECT_REFERENCES@ -->
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- <ProjectReference Include="../class/PEAPI/PEAPI.csproj" />
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- </ItemGroup>
- <!-- @ALL_REFERENCES@ -->
- <!-- @ALL_RESOURCES@ -->
- <PropertyGroup>
- <!-- Force the pre-build event to run after references have been resolved. The default
- behavior is to run them before resolving references, which can cause things like
- culevel.exe to be used before they have been built. -->
- <PreBuildEventDependsOn>ResolveReferences</PreBuildEventDependsOn>
- </PropertyGroup>
- <PropertyGroup>
- <PreBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">$(ProjectDir)\..\jay\jay -ct < $(ProjectDir)\..\jay\skeleton.cs $(ProjectDir)\parser\ILParser.jay > $(ProjectDir)\ILParser.cs</PreBuildEvent>
- <PreBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">$(ProjectDir)\..\jay\jay.exe -ct < $(ProjectDir)\..\jay\skeleton.cs $(ProjectDir)\parser\ILParser.jay > $(ProjectDir)\ILParser.cs</PreBuildEvent>
- </PropertyGroup>
+<?xml version="1.0" encoding="utf-8"?> +<!-- WARNING: this file is autogenerated, don't modify it. Edit the .sources file of the corresponding assembly instead if you want to add/remove C# source files. --> +<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <PropertyGroup> + <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> + <Platform Condition=" '$(Platform)' == '' ">net_4_x</Platform> + <ProjectGuid>{C02B3C37-DB98-40A5-84F0-F98633DA7EE4}</ProjectGuid> + <OutputType>Exe</OutputType> + <NoWarn>1699</NoWarn> + <LangVersion>latest</LangVersion> + <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Windows_NT'">win32</HostPlatform> + <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix' and $([System.IO.File]::Exists('/usr/lib/libc.dylib'))">macos</HostPlatform> + <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix'">linux</HostPlatform> + <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute> + <NoStdLib>False</NoStdLib> + <NoConfig>True</NoConfig> + <AssemblyName>ilasm</AssemblyName> + <TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion> + </PropertyGroup> + <PropertyGroup> + <!-- Set AddAdditionalExplicitAssemblyReferences to false, otherwise if targetting .NET4.0, + Microsoft.NETFramework.props will force a dependency on the assembly System.Core. This + is a problem to compile the Mono mscorlib.dll --> + <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences> + </PropertyGroup> + <PropertyGroup Condition=" '$(Platform)' == 'net_4_x' "> + <OutputPath>./../class/lib/net_4_x-$(HostPlatform)</OutputPath> + <IntermediateOutputPath>./../class/obj/$(AssemblyName)-net_4_x-$(HostPlatform)</IntermediateOutputPath> + <DefineConstants>HAS_MONO_SECURITY;NET_4_0;NET_4_5;NET_4_6;MONO;WIN_PLATFORM</DefineConstants> + </PropertyGroup> + <!-- @ALL_PROFILE_PROPERTIES@ --> + <PropertyGroup Condition=" '$(Configuration)' == 'Debug' "> + <DebugSymbols>true</DebugSymbols> + <DebugType>full</DebugType> + <Optimize>false</Optimize> + <!-- TRACE is set only for Debug configuration, so inherit from platform-specific value --> + <DefineConstants>TRACE;$(DefineConstants)</DefineConstants> + </PropertyGroup> + <PropertyGroup Condition=" '$(Configuration)' == 'Release' "> + <DebugType>pdbonly</DebugType> + <Optimize>true</Optimize> + </PropertyGroup> + <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> + <ItemGroup Condition=" '$(Platform)' == 'net_4_x' "> + <Compile Include="ILParser.cs" /> + </ItemGroup> + <!-- @BUILT_SOURCES@ --> + <!--Common files--> + <ItemGroup> + <Compile Include="..\build\common\Consts.cs" /> + <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolFile.cs" /> + <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolTable.cs" /> + <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolWriter.cs" /> + <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\SourceMethodBuilder.cs" /> + <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\SymbolWriterImpl.cs" /> + <Compile Include="AssemblyInfo.cs" /> + <Compile Include="Driver.cs" /> + <Compile Include="Report.cs" /> + <Compile Include="codegen\Assembly.cs" /> + <Compile Include="codegen\BaseClassRef.cs" /> + <Compile Include="codegen\BaseGenericTypeRef.cs" /> + <Compile Include="codegen\BaseMethodRef.cs" /> + <Compile Include="codegen\BaseTypeRef.cs" /> + <Compile Include="codegen\BranchInstr.cs" /> + <Compile Include="codegen\CalliInstr.cs" /> + <Compile Include="codegen\CatchBlock.cs" /> + <Compile Include="codegen\CodeGen.cs" /> + <Compile Include="codegen\CustomAttr.cs" /> + <Compile Include="codegen\DataDef.cs" /> + <Compile Include="codegen\DebuggingInfo.cs" /> + <Compile Include="codegen\DeclSecurity.cs" /> + <Compile Include="codegen\EmitByteInstr.cs" /> + <Compile Include="codegen\EventDef.cs" /> + <Compile Include="codegen\ExternFieldRef.cs" /> + <Compile Include="codegen\ExternMethodRef.cs" /> + <Compile Include="codegen\ExternTable.cs" /> + <Compile Include="codegen\ExternTypeRef.cs" /> + <Compile Include="codegen\FaultBlock.cs" /> + <Compile Include="codegen\FeatureAttr.cs" /> + <Compile Include="codegen\FieldDef.cs" /> + <Compile Include="codegen\FieldInstr.cs" /> + <Compile Include="codegen\FieldRef.cs" /> + <Compile Include="codegen\FileRef.cs" /> + <Compile Include="codegen\FilterBlock.cs" /> + <Compile Include="codegen\FinallyBlock.cs" /> + <Compile Include="codegen\GenericArguments.cs" /> + <Compile Include="codegen\GenericMethodRef.cs" /> + <Compile Include="codegen\GenericMethodSig.cs" /> + <Compile Include="codegen\GenericParamRef.cs" /> + <Compile Include="codegen\GenericParameters.cs" /> + <Compile Include="codegen\GenericTypeInst.cs" /> + <Compile Include="codegen\GlobalFieldRef.cs" /> + <Compile Include="codegen\GlobalMethodRef.cs" /> + <Compile Include="codegen\HandlerBlock.cs" /> + <Compile Include="codegen\IFieldRef.cs" /> + <Compile Include="codegen\IInstr.cs" /> + <Compile Include="codegen\ISehClause.cs" /> + <Compile Include="codegen\InstrTable.cs" /> + <Compile Include="codegen\IntInstr.cs" /> + <Compile Include="codegen\LabelInfo.cs" /> + <Compile Include="codegen\LdcInstr.cs" /> + <Compile Include="codegen\LdstrInstr.cs" /> + <Compile Include="codegen\LdtokenInstr.cs" /> + <Compile Include="codegen\Local.cs" /> + <Compile Include="codegen\MethodDef.cs" /> + <Compile Include="codegen\MethodInstr.cs" /> + <Compile Include="codegen\MethodPointerTypeRef.cs" /> + <Compile Include="codegen\MethodRef.cs" /> + <Compile Include="codegen\MiscInstr.cs" /> + <Compile Include="codegen\ModifiableType.cs" /> + <Compile Include="codegen\Module.cs" /> + <Compile Include="codegen\ParamDef.cs" /> + <Compile Include="codegen\PeapiTypeRef.cs" /> + <Compile Include="codegen\Permission.cs" /> + <Compile Include="codegen\PermissionMember.cs" /> + <Compile Include="codegen\PermissionSet.cs" /> + <Compile Include="codegen\PrimitiveTypeRef.cs" /> + <Compile Include="codegen\PropertyDef.cs" /> + <Compile Include="codegen\Sentinel.cs" /> + <Compile Include="codegen\SimpInstr.cs" /> + <Compile Include="codegen\SwitchInstr.cs" /> + <Compile Include="codegen\TryBlock.cs" /> + <Compile Include="codegen\TypeDef.cs" /> + <Compile Include="codegen\TypeInstr.cs" /> + <Compile Include="codegen\TypeManager.cs" /> + <Compile Include="codegen\TypeRef.cs" /> + <Compile Include="codegen\TypeSpecFieldRef.cs" /> + <Compile Include="codegen\TypeSpecMethodRef.cs" /> + <Compile Include="parser\ScannerAdapter.cs" /> + <Compile Include="scanner\ILReader.cs" /> + <Compile Include="scanner\ILTables.cs" /> + <Compile Include="scanner\ILToken.cs" /> + <Compile Include="scanner\ILTokenizer.cs" /> + <Compile Include="scanner\ILTokenizingException.cs" /> + <Compile Include="scanner\ITokenStream.cs" /> + <Compile Include="scanner\InstrToken.cs" /> + <Compile Include="scanner\Location.cs" /> + <Compile Include="scanner\NumberHelper.cs" /> + <Compile Include="scanner\StringHelper.cs" /> + <Compile Include="scanner\StringHelperBase.cs" /> + <ProjectReference Include="$(SolutionDir)\msvc\scripts\genconsts.csproj"> + <Name>genconsts</Name> + <Project>{702AE2C0-71DD-4112-9A06-E4FABCA59986}</Project> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + <CopyToOutputDirectory>Never</CopyToOutputDirectory> + <Private>false</Private> + </ProjectReference> + <ProjectReference Include="$(SolutionDir)\mcs\jay\jay.vcxproj"> + <Name>jay</Name> + <Project>{5d485d32-3b9f-4287-ab24-c8da5b89f537}</Project> + <ReferenceOutputAssembly>false</ReferenceOutputAssembly> + <CopyToOutputDirectory>Never</CopyToOutputDirectory> + <Private>false</Private> + </ProjectReference> + </ItemGroup> + <!--End of common files--> + <!-- @ALL_SOURCES@ --> + <!-- @COMMON_PROJECT_REFERENCES@ --> + <ItemGroup Condition=" '$(Platform)' == 'net_4_x' "> + <ProjectReference Include="../class/PEAPI/PEAPI.csproj" /> + <ProjectReference Include="../class/System/System.csproj" /> + <ProjectReference Include="../class/Mono.Security/Mono.Security.csproj" /> + </ItemGroup> + <!-- @ALL_REFERENCES@ --> + <!-- @ALL_RESOURCES@ --> + <PropertyGroup> + <!-- Force the pre-build event to run after references have been resolved. The default + behavior is to run them before resolving references, which can cause things like + culevel.exe to be used before they have been built. --> + <PreBuildEventDependsOn>ResolveReferences</PreBuildEventDependsOn> + </PropertyGroup> + <PropertyGroup> + <PreBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">$(ProjectDir)\..\jay\jay -ct < $(ProjectDir)\..\jay\skeleton.cs $(ProjectDir)\parser\ILParser.jay > $(ProjectDir)\ILParser.cs</PreBuildEvent> + <PreBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">$(ProjectDir)\..\jay\jay.exe -ct < $(ProjectDir)\..\jay\skeleton.cs $(ProjectDir)\parser\ILParser.jay > $(ProjectDir)\ILParser.cs</PreBuildEvent> + </PropertyGroup> </Project>
\ No newline at end of file |