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authorAlexander Köplinger <alex.koeplinger@outlook.com>2019-03-05 23:51:35 +0300
committerMarek Safar <marek.safar@gmail.com>2019-03-06 10:34:01 +0300
commitb31a445e85523a9a41b0975203f7ccd1d6f185a8 (patch)
tree3fa9a395ceb204eb33a8abfd235b4c5e7b877633 /mcs/ilasm
parenteb3f7312bd4da3e6ca1e072c06fcb3f1338ad974 (diff)
[gitattributes] Do CRLF normalization on sln/proj files
They can be used with native line endings. We now have a shared folder with the dotnet repos and they have CRLF normalization enabled. This difference leads to conflicts while applying changes from the dotnet repos to mono.
Diffstat (limited to 'mcs/ilasm')
-rw-r--r--mcs/ilasm/ilasm.csproj350
1 files changed, 175 insertions, 175 deletions
diff --git a/mcs/ilasm/ilasm.csproj b/mcs/ilasm/ilasm.csproj
index 9d9f31583be..f2b618db7a5 100644
--- a/mcs/ilasm/ilasm.csproj
+++ b/mcs/ilasm/ilasm.csproj
@@ -1,176 +1,176 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!-- WARNING: this file is autogenerated, don't modify it. Edit the .sources file of the corresponding assembly instead if you want to add/remove C# source files. -->
-<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">net_4_x</Platform>
- <ProjectGuid>{C02B3C37-DB98-40A5-84F0-F98633DA7EE4}</ProjectGuid>
- <OutputType>Exe</OutputType>
- <NoWarn>1699</NoWarn>
- <LangVersion>latest</LangVersion>
- <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Windows_NT'">win32</HostPlatform>
- <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix' and $([System.IO.File]::Exists('/usr/lib/libc.dylib'))">macos</HostPlatform>
- <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix'">linux</HostPlatform>
- <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
- <NoStdLib>False</NoStdLib>
- <NoConfig>True</NoConfig>
- <AssemblyName>ilasm</AssemblyName>
- <TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
- </PropertyGroup>
- <PropertyGroup>
- <!-- Set AddAdditionalExplicitAssemblyReferences to false, otherwise if targetting .NET4.0,
- Microsoft.NETFramework.props will force a dependency on the assembly System.Core. This
- is a problem to compile the Mono mscorlib.dll -->
- <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Platform)' == 'net_4_x' ">
- <OutputPath>./../class/lib/net_4_x-$(HostPlatform)</OutputPath>
- <IntermediateOutputPath>./../class/obj/$(AssemblyName)-net_4_x-$(HostPlatform)</IntermediateOutputPath>
- <DefineConstants>HAS_MONO_SECURITY;NET_4_0;NET_4_5;NET_4_6;MONO;WIN_PLATFORM</DefineConstants>
- </PropertyGroup>
- <!-- @ALL_PROFILE_PROPERTIES@ -->
- <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <!-- TRACE is set only for Debug configuration, so inherit from platform-specific value -->
- <DefineConstants>TRACE;$(DefineConstants)</DefineConstants>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- </PropertyGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <ItemGroup Condition=" '$(Platform)' == 'net_4_x' ">
- <Compile Include="ILParser.cs" />
- </ItemGroup>
- <!-- @BUILT_SOURCES@ -->
- <!--Common files-->
- <ItemGroup>
- <Compile Include="..\build\common\Consts.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolFile.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolTable.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolWriter.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\SourceMethodBuilder.cs" />
- <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\SymbolWriterImpl.cs" />
- <Compile Include="AssemblyInfo.cs" />
- <Compile Include="Driver.cs" />
- <Compile Include="Report.cs" />
- <Compile Include="codegen\Assembly.cs" />
- <Compile Include="codegen\BaseClassRef.cs" />
- <Compile Include="codegen\BaseGenericTypeRef.cs" />
- <Compile Include="codegen\BaseMethodRef.cs" />
- <Compile Include="codegen\BaseTypeRef.cs" />
- <Compile Include="codegen\BranchInstr.cs" />
- <Compile Include="codegen\CalliInstr.cs" />
- <Compile Include="codegen\CatchBlock.cs" />
- <Compile Include="codegen\CodeGen.cs" />
- <Compile Include="codegen\CustomAttr.cs" />
- <Compile Include="codegen\DataDef.cs" />
- <Compile Include="codegen\DebuggingInfo.cs" />
- <Compile Include="codegen\DeclSecurity.cs" />
- <Compile Include="codegen\EmitByteInstr.cs" />
- <Compile Include="codegen\EventDef.cs" />
- <Compile Include="codegen\ExternFieldRef.cs" />
- <Compile Include="codegen\ExternMethodRef.cs" />
- <Compile Include="codegen\ExternTable.cs" />
- <Compile Include="codegen\ExternTypeRef.cs" />
- <Compile Include="codegen\FaultBlock.cs" />
- <Compile Include="codegen\FeatureAttr.cs" />
- <Compile Include="codegen\FieldDef.cs" />
- <Compile Include="codegen\FieldInstr.cs" />
- <Compile Include="codegen\FieldRef.cs" />
- <Compile Include="codegen\FileRef.cs" />
- <Compile Include="codegen\FilterBlock.cs" />
- <Compile Include="codegen\FinallyBlock.cs" />
- <Compile Include="codegen\GenericArguments.cs" />
- <Compile Include="codegen\GenericMethodRef.cs" />
- <Compile Include="codegen\GenericMethodSig.cs" />
- <Compile Include="codegen\GenericParamRef.cs" />
- <Compile Include="codegen\GenericParameters.cs" />
- <Compile Include="codegen\GenericTypeInst.cs" />
- <Compile Include="codegen\GlobalFieldRef.cs" />
- <Compile Include="codegen\GlobalMethodRef.cs" />
- <Compile Include="codegen\HandlerBlock.cs" />
- <Compile Include="codegen\IFieldRef.cs" />
- <Compile Include="codegen\IInstr.cs" />
- <Compile Include="codegen\ISehClause.cs" />
- <Compile Include="codegen\InstrTable.cs" />
- <Compile Include="codegen\IntInstr.cs" />
- <Compile Include="codegen\LabelInfo.cs" />
- <Compile Include="codegen\LdcInstr.cs" />
- <Compile Include="codegen\LdstrInstr.cs" />
- <Compile Include="codegen\LdtokenInstr.cs" />
- <Compile Include="codegen\Local.cs" />
- <Compile Include="codegen\MethodDef.cs" />
- <Compile Include="codegen\MethodInstr.cs" />
- <Compile Include="codegen\MethodPointerTypeRef.cs" />
- <Compile Include="codegen\MethodRef.cs" />
- <Compile Include="codegen\MiscInstr.cs" />
- <Compile Include="codegen\ModifiableType.cs" />
- <Compile Include="codegen\Module.cs" />
- <Compile Include="codegen\ParamDef.cs" />
- <Compile Include="codegen\PeapiTypeRef.cs" />
- <Compile Include="codegen\Permission.cs" />
- <Compile Include="codegen\PermissionMember.cs" />
- <Compile Include="codegen\PermissionSet.cs" />
- <Compile Include="codegen\PrimitiveTypeRef.cs" />
- <Compile Include="codegen\PropertyDef.cs" />
- <Compile Include="codegen\Sentinel.cs" />
- <Compile Include="codegen\SimpInstr.cs" />
- <Compile Include="codegen\SwitchInstr.cs" />
- <Compile Include="codegen\TryBlock.cs" />
- <Compile Include="codegen\TypeDef.cs" />
- <Compile Include="codegen\TypeInstr.cs" />
- <Compile Include="codegen\TypeManager.cs" />
- <Compile Include="codegen\TypeRef.cs" />
- <Compile Include="codegen\TypeSpecFieldRef.cs" />
- <Compile Include="codegen\TypeSpecMethodRef.cs" />
- <Compile Include="parser\ScannerAdapter.cs" />
- <Compile Include="scanner\ILReader.cs" />
- <Compile Include="scanner\ILTables.cs" />
- <Compile Include="scanner\ILToken.cs" />
- <Compile Include="scanner\ILTokenizer.cs" />
- <Compile Include="scanner\ILTokenizingException.cs" />
- <Compile Include="scanner\ITokenStream.cs" />
- <Compile Include="scanner\InstrToken.cs" />
- <Compile Include="scanner\Location.cs" />
- <Compile Include="scanner\NumberHelper.cs" />
- <Compile Include="scanner\StringHelper.cs" />
- <Compile Include="scanner\StringHelperBase.cs" />
- <ProjectReference Include="$(SolutionDir)\msvc\scripts\genconsts.csproj">
- <Name>genconsts</Name>
- <Project>{702AE2C0-71DD-4112-9A06-E4FABCA59986}</Project>
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- <CopyToOutputDirectory>Never</CopyToOutputDirectory>
- <Private>false</Private>
- </ProjectReference>
- <ProjectReference Include="$(SolutionDir)\mcs\jay\jay.vcxproj">
- <Name>jay</Name>
- <Project>{5d485d32-3b9f-4287-ab24-c8da5b89f537}</Project>
- <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
- <CopyToOutputDirectory>Never</CopyToOutputDirectory>
- <Private>false</Private>
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- <!-- @ALL_SOURCES@ -->
- <!-- @COMMON_PROJECT_REFERENCES@ -->
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- <ProjectReference Include="../class/System/System.csproj" />
- <ProjectReference Include="../class/Mono.Security/Mono.Security.csproj" />
- </ItemGroup>
- <!-- @ALL_REFERENCES@ -->
- <!-- @ALL_RESOURCES@ -->
- <PropertyGroup>
- <!-- Force the pre-build event to run after references have been resolved. The default
- behavior is to run them before resolving references, which can cause things like
- culevel.exe to be used before they have been built. -->
- <PreBuildEventDependsOn>ResolveReferences</PreBuildEventDependsOn>
- </PropertyGroup>
- <PropertyGroup>
- <PreBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">$(ProjectDir)\..\jay\jay -ct &lt; $(ProjectDir)\..\jay\skeleton.cs $(ProjectDir)\parser\ILParser.jay &gt; $(ProjectDir)\ILParser.cs</PreBuildEvent>
- <PreBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">$(ProjectDir)\..\jay\jay.exe -ct &lt; $(ProjectDir)\..\jay\skeleton.cs $(ProjectDir)\parser\ILParser.jay &gt; $(ProjectDir)\ILParser.cs</PreBuildEvent>
- </PropertyGroup>
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: this file is autogenerated, don't modify it. Edit the .sources file of the corresponding assembly instead if you want to add/remove C# source files. -->
+<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">net_4_x</Platform>
+ <ProjectGuid>{C02B3C37-DB98-40A5-84F0-F98633DA7EE4}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <NoWarn>1699</NoWarn>
+ <LangVersion>latest</LangVersion>
+ <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Windows_NT'">win32</HostPlatform>
+ <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix' and $([System.IO.File]::Exists('/usr/lib/libc.dylib'))">macos</HostPlatform>
+ <HostPlatform Condition=" '$(HostPlatform)' == '' and '$(OS)' == 'Unix'">linux</HostPlatform>
+ <GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
+ <NoStdLib>False</NoStdLib>
+ <NoConfig>True</NoConfig>
+ <AssemblyName>ilasm</AssemblyName>
+ <TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
+ </PropertyGroup>
+ <PropertyGroup>
+ <!-- Set AddAdditionalExplicitAssemblyReferences to false, otherwise if targetting .NET4.0,
+ Microsoft.NETFramework.props will force a dependency on the assembly System.Core. This
+ is a problem to compile the Mono mscorlib.dll -->
+ <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Platform)' == 'net_4_x' ">
+ <OutputPath>./../class/lib/net_4_x-$(HostPlatform)</OutputPath>
+ <IntermediateOutputPath>./../class/obj/$(AssemblyName)-net_4_x-$(HostPlatform)</IntermediateOutputPath>
+ <DefineConstants>HAS_MONO_SECURITY;NET_4_0;NET_4_5;NET_4_6;MONO;WIN_PLATFORM</DefineConstants>
+ </PropertyGroup>
+ <!-- @ALL_PROFILE_PROPERTIES@ -->
+ <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <!-- TRACE is set only for Debug configuration, so inherit from platform-specific value -->
+ <DefineConstants>TRACE;$(DefineConstants)</DefineConstants>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ </PropertyGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <ItemGroup Condition=" '$(Platform)' == 'net_4_x' ">
+ <Compile Include="ILParser.cs" />
+ </ItemGroup>
+ <!-- @BUILT_SOURCES@ -->
+ <!--Common files-->
+ <ItemGroup>
+ <Compile Include="..\build\common\Consts.cs" />
+ <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolFile.cs" />
+ <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolTable.cs" />
+ <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\MonoSymbolWriter.cs" />
+ <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\SourceMethodBuilder.cs" />
+ <Compile Include="..\class\Mono.CompilerServices.SymbolWriter\SymbolWriterImpl.cs" />
+ <Compile Include="AssemblyInfo.cs" />
+ <Compile Include="Driver.cs" />
+ <Compile Include="Report.cs" />
+ <Compile Include="codegen\Assembly.cs" />
+ <Compile Include="codegen\BaseClassRef.cs" />
+ <Compile Include="codegen\BaseGenericTypeRef.cs" />
+ <Compile Include="codegen\BaseMethodRef.cs" />
+ <Compile Include="codegen\BaseTypeRef.cs" />
+ <Compile Include="codegen\BranchInstr.cs" />
+ <Compile Include="codegen\CalliInstr.cs" />
+ <Compile Include="codegen\CatchBlock.cs" />
+ <Compile Include="codegen\CodeGen.cs" />
+ <Compile Include="codegen\CustomAttr.cs" />
+ <Compile Include="codegen\DataDef.cs" />
+ <Compile Include="codegen\DebuggingInfo.cs" />
+ <Compile Include="codegen\DeclSecurity.cs" />
+ <Compile Include="codegen\EmitByteInstr.cs" />
+ <Compile Include="codegen\EventDef.cs" />
+ <Compile Include="codegen\ExternFieldRef.cs" />
+ <Compile Include="codegen\ExternMethodRef.cs" />
+ <Compile Include="codegen\ExternTable.cs" />
+ <Compile Include="codegen\ExternTypeRef.cs" />
+ <Compile Include="codegen\FaultBlock.cs" />
+ <Compile Include="codegen\FeatureAttr.cs" />
+ <Compile Include="codegen\FieldDef.cs" />
+ <Compile Include="codegen\FieldInstr.cs" />
+ <Compile Include="codegen\FieldRef.cs" />
+ <Compile Include="codegen\FileRef.cs" />
+ <Compile Include="codegen\FilterBlock.cs" />
+ <Compile Include="codegen\FinallyBlock.cs" />
+ <Compile Include="codegen\GenericArguments.cs" />
+ <Compile Include="codegen\GenericMethodRef.cs" />
+ <Compile Include="codegen\GenericMethodSig.cs" />
+ <Compile Include="codegen\GenericParamRef.cs" />
+ <Compile Include="codegen\GenericParameters.cs" />
+ <Compile Include="codegen\GenericTypeInst.cs" />
+ <Compile Include="codegen\GlobalFieldRef.cs" />
+ <Compile Include="codegen\GlobalMethodRef.cs" />
+ <Compile Include="codegen\HandlerBlock.cs" />
+ <Compile Include="codegen\IFieldRef.cs" />
+ <Compile Include="codegen\IInstr.cs" />
+ <Compile Include="codegen\ISehClause.cs" />
+ <Compile Include="codegen\InstrTable.cs" />
+ <Compile Include="codegen\IntInstr.cs" />
+ <Compile Include="codegen\LabelInfo.cs" />
+ <Compile Include="codegen\LdcInstr.cs" />
+ <Compile Include="codegen\LdstrInstr.cs" />
+ <Compile Include="codegen\LdtokenInstr.cs" />
+ <Compile Include="codegen\Local.cs" />
+ <Compile Include="codegen\MethodDef.cs" />
+ <Compile Include="codegen\MethodInstr.cs" />
+ <Compile Include="codegen\MethodPointerTypeRef.cs" />
+ <Compile Include="codegen\MethodRef.cs" />
+ <Compile Include="codegen\MiscInstr.cs" />
+ <Compile Include="codegen\ModifiableType.cs" />
+ <Compile Include="codegen\Module.cs" />
+ <Compile Include="codegen\ParamDef.cs" />
+ <Compile Include="codegen\PeapiTypeRef.cs" />
+ <Compile Include="codegen\Permission.cs" />
+ <Compile Include="codegen\PermissionMember.cs" />
+ <Compile Include="codegen\PermissionSet.cs" />
+ <Compile Include="codegen\PrimitiveTypeRef.cs" />
+ <Compile Include="codegen\PropertyDef.cs" />
+ <Compile Include="codegen\Sentinel.cs" />
+ <Compile Include="codegen\SimpInstr.cs" />
+ <Compile Include="codegen\SwitchInstr.cs" />
+ <Compile Include="codegen\TryBlock.cs" />
+ <Compile Include="codegen\TypeDef.cs" />
+ <Compile Include="codegen\TypeInstr.cs" />
+ <Compile Include="codegen\TypeManager.cs" />
+ <Compile Include="codegen\TypeRef.cs" />
+ <Compile Include="codegen\TypeSpecFieldRef.cs" />
+ <Compile Include="codegen\TypeSpecMethodRef.cs" />
+ <Compile Include="parser\ScannerAdapter.cs" />
+ <Compile Include="scanner\ILReader.cs" />
+ <Compile Include="scanner\ILTables.cs" />
+ <Compile Include="scanner\ILToken.cs" />
+ <Compile Include="scanner\ILTokenizer.cs" />
+ <Compile Include="scanner\ILTokenizingException.cs" />
+ <Compile Include="scanner\ITokenStream.cs" />
+ <Compile Include="scanner\InstrToken.cs" />
+ <Compile Include="scanner\Location.cs" />
+ <Compile Include="scanner\NumberHelper.cs" />
+ <Compile Include="scanner\StringHelper.cs" />
+ <Compile Include="scanner\StringHelperBase.cs" />
+ <ProjectReference Include="$(SolutionDir)\msvc\scripts\genconsts.csproj">
+ <Name>genconsts</Name>
+ <Project>{702AE2C0-71DD-4112-9A06-E4FABCA59986}</Project>
+ <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
+ <CopyToOutputDirectory>Never</CopyToOutputDirectory>
+ <Private>false</Private>
+ </ProjectReference>
+ <ProjectReference Include="$(SolutionDir)\mcs\jay\jay.vcxproj">
+ <Name>jay</Name>
+ <Project>{5d485d32-3b9f-4287-ab24-c8da5b89f537}</Project>
+ <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
+ <CopyToOutputDirectory>Never</CopyToOutputDirectory>
+ <Private>false</Private>
+ </ProjectReference>
+ </ItemGroup>
+ <!--End of common files-->
+ <!-- @ALL_SOURCES@ -->
+ <!-- @COMMON_PROJECT_REFERENCES@ -->
+ <ItemGroup Condition=" '$(Platform)' == 'net_4_x' ">
+ <ProjectReference Include="../class/PEAPI/PEAPI.csproj" />
+ <ProjectReference Include="../class/System/System.csproj" />
+ <ProjectReference Include="../class/Mono.Security/Mono.Security.csproj" />
+ </ItemGroup>
+ <!-- @ALL_REFERENCES@ -->
+ <!-- @ALL_RESOURCES@ -->
+ <PropertyGroup>
+ <!-- Force the pre-build event to run after references have been resolved. The default
+ behavior is to run them before resolving references, which can cause things like
+ culevel.exe to be used before they have been built. -->
+ <PreBuildEventDependsOn>ResolveReferences</PreBuildEventDependsOn>
+ </PropertyGroup>
+ <PropertyGroup>
+ <PreBuildEvent Condition=" '$(OS)' != 'Windows_NT' ">$(ProjectDir)\..\jay\jay -ct &lt; $(ProjectDir)\..\jay\skeleton.cs $(ProjectDir)\parser\ILParser.jay &gt; $(ProjectDir)\ILParser.cs</PreBuildEvent>
+ <PreBuildEvent Condition=" '$(OS)' == 'Windows_NT' ">$(ProjectDir)\..\jay\jay.exe -ct &lt; $(ProjectDir)\..\jay\skeleton.cs $(ProjectDir)\parser\ILParser.jay &gt; $(ProjectDir)\ILParser.cs</PreBuildEvent>
+ </PropertyGroup>
</Project> \ No newline at end of file