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authorMartin Baulig <martin@novell.com>2002-03-29 12:56:40 +0300
committerMartin Baulig <martin@novell.com>2002-03-29 12:56:40 +0300
commite09cc97a750466f4497eba6aa89c49d26a11a922 (patch)
tree3d2777fbdf2fb16676d25e13017339b0a7063ac6 /web/jit-debug
parentb1a7c0e3f741e868d902c6d07cf27f7cee1da82f (diff)
2002-03-29 Martin Baulig <martin@gnome.org>
* doc/jit-debug, docs/jit-debug-sample, docs/jit-debug-sample2: New files, added documentation for the debugging code. * doc/web/commands: Added the debugging pages. * docs/jit-debug: Removed, this is now on the web site. svn path=/trunk/mono/; revision=3493
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+* How to debug your C# application with the JIT engine
+
+ To debug a C# application you need to run the JIT in your debugger.
+
+ Before you can do anything useful in a debugger, you need a symbol
+ file which tells your debugger about functions, types, line numbers
+ and such. Unfortunately, this symbol file needs to be recreated each
+ time the JIT compiles a new method since it doesn't know anything
+ about this method (especially not its memory address) before actually
+ compiling it.
+
+ You have two ways of creating a symbol file:
+
+** Letting the JIT dynamically create the symbol file
+
+ This'll give you a symbol file which is suitable for debugging IL byte
+ code - you won't see your C# source code.
+
+ However, this method has the advantage that it works with every assembly,
+ no matter whether it has been compiled with Mono's C# compiler (MCS) or
+ with any other compiler. It's currently the only way to debug
+ <tt>corlib.dll</tt> or any other library which cannot be compiled with
+ our compiler yet.
+
+ All that you need is a dump of the IL bytecode for each assembly (including
+ all assemblies this assembly is referencing). This is done by using the
+ <tt>monodis</tt> utility:
+
+ <pre>
+ monodis /home/export/martin/MONO-LINUX/lib/corlib.dll > corlib.il<br>
+ monodis /home/export/martin/MONO-LINUX/lib/System.dll > System.il<br>
+ monodis /home/export/martin/MONO-LINUX/bin/mcs.exe > mcs.il
+ </pre>
+
+ Make sure that all the .il files have the same name as their corresponding
+ assembly and that they're all created in the current directory.
+
+ The JIT supports two different debugging file formats:
+
+ <ul>
+ * STABS: This is a very simple debugging format, but it may be the only one
+ which is supported on your system. It is limited to source files of no more
+ than 65.535 lines and it's type support is also very limited. You should only
+ use this if your debugger doesn't support DWARF 2.
+
+ To generate STABS output, use the <tt>--stabs</tt> command line argument.
+
+
+ * DWARF 2: The DWARF 2 debugging format is a very powerful debugging format
+ which can handle source files of arbitrary size and has a highly sophisticated
+ type support. It's the recommended format unless you need to use STABS because
+ your debugger doesn't support DWARF 2.
+
+ To generate DWARF 2 output, use the <tt>--dwarf</tt> command line argument.
+ </ul>
+
+
+ You need to regenerate the symbol file each time the JIT compiled a new
+ method and each time you restart the JIT. You cannot reuse your symbol file
+ if you start the JIT a second file, not even if you're running the same
+ application with the same input data a second time.
+
+ Regenerating the symbol file is done by calling the JIT's
+ <tt>mono_debug_make_symbols ()</tt> function from within your debugger and
+ then reloading the symbol files. This function creates a <tt>filename-dwarf.s</tt>
+ (or <tt>filename-stabs.s</tt>) assembler input file in the current directory and
+ an object file in <tt>/tmp/filename.o</tt> - you need to tell your debugger to
+ add this object file as symbol file.
+
+ If you're using the GNU debugger, this is done like this:
+
+ <pre>
+ call mono_debug_make_symbols ()
+ add-symbol-file /tmp/corlib.o
+ add-symbol-file /tmp/mcs.o
+ add-symbol-file /tmp/Mono.CSharp.Debugger.o
+ </pre>
+
+ You can also write a GDB macro like this:
+
+ <pre>
+ define reload
+ call mono_debug_make_symbols ()
+ add-symbol-file /tmp/corlib.o
+ add-symbol-file /tmp/mcs.o
+ add-symbol-file /tmp/Mono.CSharp.Debugger.o
+ end
+ </pre>
+
+ Then you can just say <tt>reload</tt> to have GDB recreate the symbol file.
+
+ There's also an <a href="jit-debug-sample.html">example debugging session</a> using
+ the GNU debugger.
+
+** Using a symbol file which have been created by the Mono C# compiler
+
+ If you compiled your application with Mono's C# compiler (MCS), you can tell it to
+ create a symbol file which is then processed and rewritten by the JIT engine.
+
+ To do this, you must give MCS the <tt>-g</tt> option:
+
+ <pre>
+ $ mcs -g Foo.cs
+ </pre>
+
+ This creates a <tt>Foo-debug.s</tt> assembler input file.
+
+ To use this in the JIT, you must first copy it to the target machine (the machine
+ where you want to run the JIT to debug your application) and run it through the
+ assembler to produce an object file <tt>Foo-debug.o</tt>. This object file must be
+ in the current directory.
+
+ Then start the JIT in your debugger and give it the <tt>--dwarf-plus</tt> command
+ line argument.
+
+ Each time you call <tt>mono_debug_make_symbols ()</tt> from withing your debugger,
+ the JIT will read this <tt>Foo-debug.o</tt>, fix some machine dependent things like
+ memory addresses etc. in it and write it back to disk.
+
+ If you're using the GNU debugger, you'll want to use a macro like this:
+
+ <pre>
+ define relocate
+ call mono_debug_make_symbols ()
+ add-symbol-file /tmp/corlib.o
+ add-symbol-file mcs-debug.o
+ add-symbol-file Mono.CSharp.Debugger-debug.o
+ end
+ </pre>
+
+ If there is no <tt>assembly-debug.o</tt> file, but an <tt>assembly.il</tt> one, the
+ JIT will fall back to normal DWARF 2 (in the example above, <tt>corlib.dll</tt> was
+ compiled with Microsoft's compiler and the JIT is thus using DWARF to debug it).
+
+ This debugging method only works if you compiled your assembly with MCS, but it'll
+ allow you to actually debug your C# source code :-)
+
+ Here's an <a href="jit-debug-sample2.html">example debugging session</a> using
+ the GNU debugger.
+
+** Breakpoints and single stepping
+
+ The JIT has a <tt>--debug</tt> command line argument to insert a breakpoint at the
+ beginning of this method. It takes a <tt>Namespace.Class:Method</tt> argument which
+ is the method. This argument can be given multiple times.
+
+ However, once your application is stopped in GDB you may want to insert a breakpoint
+ the next time the JIT compiles a method. There's a global variable
+ <tt>mono_debug_insert_breakpoint</tt> which you can modify in your debugger.
+
+ If this variable is set to a non-zero value, the JIT's <tt>arch_compile_method</tt>
+ will insert a breakpoint the next time it is called, ie. at the top of the next
+ method it compiles. If this value has a positive value, it acts as a counter and is
+ decremented after inserting the breakpoint - setting it to a negative value will let
+ the JIT insert the breakpoint each time it compiles a new method.
+
+ There's also global variable <tt>mono_debug_last_breakpoint_address</tt> which always
+ contains the address of the last inserted breakpoint. You may manually override this
+ address with a <tt>nop</tt> instruction to delete the breakpoint.
+
+ For instance, I have a GDB macro called <tt>enter</tt> which I use to enter a method
+ rather than stepping over it:
+
+ <pre>
+ define enter
+ set mono_debug_insert_breakpoint = 1
+ continue
+ set *mono_debug_last_breakpoint_address = 0x90
+ relocate
+ frame
+ </pre>
+
+ Btw. speaking of single stepping - you should use your debuggers <tt>next</tt> command,
+ not its <tt>step</tt> command for single stepping unless you compiled the JIT without
+ debugging support. The reason for this is that the JIT creates machine code which contains
+ calls to JIT methods such as <tt>mono_object_new_wrapper</tt> at places where you don't
+ expect them - so unless the JIT is compiled at least without line numbers, your debugger
+ will enter such methods if you use <tt>step</tt> rather than <tt>next</tt>.
+
+
+