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Diffstat (limited to 'mcs/class/Managed.Windows.Forms/System.Windows.Forms/Screen.cs')
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diff --git a/mcs/class/Managed.Windows.Forms/System.Windows.Forms/Screen.cs b/mcs/class/Managed.Windows.Forms/System.Windows.Forms/Screen.cs
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+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+// Copyright (c) 2005 Novell, Inc. (http://www.novell.com)
+//
+// Authors:
+// Peter Bartok (pbartok@novell.com)
+//
+//
+
+// COMPLETE
+
+// NOTE: We made a concious decision to have only a single 'screen'
+// due to the differences in platforms. On Win32 we could gather
+// all information, but not for X11 (and possibly Mac). So for now
+// we'll stick with a single screen, but the functions are still
+// written to support multiple screens, simply beef up the all_screens
+// assignment to get multiples
+// To support multiples, we need to use GetMonitorInfo API on Win32
+
+using System;
+using System.Drawing;
+
+namespace System.Windows.Forms {
+ public class Screen {
+ #region Local Variables
+ private static Screen[] all_screens = { new Screen(true, "Mono MWF Primary Display", SystemInformation.VirtualScreen, SystemInformation.WorkingArea) };
+ private bool primary;
+ private Rectangle bounds;
+ private Rectangle workarea;
+ private string name;
+
+ #endregion // Local Variables
+
+ #region Constructors
+ private Screen() {
+ this.primary = true;
+ this.bounds = SystemInformation.WorkingArea;
+ }
+
+ private Screen(bool primary, string name, Rectangle bounds, Rectangle workarea) {
+ this.primary = primary;
+ this.name = name;
+ this.bounds = bounds;
+ this.workarea = workarea;
+ }
+ #endregion // Constructors
+
+ #region Public Static Properties
+ public static Screen[] AllScreens {
+ get {
+ return all_screens;
+ }
+ }
+
+ public static Screen PrimaryScreen {
+ get {
+ return all_screens[0];
+ }
+ }
+ #endregion // Public Static Properties
+
+ #region Public Instance Properties
+ public Rectangle Bounds {
+ get {
+ return this.bounds;
+ }
+ }
+
+ public string DeviceName {
+ get {
+ return this.name;
+ }
+ }
+
+ public bool Primary {
+ get {
+ return this.primary;
+ }
+ }
+
+ public Rectangle WorkingArea {
+ get {
+ return this.workarea;
+ }
+ }
+ #endregion // Public Instance Properties
+
+ #region Public Static Methods
+ public static Screen FromControl(Control control) {
+ return Screen.FromPoint(control.Location);
+ }
+
+ public static Screen FromHandle(IntPtr hwnd) {
+ Control control;
+
+ control = Control.FromHandle(hwnd);
+ if (control != null) {
+ return Screen.FromPoint(control.Location);
+ }
+ return Screen.PrimaryScreen;
+ }
+
+ public static Screen FromPoint(Point point) {
+ for (int i = 0; i < all_screens.Length; i++) {
+ if (all_screens[i].Bounds.Contains(point)) {
+ return all_screens[i];
+ }
+ }
+ return Screen.PrimaryScreen;
+ }
+
+ public static Screen FromRectangle(Rectangle rect) {
+ return Screen.FromPoint(new Point(rect.Left, rect.Top));
+ }
+
+ public static Rectangle GetBounds(Control ctl) {
+ return Screen.FromControl(ctl).Bounds;
+ }
+
+ public static Rectangle GetBounds(Point pt) {
+ return Screen.FromPoint(pt).Bounds;
+ }
+
+ public static Rectangle GetBounds(Rectangle rect) {
+ return Screen.FromRectangle(rect).Bounds;
+ }
+
+ public static Rectangle GetWorkingArea(Control ctl) {
+ return Screen.FromControl(ctl).WorkingArea;
+ }
+
+ public static Rectangle GetWorkingArea(Point pt) {
+ return Screen.FromPoint(pt).WorkingArea;
+ }
+
+ public static Rectangle GetWorkingArea(Rectangle rect) {
+ return Screen.FromRectangle(rect).WorkingArea;
+ }
+ #endregion // Public Static Methods
+
+ #region Public Instance Methods
+ public override bool Equals(object obj) {
+ if (obj is Screen) {
+ Screen s = (Screen)obj;
+
+ if (name.Equals(s.name) && (primary == s.primary) && (bounds.Equals(s.Bounds)) && (workarea.Equals(s.workarea))) {
+ return true;
+ }
+ }
+ return false;
+ }
+
+ public override int GetHashCode() {
+ return base.GetHashCode ();
+ }
+
+ public override string ToString() {
+ return "Screen[Bounds={" + this.Bounds + "} WorkingArea={" + this.WorkingArea + "} Primary={" + this.Primary + "} DeviceName=" + this.DeviceName;
+ }
+
+
+ #endregion // Public Instance Methods
+ }
+}