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-/*
- Copyright (c) 2003-2006 Niels Kokholm and Peter Sestoft
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
-*/
-
-// C5 example: Graph representation with basic algorithms using C5
-
-
-// Compile with
-// csc /r:C5.dll Graph.cs
-
-
-// The code is structured as a rudimentary Graph library, with an interface
-// for (edge)weighted graphs and a single implementation based on an
-// adjacency list representation using hash dictionaries.
-
-
-// The algorithms implemented include:
-//
-// Breadth-First-Search and Depth-First-Search, with an interface based on actions
-// to be taken as edges are traversed. Applications are checking for connectedness,
-// counting components
-//
-// Priority-First-Search, where edges are traversed according to either weight or
-// accumulated weight from the start of the search.
-// An application of the non-accumulating version is the construction of a minimal
-// spanning tree and therefore the following approximation algorithm.
-// Applications of the accumulating version are the construction of a shortest path
-// and the computation of the distance from one vertex to another one.
-//
-// An approximation algorithm for Travelling Salesman Problems,
-// where the weights satisfies the triangle inequality.
-
-
-// Pervasive generic parameters:
-// V: The type of a vertex in a graph. Vertices are identified
-// by the Equals method inherited from object (or overridden).
-// E: The type of additional data associated with edges in a graph.
-// W: The type of values of weights on edges in a weighted graph,
-// in practise usually int or double. Must be comparable and
-// there must be given a compatible way to add values.
-
-// Interfaces:
-// IGraph<V,E,W>: The interface for a graph implementation with
-// vertex type V, edge dat type E and weight values of type W.
-// IWeight<E,W>: The interface of a weight function
-
-// Classes:
-// HashGraph<V,E,W>: An implementation of IWeightedGraph<V,E,W> based on
-// adjacency lists represented as hash dictionaries.
-// HashGraph<V,E,W>.EdgesValue: A helper class for the Edges() method
-// CountWeight<E>: A
-// IntWeight:
-// DoubleWeight:
-
-// Value Types:
-// Edge<V,E>:
-// EdgeAction<V,E,U>:
-
-// Some notes:
-// The code only supports "natural" equality of vertices.
-
-using C5;
-using System;
-using SCG = System.Collections.Generic;
-
-namespace Graph
-{
- /// <summary>
- /// (Duer ikke)
- /// </summary>
- /// <typeparam name="V"></typeparam>
- /// <typeparam name="E"></typeparam>
- interface IGraphVertex<V, E,W> where W : IComparable<W>
- {
- V Value { get;}
- IGraph<V, E, W> Graph { get;}
- ICollectionValue<KeyValuePair<V, E>> Adjacent { get;}
-
- }
-
- class Vertex<V>
- {
- //V v;
- }
-/// <summary>
-///
-/// </summary>
-/// <typeparam name="V"></typeparam>
-/// <typeparam name="E"></typeparam>
-/// <typeparam name="W"></typeparam>
- interface IGraph<V, E, W> where W : IComparable<W>
- {
- /// <summary>
- ///
- /// </summary>
- /// <value>The weight object for this graph</value>
- IWeight<E, W> Weight { get;}
-
- /// <summary>
- ///
- /// </summary>
- /// <value>The number of vertices in this graph</value>
- int VertexCount { get;}
-
- /// <summary>
- ///
- /// </summary>
- /// <value>The number of edges in this graph</value>
- int EdgeCount { get;}
-
- /// <summary>
- /// The collection of vertices of this graph.
- /// The return value is a snapshot, not a live view onto the graph.
- /// </summary>
- /// <returns></returns>
- ICollectionValue<V> Vertices();
-
- /// <summary>
- /// The collection of edges incident to a particular vertex.
- /// The return value is a snapshot og (endvertex, edgedata) pairs.
- /// </summary>
- /// <param name="vertex"></param>
- /// <returns></returns>
- ICollectionValue<KeyValuePair<V, E>> Adjacent(V vertex);
-
- /// <summary>
- /// The collection of all edges in the graph. The return value is a snapshot
- /// of Edge values. Each edge is present once for an undefined direction.
- /// </summary>
- /// <returns></returns>
- ICollectionValue<Edge<V, E>> Edges();
-
- /// <summary>
- /// Add a(n isolated) vertex to the graph Ignore if vertex is already in the graph.
- /// </summary>
- /// <param name="vertex"></param>
- /// <returns>True if the vertex was added.</returns>
- bool AddVertex(V vertex);
-
- /// <summary>
- /// Add an edge to the graph. If the edge is already in the graph, update the
- /// edge data. Add vertices as needed.
- /// </summary>
- /// <param name="start"></param>
- /// <param name="end"></param>
- /// <param name="edgedata"></param>
- /// <returns>True if the edge was added</returns>
- bool AddEdge(V start, V end, E edgedata);
-
- /// <summary>
- /// Remove a vertex and all its incident edges from the graph.
- /// </summary>
- /// <returns>True if the vertex was already in the graph and hence was removed</returns>
- bool RemoveVertex(V vertex);
-
- /// <summary>
- /// Remove an edge from the graph. Do not remove the vertices if they become isolated.
- /// </summary>
- /// <param name="start"></param>
- /// <param name="end"></param>
- /// <param name="edgedata">On output, the edge data associated with the removed edge.</param>
- /// <returns>True if </returns>
- bool RemoveEdge(V start, V end, out E edgedata);
-
- /// <summary>
- /// Is there an edge from start to end in this graph, and if so, what is
- /// the data on that edge.
- /// </summary>
- /// <param name="start"></param>
- /// <param name="end"></param>
- /// <param name="edge"></param>
- /// <returns></returns>
- bool FindEdge(V start, V end, out E edge);
-
- /// <summary>
- /// Construct the subgraph corresponding to a set of vertices.
- /// </summary>
- /// <param name="vs"></param>
- /// <returns></returns>
- IGraph<V, E, W> SubGraph(ICollectionValue<V> vs);
-
- /// <summary>
- ///
- /// </summary>
- /// <value>True if graph is connected</value>
- bool IsConnected { get; }
-
- /// <summary>
- ///
- /// </summary>
- /// <value>The number of connected components of this graph</value>
- int ComponentCount { get;}
-
- /// <summary>
- /// Compute the connnected components of this graph.
- /// </summary>
- /// <returns>A collection of (vertex,component) pairs, where the first part of the
- /// pair is some vertex in the component.</returns>
- ICollectionValue<KeyValuePair<V, IGraph<V, E, W>>> Components();
-
- /// <summary>
- /// Traverse the connected component containing the <code>start</code> vertex,
- /// in either BFS or DFS order, beginning at <code>start</code> and performing the action
- /// <code>act</code> on each edge part of the constructed tree.
- /// </summary>
- /// <param name="bfs">True if BFS, false if DFS</param>
- /// <param name="start">The vertex to start at</param>
- /// <param name="act">The action to perform at each node</param>
- void TraverseVertices(bool bfs, V start, Action<Edge<V, E>> act);
-
- /// <summary>
- /// Traverse an undirected graph in either BFS or DFS order, performing the action
- /// <code>act</code> on each vertex.
- /// The start vertex of each component of the graph is undefinded.
- /// </summary>
- /// <param name="bfs">True if BFS, false if DFS</param>
- /// <param name="act"></param>
- void TraverseVertices(bool bfs, Action<V> act);
-
- /// <summary>
- /// Traverse an undirected graph in either BFS or DFS order, performing the action
- /// <code>act</code> on each edge in the traversal and beforecomponent/aftercomponent
- /// at the start and end of each component (with argument: the start vertex of the component).
- /// </summary>
- /// <param name="bfs">True if BFS, false if DFS</param>
- /// <param name="act"></param>
- /// <param name="beforecomponent"></param>
- /// <param name="aftercomponent"></param>
- void TraverseVertices(bool bfs, Action<Edge<V, E>> act, Action<V> beforecomponent, Action<V> aftercomponent);
-
- /// <summary>
- /// A more advanced Depth First Search traversal.
- /// </summary>
- /// <param name="start">The vertex to start the search at</param>
- /// <param name="beforevertex">Action to perform when a vertex is first encountered.</param>
- /// <param name="aftervertex">Action to perform when all edges out of a vertex has been handles.</param>
- /// <param name="onfollow">Action to perform as an edge is traversed.</param>
- /// <param name="onfollowed">Action to perform when an edge is travesed back.</param>
- /// <param name="onnotfollowed">Action to perform when an edge (a backedge)is seen, but not followed.</param>
- void DepthFirstSearch(V start, Action<V> beforevertex, Action<V> aftervertex,
- Action<Edge<V, E>> onfollow, Action<Edge<V, E>> onfollowed, Action<Edge<V, E>> onnotfollowed);
-
- //TODO: perhaps we should avoid exporting this?
- /// <summary>
- /// Traverse the part of the graph reachable from start in order of least distance
- /// from start according to the weight function. Perform act on the edges of the
- /// traversal as they are recognised.
- /// </summary>
- /// <typeparam name="W"></typeparam>
- /// <param name="weight"></param>
- /// <param name="start"></param>
- /// <param name="act"></param>
- void PriorityFirstTraverse(bool accumulating, V start, EdgeAction<V, E, W> act);
-
- /// <summary>
- /// Compute the (a) shortest path from start to end. THrow an exception if end cannot be reached rom start.
- /// </summary>
- /// <param name="weight"></param>
- /// <param name="start"></param>
- /// <param name="end"></param>
- /// <returns></returns>
- ICollectionValue<Edge<V, E>> ShortestPath(V start, V end);
-
- /// <summary>
- /// Compute the Distance from start to end, i.e. the total weight of a shortest path from start to end.
- /// Throw an exception if end cannot be reached rom start.
- /// </summary>
- /// <param name="start"></param>
- /// <param name="end"></param>
- /// <returns></returns>
- W Distance(V start, V end);
-
- /// <summary>
- /// Compute a minimum spanning tree for the graph.
- /// Throw an exception if this graph is not connected.
- /// </summary>
- /// <param name="root">(The starting point of the PFS, to be removed)</param>
- /// <returns></returns>
- IGraph<V, E, W> MinimumSpanningTree(out V root);
-
- /// <summary>
- /// Compute a factor 2 approximation to a Minimum Weight
- /// Perfect Matching in a graph using NNs
- /// </summary>
- /// <returns></returns>
- ICollectionValue<Edge<V, E>> ApproximateMWPM();
-
- /// <summary>
- /// Construct a closed Euler tour of this graph if one exists, i.e. if
- /// the graph is connected and all vertices have even degrees. Throw an
- /// ArgumentException if no closed Euler tour exists.
- /// </summary>
- /// <returns>A list of vertices in an Euler tour of this graph.</returns>
- IList<V> EulerTour();
-
- /// <summary>
- /// This is intended for implementations of the very simple factor 2 approximation
- /// algorithms for the travelling salesman problem for Euclidic weight/distance
- /// functions, i.e. distances that satisfy the triangle inequality. (We do not do 3/2)
- /// </summary>
- /// <returns></returns>
- IDirectedCollectionValue<V> ApproximateTSP();
-
- /// <summary>
- /// Pretty-print the graph to the console (for debugging purposes).
- /// </summary>
- void Print(System.IO.TextWriter output);
- }
-
-/// <summary>
-/// The type of an edge in a graph. An edge is identified by its pair of
-/// vertices. The pair is considered ordered, and so an Edge really describes
-/// an edge of the graph in a particular traversal direction.
-/// </summary>
-/// <typeparam name="V">The type of a vertex.</typeparam>
-/// <typeparam name="E">The type of data asociated with edges.</typeparam>
- struct Edge<V, E>
- {
- static SCG.IEqualityComparer<V> vequalityComparer = EqualityComparer<V>.Default;
- public readonly V start, end;
- public readonly E edgedata;
- public Edge(V start, V end, E edgedata)
- {
- if (vequalityComparer.Equals(start, end))
- throw new ArgumentException("Illegal: start and end are equal");
- this.start = start; this.end = end; this.edgedata = edgedata;
- }
-
- public Edge<V, E> Reverse()
- {
- return new Edge<V, E>(end, start, edgedata);
- }
-
- public override string ToString()
- {
- return String.Format("(start='{0}', end='{1}', edgedata='{2}')", start, end, edgedata); ;
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Edge<V, E>)
- {
- Edge<V, E> other = (Edge<V, E>)obj;
- return vequalityComparer.Equals(start, other.start) && vequalityComparer.Equals(end, other.end);
- }
- return false;
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public override int GetHashCode()
- {
- //TODO: should we use xor? Or a random factor?
- return start.GetHashCode() + 148712671 * end.GetHashCode();
- }
-
- /// <summary>
- /// The unordered equalityComparer compares edges independent of the order of the vertices.
- /// </summary>
- public class UnorderedEqualityComparer : SCG.IEqualityComparer<Edge<V, E>>
- {
- /// <summary>
- /// Check if two edges have the same vertices irrespective of order.
- /// </summary>
- /// <param name="i1"></param>
- /// <param name="i2"></param>
- /// <returns></returns>
- public bool Equals(Edge<V, E> i1, Edge<V, E> i2)
- {
- return (vequalityComparer.Equals(i1.start, i2.start) && vequalityComparer.Equals(i1.end, i2.end)) ||
- (vequalityComparer.Equals(i1.end, i2.start) && vequalityComparer.Equals(i1.start, i2.end));
- }
-
- /// <summary>
- /// Return a hash code compatible with the unordered equals.
- /// </summary>
- /// <param name="item"></param>
- /// <returns></returns>
- public int GetHashCode(Edge<V, E> item)
- {
- return item.start.GetHashCode() ^ item.end.GetHashCode();
- }
- }
- }
-
-/// <summary>
-/// The type of the weight object of a graph. This consists of a function mapping
-/// edge data values to weight values, and an operation to add two weight values.
-/// It is required that weight values are comparable.
-///
-/// The user must assure that the add operation is commutative and fulfills
-/// Add(w1,w2) &le; w1 for all w1 and w2 that can appear as weights or sums of
-/// weights. In practise, W will be int or double, all weight values will be
-/// non-negative and the addition will be the natural addition on W.
-/// </summary>
-/// <typeparam name="E"></typeparam>
-/// <typeparam name="W"></typeparam>
- interface IWeight<E, W> where W : IComparable<W>
- {
- /// <summary>
- /// Compute the weight value corresponding to specific edge data.
- /// </summary>
- /// <param name="edgedata"></param>
- /// <returns></returns>
- W Weight(E edgedata);
-
- /// <summary>
- /// Add two weight values.
- /// </summary>
- /// <param name="w1"></param>
- /// <param name="w2"></param>
- /// <returns></returns>
- W Add(W w1, W w2);
- }
-
-/// <summary>
-/// An action to perform when an edge is encountered during a traversal of the graph.
-/// The "extra" parameter is for additional information supplied by the traversal
-/// algorithm.
-/// The intention of the bool return value is that returning false is a signal to the
-/// traversal algorithm to abandon the traversl because the user has already found
-/// what he was looking for.
-/// </summary>
-/// <typeparam name="V"></typeparam>
-/// <typeparam name="E"></typeparam>
-/// <typeparam name="U"></typeparam>
-/// <param name="edge"></param>
-/// <param name="extra"></param>
-/// <returns></returns>
- delegate bool EdgeAction<V, E, U>(Edge<V, E> edge, U extra);
-
-
-/*
- For a dense graph, we would use data fields:
-
- E'[,] or E'[][] for the matrix. Possibly E'[][] for a triangular one!
- Here E' = struct{E edgedata, bool present} or class{E edgedata}, or if E is a class just E.
- Thus E' is E! for value types. Or we could have two matrices: E[][] and bool[][].
-
- HashDictionary<V,int> to map vertex ids to indices.
- ArrayList<V> for the map the other way.
- Or simply a HashedArrayList<V> to get both?
-
- PresentList<int>, FreeList<int> or similar, if we do not want to compact the indices in the matrix on each delete.
- If we compact, we always do a delete on the vertex<->index map by a replace and a removelast:
- vimap[ind]=vimap[vimap.Count]; vimap.RemoveLast(); //also reorder matrix!
-
-
-*/
-
-/// <summary>
-/// An implementation of IGraph&le;V,E,W&ge; based on an adjacency list representation using hash dictionaries.
-/// As a consequence, this will be most efficient for sparse graphs.
-/// </summary>
-/// <typeparam name="V"></typeparam>
-/// <typeparam name="E"></typeparam>
-/// <typeparam name="W"></typeparam>
- class HashGraph<V, E, W> : IGraph<V, E, W> where W : IComparable<W>
- {
- int edgecount;
-
- HashDictionary<V, HashDictionary<V, E>> graph;
-
- IWeight<E, W> weight;
-
- public IWeight<E, W> Weight { get { return weight; } }
-
-
- /// <summary>
- /// Create an initially empty graph.
- /// </summary>
- /// <param name="weight"></param>
- [UsedBy("testTSP")]
- public HashGraph(IWeight<E, W> weight)
- {
- this.weight = weight;
- edgecount = 0;
- graph = new HashDictionary<V, HashDictionary<V, E>>();
- }
-
- /// <summary>
- /// Constructing a graph with no isolated vertices given a collection of edges.
- /// </summary>
- /// <param name="edges"></param>
- [UsedBy()]
- public HashGraph(IWeight<E, W> weight, SCG.IEnumerable<Edge<V, E>> edges) : this(weight)
- {
- foreach (Edge<V, E> edge in edges)
- {
- if (edge.start.Equals(edge.end))
- throw new ApplicationException("Edge has equal start and end");
- {
- HashDictionary<V, E> edgeset;
- //TODO: utilize upcoming FindOrAddSome operation
- if (!graph.Find(edge.start, out edgeset))
- graph.Add(edge.start, edgeset = new HashDictionary<V, E>());
- if (!edgeset.UpdateOrAdd(edge.end, edge.edgedata))
- edgecount++;
- if (!graph.Find(edge.end, out edgeset))
- graph.Add(edge.end, edgeset = new HashDictionary<V, E>());
- edgeset.UpdateOrAdd(edge.start, edge.edgedata);
- }
- }
- }
-
- /// <summary>
- /// This constructs a graph with a given set of vertices.
- /// Will only allow these vertices.
- /// Duplicate edges are allowed.
- /// </summary>
- /// <param name="vertices"></param>
- /// <param name="edges"></param>
- public HashGraph(IWeight<E, W> weight, SCG.IEnumerable<V> vertices, SCG.IEnumerable<Edge<V, E>> edges) : this(weight)
- {
- foreach (V v in vertices)
- graph.Add(v, new HashDictionary<V, E>());
- foreach (Edge<V, E> edge in edges)
- {
- HashDictionary<V, E> edgeset;
- if (edge.start.Equals(edge.end))
- throw new ApplicationException("Edge has equal start and end");
- if (!graph.Find(edge.start, out edgeset))
- throw new ApplicationException("Edge has unknown start");
- if (!edgeset.UpdateOrAdd(edge.end, edge.edgedata))
- edgecount++;
- if (!graph.Find(edge.end, out edgeset))
- throw new ApplicationException("Edge has unknown end");
- edgeset.UpdateOrAdd(edge.start, edge.edgedata);
- }
- }
-
- [UsedBy("testCOMP")]
- public int VertexCount { get { return graph.Count; } }
-
- [UsedBy("testCOMP")]
- public int EdgeCount { get { return edgecount; } }
-
- public ICollectionValue<V> Vertices()
- {
- return new GuardedCollectionValue<V>(graph.Keys);
- }
-
- public ICollectionValue<KeyValuePair<V, E>> Adjacent(V vertex)
- {
- return new GuardedCollectionValue<KeyValuePair<V, E>>(graph[vertex]);
- }
-
- class EdgesValue : CollectionValueBase<Edge<V, E>>
- {
- HashGraph<V, E, W> graph;
- internal EdgesValue(HashGraph<V, E, W> g) { graph = g; }
-
- public override bool IsEmpty { get { return graph.edgecount == 0; } }
-
- public override int Count { get { return graph.edgecount; } }
-
- public override Speed CountSpeed { get { return Speed.Constant; } }
-
-
- public override Edge<V, E> Choose()
- {
- KeyValuePair<V, HashDictionary<V, E>> adjacent = graph.graph.Choose();
- KeyValuePair<V, E> otherend = graph.graph[adjacent.Key].Choose();
- return new Edge<V, E>(adjacent.Key, otherend.Key, otherend.Value);
- }
-
- public override SCG.IEnumerator<Edge<V, E>> GetEnumerator()
- {
- HashSet<Edge<V, E>> seen = new HashSet<Edge<V, E>>(new Edge<V, E>.UnorderedEqualityComparer());
- foreach (V v in graph.graph.Keys)
- foreach (KeyValuePair<V, E> p in graph.graph[v])
- {
- Edge<V, E> edge = new Edge<V, E>(v, p.Key, p.Value);
- if (!seen.FindOrAdd(ref edge))
- yield return edge;
- }
- }
- }
-
- public ICollectionValue<Edge<V, E>> Edges()
- {
- return new EdgesValue(this);
- }
-
- public bool AddVertex(V v)
- {
- if (graph.Contains(v))
- return false;
- graph.Add(v, new HashDictionary<V, E>());
- return true;
- }
-
- //Note: no warning on update of edgedata!
- //TODO: Shouldn´t Update or Add return the old value?
- //Then it would be easy to check for updates
- public bool AddEdge(V start, V end, E edgedata)
- {
- bool retval = false;
- HashDictionary<V, E> edgeset;
- if (graph.Find(start, out edgeset))
- retval = !edgeset.UpdateOrAdd(end, edgedata);
- else
- {
- graph[start] = edgeset = new HashDictionary<V, E>();
- edgeset[end] = edgedata;
- retval = true;
- }
- if (graph.Find(end, out edgeset))
- edgeset.UpdateOrAdd(start, edgedata);
- else
- {
- graph[end] = edgeset = new HashDictionary<V, E>();
- edgeset[start] = edgedata;
- }
- if (retval)
- edgecount++;
- return retval;
- }
-
- public bool RemoveVertex(V vertex)
- {
- HashDictionary<V, E> edgeset;
- if (!graph.Find(vertex, out edgeset))
- return false;
- foreach (V othervertex in edgeset.Keys)
- graph[othervertex].Remove(vertex); //Assert retval==true
- edgecount -= edgeset.Count;
- graph.Remove(vertex);
- return true;
- }
-
- public bool RemoveEdge(V start, V end, out E edgedata)
- {
- HashDictionary<V, E> edgeset;
- if (!graph.Find(start, out edgeset))
- {
- edgedata = default(E);
- return false;
- }
- if (!edgeset.Remove(end, out edgedata))
- return false;
- graph[end].Remove(start);
- edgecount--;
- return true;
- }
-
- public bool FindEdge(V start, V end, out E edgedata)
- {
- HashDictionary<V, E> edges;
- if (!graph.Find(start, out edges))
- {
- edgedata = default(E);
- return false;
- }
- return edges.Find(end, out edgedata);
- }
-
- public IGraph<V, E, W> SubGraph(ICollectionValue<V> vs)
- {
- HashSet<V> vertexset = vs as HashSet<V>;
- if (vertexset == null)
- {
- vertexset = new HashSet<V>();
- vertexset.AddAll(vs);
- }
-
- return new HashGraph<V, E, W>(weight,
- vs,
- Edges().Filter(delegate(Edge<V, E> e) { return vertexset.Contains(e.start) && vertexset.Contains(e.end); }));
- }
-
- public bool IsConnected
- {
- //TODO: optimize: needs to change Action<Edge<V,E>> to EdgeAction to be able to break out
- get { return ComponentCount <= 1; }
- }
-
- public int ComponentCount
- {
- get
- {
- int components = 0;
- TraverseVertices(false, null, delegate(V v) { components++; }, null);
- return components;
- }
- }
-
- public ICollectionValue<KeyValuePair<V, IGraph<V, E, W>>> Components()
- {
- ArrayList<KeyValuePair<V, IGraph<V, E, W>>> retval = new ArrayList<KeyValuePair<V, IGraph<V, E, W>>>();
- HashGraph<V, E, W> component;
- ArrayList<V> vertices = null;
- Action<Edge<V, E>> edgeaction = delegate(Edge<V, E> e)
- {
- vertices.Add(e.end);
- };
- Action<V> beforecomponent = delegate(V v)
- {
- vertices = new ArrayList<V>();
- vertices.Add(v);
- };
- Action<V> aftercomponent = delegate(V v)
- {
- //component = SubGraph(vertices);
- component = new HashGraph<V, E, W>(weight);
- foreach (V start in vertices)
- {
- //component.graph[start] = graph[start].Clone();
- HashDictionary<V, E> edgeset = component.graph[start] = new HashDictionary<V, E>();
- foreach (KeyValuePair<V, E> adjacent in graph[start])
- edgeset[adjacent.Key] = adjacent.Value;
- }
- retval.Add(new KeyValuePair<V, IGraph<V, E, W>>(v, component));
- };
- TraverseVertices(false, edgeaction, beforecomponent, aftercomponent);
- return retval;
- }
-
- [UsedBy("test1")]
- public void TraverseVertices(bool bfs, V start, Action<Edge<V, E>> act)
- {
- if (!graph.Contains(start))
- throw new ArgumentException("start Vertex not in graph");
- IList<Edge<V, E>> todo = new LinkedList<Edge<V, E>>();
- todo.FIFO = bfs;
- HashSet<V> seen = new HashSet<V>();
- V v;
- while (!todo.IsEmpty || seen.Count == 0)
- {
- if (seen.Count > 1)
- {
- Edge<V, E> e = todo.Remove();
- if (act != null)
- act(e);
- v = e.end;
- }
- else
- {
- seen.Add(start);
- v = start;
- }
-
- HashDictionary<V, E> adjacent;
- if (graph.Find(v, out adjacent))
- {
- foreach (KeyValuePair<V, E> p in adjacent)
- {
- V end = p.Key;
- if (!seen.FindOrAdd(ref end))
- todo.Add(new Edge<V, E>(v, end, p.Value));
- }
- }
- }
- }
-
- public void TraverseVertices(bool bfs, Action<V> act)
- {
- TraverseVertices(bfs, delegate(Edge<V, E> e) { act(e.end); }, act, null);
- }
-
- //TODO: merge the hash set here with the intra omponent one?
- public void TraverseVertices(bool bfs, Action<Edge<V, E>> act, Action<V> beforecomponent, Action<V> aftercomponent)
- {
- HashSet<V> missing = new HashSet<V>();
- missing.AddAll(Vertices());
- Action<Edge<V, E>> myact = act + delegate(Edge<V, E> e) { missing.Remove(e.end); };
- Action<V> mybeforecomponent = beforecomponent + delegate(V v) { missing.Remove(v); };
- while (!missing.IsEmpty)
- {
- V start = default(V);
- foreach (V v in missing)
- { start = v; break; }
- mybeforecomponent(start);
- TraverseVertices(bfs, start, myact);
- if (aftercomponent != null)
- aftercomponent(start);
- }
- }
-
- delegate void Visitor(V v, V parent, bool atRoot);
-
- //TODO: allow actions to be null
- [UsedBy("testDFS")]
- public void DepthFirstSearch(V start, Action<V> before, Action<V> after,
- Action<Edge<V, E>> onfollow, Action<Edge<V, E>> onfollowed, Action<Edge<V, E>> onnotfollowed)
- {
- HashSet<V> seen = new HashSet<V>();
- seen.Add(start);
- //If we do not first set visit = null, the compiler will complain at visit(end)
- //that visit is uninitialized
- Visitor visit = null;
- visit = delegate(V v, V parent, bool atRoot)
- {
- before(v);
- HashDictionary<V, E> adjacent;
- if (graph.Find(v, out adjacent))
- foreach (KeyValuePair<V, E> p in adjacent)
- {
- V end = p.Key;
- Edge<V, E> e = new Edge<V, E>(v, end, p.Value);
- if (!seen.FindOrAdd(ref end))
- {
- onfollow(e);
- visit(end, v, false);
- onfollowed(e);
- }
- else
- {
- if (!atRoot && !parent.Equals(end))
- onnotfollowed(e);
- }
- }
- after(v);
- };
- visit(start, default(V), true);
- }
-
- public void PriorityFirstTraverse(bool accumulated, V start, EdgeAction<V, E, W> act)
- {
- if (!graph.Contains(start))
- throw new ArgumentException("Graph does not contain start");
- IPriorityQueue<W> fringe = new IntervalHeap<W>();
- HashDictionary<V, IPriorityQueueHandle<W>> seen = new HashDictionary<V, IPriorityQueueHandle<W>>();
- HashDictionary<IPriorityQueueHandle<W>, Edge<V, E>> bestedge = new HashDictionary<IPriorityQueueHandle<W>, Edge<V, E>>();
-
- IPriorityQueueHandle<W> h = null;
- V current;
- W currentdist;
- while (!fringe.IsEmpty || seen.Count == 0)
- {
- if (seen.Count == 0)
- {
- seen.Add(start, h);
- current = start;
- currentdist = default(W);
- }
- else
- {
- currentdist = fringe.DeleteMin(out h);
- Edge<V, E> e = bestedge[h];
- if (!act(e, currentdist))
- break;
- bestedge.Remove(h);
- current = e.end;
- }
- HashDictionary<V, E> adjacentnodes;
- if (graph.Find(current, out adjacentnodes))
- foreach (KeyValuePair<V, E> adjacent in adjacentnodes)
- {
- V end = adjacent.Key;
- E edgedata = adjacent.Value;
- W dist = weight.Weight(edgedata), olddist;
- if (accumulated && !current.Equals(start)) dist = weight.Add(currentdist, weight.Weight(edgedata));
- if (!seen.Find(end, out h))
- {
- h = null;
- fringe.Add(ref h, dist);
- seen[end] = h;
- bestedge[h] = new Edge<V, E>(current, end, edgedata);
- }
- else if (fringe.Find(h, out olddist) && dist.CompareTo(olddist) < 0)
- {
- fringe[h] = dist;
- bestedge[h] = new Edge<V, E>(current, end, edgedata);
- }
- }
- }
- }
-
- public W Distance(V start, V end)
- {
- W dist = default(W);
- bool found = false;
- PriorityFirstTraverse(true, start, delegate(Edge<V, E> e, W w)
- {
- if (end.Equals(e.end)) { dist = w; found = true; return false; }
- else return true;
- });
- if (found)
- return dist;
- throw new ArgumentException(String.Format("No path from {0} to {1}", start, end));
- }
-
-
- public ICollectionValue<Edge<V, E>> ShortestPath(V start, V end)
- {
- HashDictionary<V, Edge<V, E>> backtrack = new HashDictionary<V, Edge<V, E>>();
- PriorityFirstTraverse(true, start, delegate(Edge<V, E> e, W w) { backtrack[e.end] = e; return !end.Equals(e.end); });
- ArrayList<Edge<V, E>> path = new ArrayList<Edge<V, E>>();
- Edge<V, E> edge;
- V v = end;
- while (backtrack.Find(v, out edge))
- {
- path.Add(edge);
- v = edge.start;
- }
- if (path.IsEmpty)
- throw new ArgumentException(String.Format("No path from {0} to {1}", start, end));
- path.Reverse();
- return path;
- }
-
- /// <summary>
- /// NB: assume connected, throw exception if not
- /// </summary>
- /// <typeparam name="W"></typeparam>
- /// <param name="edgeWeight"></param>
- /// <returns></returns>
- public IGraph<V, E, W> MinimumSpanningTree(out V start)
- {
- ArrayList<Edge<V, E>> edges = new ArrayList<Edge<V, E>>();
- start = default(V);
- foreach (V v in graph.Keys)
- { start = v; break; }
- PriorityFirstTraverse(false, start, delegate(Edge<V, E> e, W w) { edges.Add(e); return true; });
- if (edges.Count != graph.Count - 1)
- throw new ArgumentException("Graph not connected");
- return new HashGraph<V, E, W>(weight, edges);
- }
-
- public ICollectionValue<Edge<V, E>> ApproximateMWPM()
- {
- //Assume graph complete and even number of vertices
- HashGraph<V, E, W> clone = new HashGraph<V, E, W>(weight, Edges());
- ArrayList<Edge<V, E>> evenpath = new ArrayList<Edge<V, E>>();
- ArrayList<Edge<V, E>> oddpath = new ArrayList<Edge<V, E>>();
- V start = default(V);
- foreach (V v in clone.Vertices()) { start = v; break; }
- V current = start;
- W evenweight, oddweight;
- evenweight = oddweight = default(W);
- bool even = true;
- while (clone.VertexCount > 0)
- {
- V bestvertex = default(V);
- E bestedge = default(E);
- W bestweight = default(W);
- if (clone.VertexCount == 1)
- {
- bestvertex = start;
- bestedge = graph[current][start];
- bestweight = weight.Weight(bestedge);
- }
- else
- {
- bool first = true;
- foreach (KeyValuePair<V, E> p in clone.graph[current])
- {
- W thisweight = weight.Weight(p.Value);
- if (first || bestweight.CompareTo(thisweight) > 0)
- {
- bestvertex = p.Key;
- bestweight = thisweight;
- bestedge = p.Value;
- }
- first = false;
- }
- }
- clone.RemoveVertex(current);
- //Console.WriteLine("-* {0} / {1} / {2}", bestvertex, bestweight, tour.Count);
- if (even)
- {
- evenweight = evenpath.Count < 1 ? bestweight : weight.Add(evenweight, bestweight);
- evenpath.Add(new Edge<V, E>(current, bestvertex, bestedge));
- }
- else
- {
- oddweight = oddpath.Count < 1 ? bestweight : weight.Add(oddweight, bestweight);
- oddpath.Add(new Edge<V, E>(current, bestvertex, bestedge));
- }
- current = bestvertex;
- even = !even;
- }
- //Console.WriteLine("Totalweights: even: {0} and odd: {1}", evenweight, oddweight);
- return evenweight.CompareTo(oddweight) < 0 ? evenpath : oddpath;
- }
-
- /// <summary>
- /// The construction is performed as follows:
- /// Start at some vertex. Greedily construct a path starting there by
- /// following edges at random until no more unused edges are available
- /// from the current node, which must be the start node. Then follow
- /// the path constructed so far and whenever we meet a vertex with
- /// unused edges, construct a path from there greedily as above,
- /// inserting into the path in front of us.
- ///
- /// The algorithm will use constant time for each vertex added
- /// to the path and
- ///
- /// Illustrates use of views as a safe version of listnode pointers
- /// and hashed linked lists for choosing some item in constant time combined
- /// with (expected) constant time remove.
- /// </summary>
- /// <returns></returns>
- public IList<V> EulerTour()
- {
- bool debug = false;
- //Assert connected and all degrees even. (Connected is checked at the end)
- string fmt = "Graph does not have a closed Euler tour: vertex {0} has odd degree {1}";
- foreach (KeyValuePair<V, HashDictionary<V, E>> adj in graph)
- if (adj.Value.Count % 2 != 0)
- throw new ArgumentException(String.Format(fmt, adj.Key, adj.Value.Count));
-
- LinkedList<V> path = new LinkedList<V>();
- //Clone the graph data to keep track of used edges.
- HashDictionary<V, HashedArrayList<V>> edges = new HashDictionary<V, HashedArrayList<V>>();
- V start = default(V);
- HashedArrayList<V> adjacent = null;
- foreach (KeyValuePair<V, HashDictionary<V, E>> p in graph)
- {
- adjacent = new HashedArrayList<V>();
- adjacent.AddAll(p.Value.Keys);
- start = p.Key;
- edges.Add(start, adjacent);
- }
-
- path.Add(start);
- IList<V> view = path.View(0, 1);
- while (adjacent.Count > 0)
- {
- V current = view[0];
- if (debug) Console.WriteLine("==> {0}", current);
- //Augment the path (randomly) until we return here and all edges
- while (adjacent.Count > 0)
- {
- if (debug) Console.WriteLine(" => {0}, {1}", current, path.Count);
- V next = adjacent.RemoveFirst();
- view.Add(next);
- if (debug) Console.WriteLine("EDGE: " + current + "->" + next);
- if (!edges[next].Remove(current))
- Console.WriteLine("Bad");
- current = next;
- adjacent = edges[current];
- }
- //When we get here, the view contains a closed path, i.e.
- //view[view.Count-1] == view[0] and we have followed all edges from view[0]
- //We slide forward along the rest of the path constructed so far and stop at the
- //first vertex with still unfollwed edges.
- while (view.Offset < path.Count - 1 && adjacent.Count == 0)
- {
- view.Slide(1, 1);
- if (debug) Console.WriteLine(" -> {0}, {1}", view[0], path.Count);
- adjacent = edges[view[0]];
- }
- }
- if (path.Count <= edges.Count)
- throw new ArgumentException("Graph was not connected");
- return path;
- }
-
- /// <summary>
- /// The purpose of this struct is to be able to create and add new,
- /// synthetic vertices to a graph.
- /// </summary>
- struct Vplus : IEquatable<Vplus>
- {
- internal readonly V vertex; internal readonly int id;
- static SCG.IEqualityComparer<V> vequalityComparer = EqualityComparer<V>.Default;
- internal Vplus(V v) { vertex = v; id = 0; }
- internal Vplus(int i) { vertex = default(V); id = i; }
- //We should override Equals and GetHashCode
-
- public override string ToString()
- { return id == 0 ? String.Format("real({0})", vertex) : String.Format("fake({0})", id); }
-
- public override bool Equals(object obj) { throw new NotImplementedException(); }
-
- public bool Equals(Vplus other) { return vequalityComparer.Equals(vertex, other.vertex) && id == other.id; }
-
- public override int GetHashCode() { return vequalityComparer.GetHashCode(vertex) + id; }
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public IDirectedCollectionValue<V> ApproximateTSP2()
- {
- /* Construct a minimum spanning tree for the graph */
- V root;
- IGraph<V, E, W> tree = MinimumSpanningTree(out root);
-
- //Console.WriteLine("========= Matching of odd vertices of mst =========");
- ArrayList<V> oddvertices = new ArrayList<V>();
- foreach (V v in tree.Vertices())
- if (tree.Adjacent(v).Count % 2 != 0)
- oddvertices.Add(v);
-
- ICollectionValue<Edge<V, E>> matching = SubGraph(oddvertices).ApproximateMWPM();
-
- //Console.WriteLine("========= Fuse matching and tree =========");
- //We must split the edges of the matching with fake temporary vertices
- //since the matching and the tree may have common edges
-
- HashGraph<Vplus, E, W> fused = new HashGraph<Vplus, E, W>(weight);
- foreach (Edge<V, E> e in tree.Edges())
- fused.AddEdge(new Vplus(e.start), new Vplus(e.end), e.edgedata);
- int fakeid = 1;
- foreach (Edge<V, E> e in matching)
- {
- Vplus fakevertex = new Vplus(fakeid++);
- fused.AddEdge(new Vplus(e.start), fakevertex, e.edgedata);
- fused.AddEdge(fakevertex, new Vplus(e.end), e.edgedata);
- }
- fused.Print(Console.Out);
-
- //Console.WriteLine("========= Remove fake vertices and perform shortcuts =========");
- IList<Vplus> fusedtour = fused.EulerTour();
- HashSet<V> seen = new HashSet<V>();
- IList<V> tour = new ArrayList<V>();
-
- foreach (Vplus vplus in fused.EulerTour())
- {
- V v = vplus.vertex;
- if (vplus.id == 0 && !seen.FindOrAdd(ref v))
- tour.Add(v);
- }
- return tour;
- }
-
- /// <summary>
- /// (Refer to the litterature, Vazirani)
- ///
- /// (Describe: MST+Euler+shortcuts)
- /// </summary>
- /// <returns></returns>
- [UsedBy("testTSP")]
- public IDirectedCollectionValue<V> ApproximateTSP()
- {
- /* Construct a minimum spanning tree for the graph */
- V root;
- IGraph<V, E, W> tree = MinimumSpanningTree(out root);
-
- /* (Virtually) double all edges of MST and construct an Euler tour of the vertices*/
- LinkedList<V> tour = new LinkedList<V>();
- tour.Add(root);
- tour.Add(root);
- IList<V> view = tour.View(1, 1);
-
- Action<Edge<V, E>> onfollow = delegate(Edge<V, E> e)
- {
- //slide the view until it points to the last copy of e.start
- while (!view[0].Equals(e.start))
- view.Slide(1);
- //then insert two copies of e.end and slide the view one backwards
- view.InsertFirst(e.end);
- view.InsertFirst(e.end);
- view.Slide(1, 1);
- };
-
- tree.TraverseVertices(false, root, onfollow);
-
- /* Finally, slide along the Euler tour and shortcut by removing vertices already seen*/
- HashSet<V> seen = new HashSet<V>();
- view = tour.View(0, tour.Count);
- while (view.Offset < tour.Count - 1)
- {
- V v = view[0];
- if (seen.FindOrAdd(ref v))
- view.RemoveFirst();
- else
- view.Slide(1, view.Count - 1);
- }
- return tour;
- }
-
- public void Print(System.IO.TextWriter output)
- {
- output.WriteLine("Graph has {0} vertices, {1} edges, {2} components", graph.Count, edgecount, ComponentCount);
- foreach (KeyValuePair<V, HashDictionary<V, E>> p in graph)
- {
- output.Write(" {0} -> ", p.Key);
- foreach (KeyValuePair<V, E> p2 in p.Value)
- output.Write("{1} (data {2}), ", p.Key, p2.Key, p2.Value);
- output.WriteLine();
- }
- }
- }
-
-/// <summary>
-/// A weight on a graph that assigns the weight 1 to every edge.
-/// </summary>
-/// <typeparam name="E">(Ignored) type of edgedata</typeparam>
- class CountWeight<E> : IWeight<E, int>
- {
- public int Weight(E edgedata) { return 1; }
-
- public int Add(int w1, int w2) { return w1 + w2; }
- }
-
-/// <summary>
-/// A weight on an IGraph&lt;V,int&gt; that uses the value of the edgedata as the weight value.
-/// </summary>
- class IntWeight : IWeight<int, int>
- {
-
- public int Weight(int edgedata) { return edgedata; }
-
- public int Add(int w1, int w2) { return w1 + w2; }
-
- }
-
-/// <summary>
-/// A weight on an IGraph&lt;V,double&gt; that uses the value of the edgedata as the weight value.
-/// </summary>
- class DoubleWeight : IWeight<double, double>
- {
-
- public double Weight(double edgedata) { return edgedata; }
-
- public double Add(double w1, double w2) { return w1 + w2; }
-
- }
-
-/// <summary>
-/// Attribute used for marking which examples use a particuler graph method
-/// </summary>
- class UsedByAttribute : Attribute
- {
- string[] tests;
- internal UsedByAttribute(params string[] tests) { this.tests = tests; }
-
- public override string ToString()
- {
- System.Text.StringBuilder sb = new System.Text.StringBuilder();
- for (int i = 0; i < tests.Length; i++)
- {
- if (i > 0)
- sb.Append(", ");
- sb.Append(tests[i]);
- }
- return sb.ToString();
- }
- }
-
-/// <summary>
-/// Attribute for marking example methods with a description
-/// </summary>
- class ExampleDescriptionAttribute : Attribute
- {
- string text;
- internal ExampleDescriptionAttribute(string text) { this.text = text; }
-
- public override string ToString() { return text; }
- }
-
-/// <summary>
-/// A selection of test cases
-/// </summary>
- class Test
- {
- static SCG.IEnumerable<Edge<int, int>> Grid(int n)
- {
- Random ran = new Random(1717);
- for (int i = 1; i <= n; i++)
- {
- for (int j = 1; j <= n; j++)
- {
- yield return new Edge<int, int>(1000 * i + j, 1000 * (i + 1) + j, ran.Next(1, 100));
- yield return new Edge<int, int>(1000 * i + j, 1000 * i + j + 1, ran.Next(1, 100));
- }
- }
- }
-
- static SCG.IEnumerable<Edge<string, int>> Snake(int n)
- {
- for (int i = 1; i <= n; i++)
- {
- yield return new Edge<string, int>("U" + i, "L" + i, 1);
- yield return new Edge<string, int>("U" + i, "U" + (i + 1), i % 2 == 0 ? 1 : 10);
- yield return new Edge<string, int>("L" + i, "L" + (i + 1), i % 2 == 0 ? 10 : 1);
- }
- }
-
- /// <summary>
- /// Create the edges of a forest of complete binary trees.
- /// </summary>
- /// <param name="treeCount">Number of trees</param>
- /// <param name="height">Height of trees</param>
- /// <returns></returns>
- static SCG.IEnumerable<Edge<string, int>> Forest(int treeCount, int height)
- {
- for (int i = 0; i < treeCount; i++)
- {
- IList<string> q = new ArrayList<string>();
- string root = String.Format("[{0}]", i);
- int lmax = height + root.Length;
- q.Add(root);
- while (!q.IsEmpty)
- {
- string s = q.Remove();
- string s2 = s + "L";
- if (s2.Length < lmax)
- q.Add(s2);
- yield return new Edge<string, int>(s, s2, 0);
- s2 = s + "R";
- if (s2.Length < lmax)
- q.Add(s2);
- yield return new Edge<string, int>(s, s2, 0);
- }
- }
- }
-
- /// <summary>
- /// Create edges of a graph correspondingto a "wheel" shape: the ecnter and equidistant
- /// points around the perimeter. The edgedata and edge weights are the euclidean distances.
- /// </summary>
- /// <param name="complete">True means the graph will be complete, false that the graph
- /// will have edges for the spokes and between neighboring perimeter vetices.</param>
- /// <param name="n">The number of perimeter vertices, must be at least 3.</param>
- /// <returns>An enumerable with the edges</returns>
- static SCG.IEnumerable<Edge<string, double>> Wheel(bool complete, int n)
- {
- if (n < 3)
- throw new ArgumentOutOfRangeException("n must be at least 3");
- string center = "C";
- string[] perimeter = new string[n];
- for (int i = 0; i < n; i++)
- {
- perimeter[i] = "P" + i;
- yield return new Edge<string, double>(perimeter[i], center, 1);
- }
- if (complete)
- for (int i = 0; i < n - 1; i++)
- for (int j = i + 1; j < n; j++)
- yield return new Edge<string, double>(perimeter[i], perimeter[j], 2 * Math.Sin((j - i) * Math.PI / n));
- else
- {
- for (int i = 0; i < n - 1; i++)
- yield return new Edge<string, double>(perimeter[i], perimeter[i + 1], 2 * Math.Sin(Math.PI / n));
- yield return new Edge<string, double>(perimeter[n - 1], perimeter[0], 2 * Math.Sin(Math.PI / n));
- }
- }
-
-
- /// <summary>
- /// []
- /// </summary>
- [ExampleDescription("Basic BFS and DFS using TraverseVertices method")]
- static void test1()
- {
- IGraph<int, int, int> g = new HashGraph<int, int, int>(new CountWeight<int>(), Grid(3));
- Console.WriteLine("Edge count: {0}", g.Edges().Count);
- Console.WriteLine("BFS:");
- g.TraverseVertices(true, 1001, delegate(Edge<int, int> e) { Console.WriteLine(e); });
- Console.WriteLine("DFS:");
- g.TraverseVertices(false, 1001, delegate(Edge<int, int> e) { Console.WriteLine(e); });
- }
-
- /// <summary>
- ///
- /// </summary>
- [ExampleDescription("Component methods")]
- static void testCOMP()
- {
- IGraph<string, int, int> g = new HashGraph<string, int, int>(new CountWeight<int>(), Forest(2, 2));
- Console.WriteLine("Forest has: Vertices: {0}, Edges: {1}, Components: {2}", g.VertexCount, g.EdgeCount, g.ComponentCount);
- //g.Print(Console.Out);
- foreach (KeyValuePair<string, IGraph<string, int, int>> comp in g.Components())
- {
- Console.WriteLine("Component of {0}:", comp.Key);
- comp.Value.Print(Console.Out);
- }
- }
-
- //TODO: remove?
- static void test3()
- {
- HashGraph<int, int, int> g = new HashGraph<int, int, int>(new CountWeight<int>(), Grid(5));
- g.Print(Console.Out);
- //EdgeWeight<int, IntWeight> weight = delegate(int i) { return i; };
- Console.WriteLine("========= PFS accum =========");
- g.PriorityFirstTraverse(
- true,
- 2002,
- delegate(Edge<int, int> e, int d) { Console.WriteLine("Edge: {0}, at distance {1}", e, d); return true; });
- Console.WriteLine("========= PFS not accum =========");
- g.PriorityFirstTraverse(
- false,
- 2002,
- delegate(Edge<int, int> e, int d) { Console.WriteLine("Edge: {0}, at distance {1}", e, d); return true; });
- Console.WriteLine("========= MST =========");
- int root;
- g.MinimumSpanningTree(out root).Print(Console.Out);
- Console.WriteLine("========= SP =========");
- foreach (Edge<int, int> edge in g.ShortestPath(1001, 5005))
- Console.WriteLine(edge);
- }
-
- static void test4()
- {
- IGraph<string, int, int> g = new HashGraph<string, int, int>(new IntWeight(), Snake(5));
- Console.WriteLine("Edge count: {0}", g.Edges().Count);
- Console.WriteLine("========= PFS =========");
- g.PriorityFirstTraverse(false,
- "U3",
- delegate(Edge<string, int> e, int d) { Console.WriteLine("Edge: {0}, at distance {1}", e, d); return true; });
- Console.WriteLine("========= MST =========");
- string root;
- IGraph<string, int, int> mst = g.MinimumSpanningTree(out root);
- mst.Print(Console.Out);
- Console.WriteLine("DFS:");
- mst.TraverseVertices(false, root, delegate(Edge<string, int> e) { Console.WriteLine(e); });
- Console.WriteLine("ATSP:");
- int first = 0;
- foreach (string s in g.ApproximateTSP())
- {
- Console.Write((first++ == 0 ? "" : " -> ") + s);
- }
- }
-
- /// <summary>
- /// This example examines the two variants of a priority-first search:
- /// with accumulated weights, leading to shortest paths from start;
- /// with non-acumulated weights, leading to a minimum spanning tree.
- /// </summary>
- [ExampleDescription("Priority-first-search with and without accumulated weights")]
- static void testPFS()
- {
- IGraph<string, double, double> g = new HashGraph<string, double, double>(new DoubleWeight(), Wheel(false, 10));
- g.Print(Console.Out);
- Console.WriteLine("========= PFS non-accumulated weights (-> MST) =========");
- g.PriorityFirstTraverse(false,
- "P0",
- delegate(Edge<string, double> e, double d) { Console.WriteLine("Edge: {0}, at distance {1}", e, d); return true; });
- Console.WriteLine("========= PFS accumulated weights (-> Shortst paths from start) =========");
- g.PriorityFirstTraverse(true,
- "P0",
- delegate(Edge<string, double> e, double d) { Console.WriteLine("Edge: {0}, at distance {1}", e, d); return true; });
- }
-
- /// <summary>
- ///
- ///
- /// (Refer to Vazirani, or do that where ApproximateTSP is implemented)
- ///
- /// Note that the tour created is not optimal. [Describe why]
- /// </summary>
- [ExampleDescription("Approximate TSP")]
- static void testTSP()
- {
- IGraph<string, double, double> g = new HashGraph<string, double, double>(new DoubleWeight(), Wheel(true, 10));
- //g.Print(Console.Out);
- Console.WriteLine("========= MST =========");
- string root;
- IGraph<string, double, double> mst = g.MinimumSpanningTree(out root);
- mst.TraverseVertices(false,
- root,
- delegate(Edge<string, double> e) { Console.WriteLine("Edge: {0} -> {1}", e.start, e.end); });
- Console.WriteLine("========= Approximate TSP =========");
- int first = 0;
- foreach (string s in g.ApproximateTSP())
- {
- Console.Write((first++ == 0 ? "" : " -> ") + s);
- }
- }
-
- /// <summary>
- ///
- ///
- /// (Refer to Vazirani, or do that where ApproximateTSP is implemented)
- ///
- /// Note that the tour created is not optimal. [Describe why]
- /// </summary>
- [ExampleDescription("Approximate TSP2")]
- static void testTSP2()
- {
- HashGraph<string, double, double> g = new HashGraph<string, double, double>(new DoubleWeight(), Wheel(true, 20));
-
- foreach (string s in g.ApproximateTSP2())
- Console.WriteLine("# " + s);
- //g.Print(Console.Out);
- /*
- Console.WriteLine("========= MST =========");
- string root;
- IGraph<string, double, double> mst = g.MinimumSpanningTree(out root);
- mst.TraverseVertices(false,
- root,
- delegate(Edge<string, double> e) { Console.WriteLine("Edge: {0} -> {1}", e.start, e.end); });
- ArrayList<string> oddvertices = new ArrayList<string>();
- foreach (string v in mst.Vertices())
- if (mst.Adjacent(v).Count % 2 != 0)
- oddvertices.Add(v);
-
- Console.WriteLine("========= Matching of odd vertices of mst =========");
- ICollectionValue<Edge<string, double>> matching = g.SubGraph(oddvertices).ApproximateMWPM();
-
- Console.WriteLine("========= Add matching to mst =========");
- //We must split the edges of the matchin with fake temporary vertices
- //(For a general vertex type, we would have to augment it to Pair<V,int>
- int fake = 0;
- foreach (Edge<string, double> e in matching)
- {
- string fakevertex = "_" + (fake++);
- mst.AddEdge(e.start, fakevertex, 0);
- mst.AddEdge(fakevertex, e.end, e.edgedata);
- }
- //mst.Print(Console.Out);
-
- IList<string> tour = mst.EulerTour(), view = tour.View(1, tour.Count - 1);
-
- //Remove fake vertices
- while (view.Count > 0)
- if (view[0].StartsWith("_"))
- view.RemoveFirst();
- else
- view.Slide(1, view.Count - 1);
-
- Console.WriteLine("========= Approximate TSP 2 =========");
- //Short cut
- view = tour.View(1, tour.Count - 1);
- HashSet<string> seen = new HashSet<string>();
-
- while (view.Count > 0)
- {
- string s = view[0];
- if (seen.FindOrAdd(ref s))
- view.RemoveFirst();
- else
- view.Slide(1, view.Count - 1);
- }
-
- foreach (string s in tour)
- Console.WriteLine(". " + s);*/
- }
-
- /// <summary>
- ///
- /// </summary>
- static void testEuler()
- {
- HashGraph<string, double, double> g = new HashGraph<string, double, double>(new DoubleWeight(), Wheel(true, 6));
- foreach (string s in g.EulerTour())
- Console.Write(s + " ");
- Console.WriteLine();
- }
-
- /// <summary>
- /// An articulation point in a graph is a vertex, whose removal will
- /// disconnect the graph (or its component). This example uses the
- /// extended DepthFirstSearch method to compute articulation points
- /// of a graph.
- ///
- /// (Refer to Sedgewick. )
- ///
- /// Each vertex is given an index in traversal order.
- /// For each vertex, we compute the least index reachable by going downwards
- /// in the DFS tree and then following a single non-dfs edge.
- ///
- /// Since we cannot store the DFS indices in the vertices without changing the
- /// (assumed given) vertex type, V, we remember the indices in a V-&gt;int
- /// hash dictionary, index. The "least reachable" values are then stored in an
- /// array keyed by the index.
- ///
- /// The root of the search is an articulation point if it has more than one
- /// outgoing DFS edges. Other articulation points are non-root vertices, va,
- /// with an outgoing DFS edge, where the the least reachable index of the other
- /// vertex is greater or equal to the index of va.
- /// </summary>
- [ExampleDescription("Using the advanced DFS to compute articulation points")]
- static void testDFS()
- {
- HashGraph<string, int, int> g = new HashGraph<string, int, int>(new IntWeight());
- g.AddEdge("A", "B", 0);
- g.AddEdge("A", "E", 0);
- g.AddEdge("B", "E", 0);
- g.AddEdge("B", "C", 0);
- g.AddEdge("B", "H", 0);
- g.AddEdge("H", "I", 0);
- g.AddEdge("B", "D", 0);
- g.AddEdge("C", "D", 0);
- g.AddEdge("C", "F", 0);
- g.AddEdge("C", "G", 0);
- g.AddEdge("F", "G", 0);
-
- HashDictionary<string, int> index = new HashDictionary<string, int>();
- int[] leastIndexReachableFrom = new int[g.VertexCount];
- int nextindex = 0;
- int outgoingFromRoot = 0;
- Action<string> beforevertex = delegate(string v)
- {
- int i = (index[v] = nextindex++);
- leastIndexReachableFrom[i] = i;
- };
- Action<string> aftervertex = delegate(string v)
- {
- int i = index[v];
- if (i == 0 && outgoingFromRoot > 1)
- Console.WriteLine("Articulation point: {0} ({1}>1 outgoing DFS edges from start)",
- v, outgoingFromRoot);
- };
- Action<Edge<string, int>> onfollow = delegate(Edge<string, int> e)
- {
- };
- Action<Edge<string, int>> onfollowed = delegate(Edge<string, int> e)
- {
- int startind = index[e.start], endind = index[e.end];
- if (startind == 0)
- outgoingFromRoot++;
- else
- {
- int leastIndexReachable = leastIndexReachableFrom[endind];
- if (leastIndexReachable >= startind)
- Console.WriteLine("Articulation point: {0} (least index reachable via {3} is {1} >= this index {2})",
- e.start, leastIndexReachable, startind, e);
- if (leastIndexReachableFrom[startind] > leastIndexReachable)
- leastIndexReachableFrom[startind] = leastIndexReachable;
- }
- };
- Action<Edge<string, int>> onnotfollowed = delegate(Edge<string, int> e)
- {
- int startind = index[e.start], endind = index[e.end];
- if (leastIndexReachableFrom[startind] > endind)
- leastIndexReachableFrom[startind] = endind;
- };
-
- string root = "C";
- g.DepthFirstSearch(root, beforevertex, aftervertex, onfollow, onfollowed, onnotfollowed);
- Console.WriteLine("Edges:");
- foreach (Edge<string, int> e in g.Edges())
- Console.WriteLine("/ {0}", e);
- }
-
- static void Main(String[] args)
- {
- if (args.Length != 1)
- {
- Console.WriteLine("Usage: Graph.exe testno");
- System.Reflection.MethodInfo[] mis = typeof(Test).GetMethods(
- System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
- foreach (System.Reflection.MethodInfo mi in mis)
- {
- if (mi.GetParameters().Length == 0 && mi.ReturnType == typeof(void) && mi.Name.StartsWith("test"))
- {
- object[] attrs = mi.GetCustomAttributes(typeof(ExampleDescriptionAttribute), false);
- Console.WriteLine(" {0} : {1}", mi.Name.Substring(4), attrs.Length > 0 ? attrs[0] : "");
- }
- }
- }
- else
- {
- string testMethodName = String.Format("test{0}", args[0]);
-
- System.Reflection.MethodInfo mi = typeof(Test).GetMethod(testMethodName,
- System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);
-
- if (mi == null)
- Console.WriteLine("No such testmethod, {0}", testMethodName);
- else
- {
- object[] attrs = mi.GetCustomAttributes(typeof(ExampleDescriptionAttribute), false);
- Console.WriteLine("============================== {0}() ==================================", testMethodName);
- Console.WriteLine("Description: {0}", attrs.Length > 0 ? attrs[0] : "None");
- Console.WriteLine("===========================================================================");
- mi.Invoke(null, null);
- }
- }
- }
- }
-}