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Diffstat (limited to 'mcs/class/System.Drawing/Samples/System.Drawing.Imaging/ColorMatrix.cs')
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+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+// Copyright (c) 2005 Novell, Inc.
+//
+// Author:
+//
+// Jordi Mas i Hernandez, jordi@ximian.com
+//
+// Tests color matrix processing
+//
+
+using System;
+using System.Drawing;
+using System.Drawing.Drawing2D;
+using System.Drawing.Imaging;
+
+//
+public class SampleColorMatrix{
+
+ public static Color ProcessColorMatrix (Color color, ColorMatrix colorMatrix)
+ {
+ Bitmap bmp = new Bitmap (64, 64);
+ Graphics gr = Graphics.FromImage (bmp);
+ ImageAttributes imageAttr = new ImageAttributes ();
+
+ bmp.SetPixel (0,0, color);
+
+ imageAttr.SetColorMatrix (colorMatrix);
+ gr.DrawImage (bmp, new Rectangle (0, 0, 64,64), 0,0, 64,64, GraphicsUnit.Pixel, imageAttr);
+
+ Console.WriteLine ("{0} - > {1}", color, bmp.GetPixel (0,0));
+ return bmp.GetPixel (0,0);
+
+ }
+
+ public static void ProcessImageColorMatrix (string sin, string sout, ColorMatrix colorMatrix)
+ {
+ Bitmap bmp_in = new Bitmap (sin);
+ Bitmap bmp_out = new Bitmap (bmp_in.Width, bmp_in.Height, bmp_in.PixelFormat);
+
+ Graphics gr = Graphics.FromImage (bmp_out);
+ ImageAttributes imageAttr = new ImageAttributes ();
+
+ imageAttr.SetColorMatrix (colorMatrix);
+
+ gr.DrawImage (bmp_in, new Rectangle (0, 0, bmp_out.Width, bmp_out.Height),
+ 0,0, bmp_out.Width, bmp_out.Height, GraphicsUnit.Pixel, imageAttr);
+
+ imageAttr.Dispose ();
+ bmp_out.Save (sout);
+ bmp_in.Dispose ();
+ bmp_out.Dispose ();
+ Console.WriteLine ("Saving image file {0}", sout);
+ }
+
+ public static void Main(string[] args)
+ {
+ Color clr_src, clr_rslt;
+
+ Console.WriteLine ("Red");
+ /* Red */
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {1, 0, 0, 0, 0},
+ new float[] {0, 1, 0, 0, 0},
+ new float[] {0, 0, 1, 0, 0},
+ new float[] {0, 0, 0, 1, 0},
+ new float[] {0, 0, 0, 0, 0},
+ });
+
+ clr_src = Color.FromArgb (255, 100, 20, 50);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {2, 0, 0, 0, 0}, //R
+ new float[] {0, 1, 0, 0, 0}, //G
+ new float[] {0, 0, 1, 0, 0}, //B
+ new float[] {0, 0, 0, 1, 0}, //A
+ new float[] {0.2f, 0, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 100, 20, 50);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {0.5f, 0, 0, 0, 0}, //R
+ new float[] {0.5f, 1, 0, 0, 0}, //G
+ new float[] {0, 0, 1, 0, 0}, //B
+ new float[] {0, 0, 0, 1, 0}, //A
+ new float[] {0.2f, 0, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 100, 20, 50);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ /* Green */
+ Console.WriteLine ("Green");
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {1, 0, 0, 0, 0}, //R
+ new float[] {0, 2, 0, 0, 0}, //G
+ new float[] {0, 0, 1, 0, 0}, //B
+ new float[] {0, 0.5f, 0, 1, 0}, //A
+ new float[] {0, 0.1f, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 100, 20, 50);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {1, 0, 0, 0, 0}, //R
+ new float[] {0, 1, 0, 0, 0}, //G
+ new float[] {0, 0, 1, 0, 0}, //B
+ new float[] {0, 2, 0, 1, 0}, //A
+ new float[] {0, 0.5f, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 100, 20, 50);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {1, 0, 0, 0, 0}, //R
+ new float[] {0, 0, 0, 0, 0}, //G
+ new float[] {0, 0, 1, 0, 0}, //B
+ new float[] {0, 0.5f, 0, 1, 0}, //A
+ new float[] {0, 0f, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 100, 20, 50);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ /* Blue */
+ Console.WriteLine ("Blue");
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {1, 0, 0, 0, 0}, //R
+ new float[] {0, 1, 0, 0, 0}, //G
+ new float[] {0, 0, 1.5f, 0, 0}, //B
+ new float[] {0, 0, 0.5f, 1, 0}, //A
+ new float[] {0, 0, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 100, 40, 25);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {1, 0, 0, 0, 0}, //R
+ new float[] {0, 1, 1, 0, 0}, //G
+ new float[] {0, 0, 0, 0, 0}, //B
+ new float[] {0, 0, 0, 1, 0}, //A
+ new float[] {0, 0, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 100, 100, 25);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {1, 0, 0, 0, 0}, //R
+ new float[] {0, 0, 0, 0, 0}, //G
+ new float[] {0, 0, 1, 0, 0}, //B
+ new float[] {0, 0.5f, 0, 1, 0}, //A
+ new float[] {0, 0f, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 100, 20, 50);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ /* Blue */
+ Console.WriteLine ("All");
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {1, 0, 0, 0, 0}, //R
+ new float[] {0.5f, 1, 0, 0, 0}, //G
+ new float[] {0, 0.1f, 1.5f, 0, 0}, //B
+ new float[] {0.5f, 3, 0.5f, 1, 0}, //A
+ new float[] {0, 0, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 10, 20, 25);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ {
+ ColorMatrix colorMatrix = new ColorMatrix (new float[][] {
+ new float[] {1, 0, 0, 0.5f, 0}, //R
+ new float[] {0, 1, 1, 0, 0}, //G
+ new float[] {0, 0, 0.8f, 0, 0}, //B
+ new float[] {0, 2, 0, 1, 0}, //A
+ new float[] {0, 0, 0, 0, 0}, //Translation
+ });
+
+ clr_src = Color.FromArgb (255, 100, 100, 25);
+ clr_rslt = ProcessColorMatrix (clr_src, colorMatrix);
+ }
+
+ Console.WriteLine ("Images ---");
+
+ // Load an image and convert it to gray scale
+ ColorMatrix grayscale = new ColorMatrix();
+ grayscale.Matrix00 = 1/3f;
+ grayscale.Matrix01 = 1/3f;
+ grayscale.Matrix02 = 1/3f;
+ grayscale.Matrix10 = 1/3f;
+ grayscale.Matrix11 = 1/3f;
+ grayscale.Matrix12 = 1/3f;
+ grayscale.Matrix20 = 1/3f;
+ grayscale.Matrix21 = 1/3f;
+ grayscale.Matrix22 = 1/3f;
+ ProcessImageColorMatrix ("../System.Drawing/bitmaps/horse.bmp", "greyscale.bmp", grayscale);
+
+ // Load an image and convert it to sepia
+
+ ColorMatrix sepia = new ColorMatrix (new float[][] {
+ new float[] {0.393f, 0.349f, 0.272f, 0, 0},
+ new float[] {0.769f, 0.686f, 0.534f, 0, 0},
+ new float[] {0.189f, 0.168f, 0.131f, 0, 0},
+ new float[] { 0, 0, 0, 1, 0},
+ new float[] { 0, 0, 0, 0, 1}
+ });
+
+ ProcessImageColorMatrix ("../System.Drawing/bitmaps/horse.bmp", "sepia.bmp", sepia);
+
+ }
+
+}
+
+