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Diffstat (limited to 'mcs/class/System.Drawing/System.Drawing.Drawing2D/Blend.cs')
-rw-r--r--mcs/class/System.Drawing/System.Drawing.Drawing2D/Blend.cs81
1 files changed, 81 insertions, 0 deletions
diff --git a/mcs/class/System.Drawing/System.Drawing.Drawing2D/Blend.cs b/mcs/class/System.Drawing/System.Drawing.Drawing2D/Blend.cs
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index 00000000000..a3cb2e9af5a
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+++ b/mcs/class/System.Drawing/System.Drawing.Drawing2D/Blend.cs
@@ -0,0 +1,81 @@
+//
+// System.Drawing.Drawing2D.Blend.cs
+//
+// Authors:
+// Dennis Hayes (dennish@Raytek.com)
+// Ravindra (rkumar@novell.com)
+//
+// (C) 2002/3 Ximian, Inc. http://www.ximian.com
+// (C) 2004 Novell, Inc. http://www.novell.com
+//
+
+//
+// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+using System;
+
+namespace System.Drawing.Drawing2D
+{
+ /// <summary>
+ /// Summary description for Blend.
+ /// </summary>
+#if TARGET_JVM
+ [MonoTODO]
+#endif
+ public sealed class Blend
+ {
+ private float [] positions;
+ private float [] factors;
+
+ public Blend ()
+ {
+ positions = new float [1];
+ factors = new float [1];
+ }
+
+ public Blend (int count)
+ {
+ positions = new float [count];
+ factors = new float [count];
+ }
+
+ public float [] Factors {
+ get {
+ return factors;
+ }
+
+ set {
+ factors = value;
+ }
+ }
+
+ public float [] Positions {
+ get {
+ return positions;
+ }
+
+ set {
+ positions = value;
+ }
+ }
+ }
+}