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diff --git a/mcs/class/System.Drawing/System.Drawing.Drawing2D/GraphicsPath.jvm.cs b/mcs/class/System.Drawing/System.Drawing.Drawing2D/GraphicsPath.jvm.cs
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+++ b/mcs/class/System.Drawing/System.Drawing.Drawing2D/GraphicsPath.jvm.cs
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+//
+// System.Drawing.Drawing2D.GraphicsPath.cs
+//
+// Author:
+// Konstantin Triger <kostat@mainsoft.com>
+// Bors Kirzner <boris@mainsoft.com>
+//
+// Copyright (C) 2005 Mainsoft Corporation, (http://www.mainsoft.com)
+//
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+using System;
+using System.Drawing;
+using System.Drawing.Text;
+using System.Collections;
+using java.awt.geom;
+using java.awt;
+
+namespace System.Drawing.Drawing2D
+{
+ public sealed class GraphicsPath : BasicShape, ICloneable
+ {
+ internal enum JPI {
+ SEG_MOVETO = ExtendedGeneralPath.SEG_MOVETO,
+ SEG_LINETO = ExtendedGeneralPath.SEG_LINETO,
+ SEG_QUADTO = ExtendedGeneralPath.SEG_QUADTO,
+ SEG_CUBICTO = ExtendedGeneralPath.SEG_CUBICTO,
+ SEG_CLOSE = ExtendedGeneralPath.SEG_CLOSE
+ }
+
+ #region Internal
+
+ internal ExtendedGeneralPath NativeObject
+ {
+ get
+ {
+ return (ExtendedGeneralPath)Shape;
+ }
+ }
+
+ GraphicsPath (ExtendedGeneralPath ptr) : base(ptr)
+ {
+ }
+ #endregion
+
+ #region C-tors.
+ public GraphicsPath ():
+ this(FillMode.Alternate)
+ {
+ }
+
+ public GraphicsPath (FillMode fillMode) : this(new ExtendedGeneralPath ())
+ {
+ FillMode = fillMode;
+ }
+
+ public GraphicsPath (Point[] pts, byte[] types) : this(pts, types, FillMode.Alternate)
+ {
+ }
+
+ public GraphicsPath (PointF [] pts, byte [] types) : this(pts, types, FillMode.Alternate)
+ {
+ }
+
+ public GraphicsPath (Point [] pts, byte [] types, FillMode fillMode) : this(new ExtendedGeneralPath ())
+ {
+ FillMode = fillMode;
+ SetPath (pts, types);
+ }
+
+ public GraphicsPath (PointF [] pts, byte [] types, FillMode fillMode) : this(new ExtendedGeneralPath ())
+ {
+ FillMode = fillMode;
+ SetPath (pts, types);
+ }
+
+ #endregion
+
+ #region Clone
+ public object Clone ()
+ {
+ return new GraphicsPath ((ExtendedGeneralPath) NativeObject.Clone ());
+ }
+ #endregion
+
+ #region Properties
+ public FillMode FillMode
+ {
+ get
+ { if(NativeObject.getWindingRule() == GeneralPath.WIND_EVEN_ODD)
+ return FillMode.Alternate;
+ else
+ return FillMode.Winding;
+ }
+
+ set
+ {
+ if (value == FillMode.Alternate)
+ NativeObject.setWindingRule (GeneralPath.WIND_EVEN_ODD);
+ else
+ NativeObject.setWindingRule (GeneralPath.WIND_NON_ZERO);
+ }
+ }
+
+ public PathData PathData
+ {
+ get { return NativeObject.PathData; }
+ }
+
+ public PointF [] PathPoints
+ {
+ get
+ {
+ return PathData.Points;
+ }
+ }
+
+ public byte [] PathTypes
+ {
+ get
+ {
+ return PathData.Types;
+ }
+ }
+ #endregion
+
+ #region PointCount
+ public int PointCount
+ {
+ get
+ {
+ return NativeObject.PointCount;
+ }
+ }
+ #endregion
+
+ #region AddArc
+ public void AddArc (Rectangle rect, float startAngle, float sweepAngle)
+ {
+ AddArc(rect.X,rect.Y,rect.Width,rect.Height,startAngle,sweepAngle);
+ }
+
+ public void AddArc (RectangleF rect, float startAngle, float sweepAngle)
+ {
+ AddArc(rect.X,rect.Y,rect.Width,rect.Height,startAngle,sweepAngle);
+ }
+
+ public void AddArc (int x, int y, int width, int height, float startAngle, float sweepAngle)
+ {
+ AddArc((float)x,(float)y,(float)width,(float)height,startAngle,sweepAngle);
+ }
+
+ public void AddArc (float x, float y, float width, float height, float startAngle, float sweepAngle)
+ {
+ Shape shape = null;
+
+ if (sweepAngle >= 360)
+ shape = new Ellipse2D.Float(x, y, width, height);
+ else {
+
+ double d1Tod2 = width/height;
+ double sqrd1Tod2 = d1Tod2*d1Tod2;
+ double start = ConvertArcAngle(sqrd1Tod2, startAngle);
+ double extent = ConvertArcAngle(sqrd1Tod2, startAngle+sweepAngle) - start;
+
+ shape = new Arc2D.Double(x,y,width,height,-start,-extent,Arc2D.OPEN);
+ }
+
+ NativeObject.append(shape);
+ }
+
+ /// <summary>
+ /// .Net computes an angle by intersection of ellipse with a ray
+ /// java does the following: x1 = d1*cos(a), y1 = d2*sin(a)
+ /// where: d1 = width/2, d2 = height/2
+ /// we need to find angle x, which satisfies:
+ /// x1 = m*cos(a) = d1*cos(x)
+ /// y1 = m*sin(a) = d2*sin(x)
+ /// (x1*x1)/(d1*d1) + (x2*x2)/(d2*d2) = 1
+ /// </summary>
+ /// <param name="sqrd1Tod2">(d1/d2)*(d1/d2)</param>
+ /// <param name="angle">angle in degrees</param>
+ /// <returns>converted angle in degrees</returns>
+ static double ConvertArcAngle(double sqrd1Tod2, double angle) {
+ double angleRad = java.lang.Math.toRadians(angle);
+ double tan = Math.Tan(angleRad);
+ double cosx = 1/Math.Sqrt( sqrd1Tod2 * (tan*tan) + 1);
+ double xRad = Math.Acos(cosx);
+ double x = java.lang.Math.toDegrees(xRad);
+ int q = (Math.Abs((int)angle))/90;
+
+ switch (q&3) {
+ case 1:
+ x = 180-x;
+ break;
+ case 2:
+ x = 180+x;
+ break;
+ case 3:
+ x = 360-x;
+ break;
+ }
+
+ if (angle < 0)
+ x = -x;
+
+ x += (((int)angle)/360)*360;
+
+ return x;
+ }
+
+ #endregion
+
+ #region AddBezier(s)
+ public void AddBezier (Point pt1, Point pt2, Point pt3, Point pt4)
+ {
+ AddBezier(pt1.X,pt1.Y,pt2.X,pt2.Y,pt3.X,pt3.Y,pt4.X,pt4.Y);
+ }
+
+ public void AddBezier (PointF pt1, PointF pt2, PointF pt3, PointF pt4)
+ {
+ AddBezier(pt1.X,pt1.Y,pt2.X,pt2.Y,pt3.X,pt3.Y,pt4.X,pt4.Y);
+ }
+
+ public void AddBezier (int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4)
+ {
+ AddBezier((float)x1,(float)y1,(float)x2,(float)y2,(float)x3,(float)y3,(float)x4,(float)y4);
+ }
+
+ public void AddBezier (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4)
+ {
+ CubicCurve2D cc = new CubicCurve2D.Float(x1,y1,x2,y2,x3,y3,x4,y4);
+ NativeObject.append(cc);
+ }
+
+ public void AddBeziers (Point [] pts)
+ {
+ if (pts == null)
+ throw new ArgumentNullException("points");
+
+ AddBezier(pts [0].X,pts [0].Y,
+ pts [1].X,pts [1].Y,
+ pts [2].X,pts [2].Y,
+ pts [3].X,pts [3].Y);
+
+ for (int i = 4; i < pts.Length; i += 3) {
+ NativeObject.curveTo(
+ pts [i].X,pts [i].Y,
+ pts [i+1].X,pts [i+1].Y,
+ pts [i+2].X,pts [i+2].Y);
+ }
+ }
+
+ public void AddBeziers (PointF [] pts)
+ {
+ if (pts == null)
+ throw new ArgumentNullException("points");
+
+ AddBezier(pts [0].X,pts [0].Y,
+ pts [1].X,pts [1].Y,
+ pts [2].X,pts [2].Y,
+ pts [3].X,pts [3].Y);
+
+ for (int i = 4; i < pts.Length; i += 3) {
+ NativeObject.curveTo(
+ pts [i].X,pts [i].Y,
+ pts [i+1].X,pts [i+1].Y,
+ pts [i+2].X,pts [i+2].Y);
+ }
+ }
+ #endregion
+
+ #region AddEllipse
+ public void AddEllipse (float x, float y, float width, float height)
+ {
+ Ellipse2D e = new Ellipse2D.Float(x,y,width,height);
+ NativeObject.append(e,false);
+ }
+
+ public void AddEllipse (RectangleF r)
+ {
+ AddEllipse(r.X,r.Y,r.Width,r.Height);
+ }
+
+ public void AddEllipse (Rectangle r)
+ {
+ AddEllipse(r.X,r.Y,r.Width,r.Height);
+ }
+
+ public void AddEllipse (int x, int y, int width, int height)
+ {
+ AddEllipse((float)x, (float)y, (float)width, (float)height);
+ }
+ #endregion
+
+ #region AddLine
+ public void AddLine (float x1, float y1, float x2, float y2)
+ {
+ Line2D l = new Line2D.Float(x1,y1,x2,y2);
+ NativeObject.append(l);
+ }
+
+ public void AddLine (Point a, Point b)
+ {
+ AddLine(a.X,a.Y,b.X,b.Y);
+ }
+
+ public void AddLine (PointF a, PointF b)
+ {
+ AddLine(a.X,a.Y,b.X,b.Y);
+ }
+
+ public void AddLine (int x1, int y1, int x2, int y2)
+ {
+ AddLine((float)x1,(float)y1,(float)x2,(float)y2);
+ }
+
+ public void AddLines (Point [] points)
+ {
+ if (points == null)
+ throw new ArgumentNullException("points");
+
+ if (points.Length == 0)
+ return;
+
+ if (NativeObject.LastFigureClosed)
+ NativeObject.moveTo(points[0].X, points[0].Y);
+ else
+ NativeObject.lineTo(points[0].X, points[0].Y);
+
+ for (int i = 1; i < points.Length; i ++)
+ NativeObject.lineTo(points[i].X, points[i].Y);
+ }
+
+ public void AddLines (PointF [] points)
+ {
+ if (points == null)
+ throw new ArgumentNullException("points");
+
+ if (points.Length == 0)
+ return;
+
+ if (NativeObject.LastFigureClosed)
+ NativeObject.moveTo(points[0].X, points[0].Y);
+ else
+ NativeObject.lineTo(points[0].X, points[0].Y);
+
+ for (int i = 1; i < points.Length; i ++)
+ NativeObject.lineTo(points[i].X, points[i].Y);
+ }
+ #endregion
+
+ #region AddPie
+ public void AddPie (float x, float y, float width, float height, float startAngle, float sweepAngle)
+ {
+ Shape shape = null;
+
+ if (sweepAngle >= 360)
+ shape = new Ellipse2D.Float(x, y, width, height);
+ else {
+
+ double d1Tod2 = width/height;
+ double sqrd1Tod2 = d1Tod2*d1Tod2;
+ double start = ConvertArcAngle(sqrd1Tod2, startAngle);
+ double extent = ConvertArcAngle(sqrd1Tod2, startAngle+sweepAngle) - start;
+
+ shape = new Arc2D.Double(x,y,width,height,-start,-extent,Arc2D.PIE);
+ }
+
+ NativeObject.append(shape,false);
+ }
+
+ public void AddPie (Rectangle rect, float startAngle, float sweepAngle)
+ {
+ AddPie((float)rect.X, (float)rect.Y,(float)rect.Width,(float)rect.Height,startAngle,sweepAngle);
+ }
+
+ public void AddPie (int x, int y, int width, int height, float startAngle, float sweepAngle)
+ {
+ AddPie((float)x,(float)y,(float)width,(float)height,startAngle,sweepAngle);
+ }
+ #endregion
+
+ #region AddPolygon
+ public void AddPolygon (Point [] points)
+ {
+ if (points == null)
+ throw new ArgumentNullException("points");
+
+ if (points.Length < 3)
+ throw new ArgumentException("Invalid parameter used.");
+
+ NativeObject.moveTo((float)points[0].X,(float)points[0].Y);
+ for (int i = 1; i< points.Length; i++)
+ {
+ NativeObject.lineTo((float)points[i].X,(float)points[i].Y);
+ }
+ NativeObject.closePath();
+ }
+
+ public void AddPolygon (PointF [] points)
+ {
+ if (points == null)
+ throw new ArgumentNullException("points");
+
+ if (points.Length < 3)
+ throw new ArgumentException("Invalid parameter used.");
+
+ NativeObject.moveTo(points[0].X,points[0].Y);
+ for (int i = 1; i < points.Length; i++)
+ {
+ NativeObject.lineTo(points[i].X,points[i].Y);
+ }
+ NativeObject.closePath();
+ }
+ #endregion
+
+ #region AddRectangle(s)
+ internal void AddRectangle(float x,float y, float w, float h)
+ {
+ NativeObject.moveTo(x, y);
+ NativeObject.lineTo (x + w, y);
+ NativeObject.lineTo (x + w, y + h);
+ NativeObject.lineTo (x, y + h);
+ NativeObject.closePath ();
+ }
+ public void AddRectangle (RectangleF rect)
+ {
+ AddRectangle(rect.X,rect.Y,rect.Width,rect.Height);
+ }
+
+ public void AddRectangle (Rectangle rect)
+ {
+ AddRectangle(rect.X,rect.Y,rect.Width,rect.Height);
+ }
+
+ public void AddRectangles (Rectangle [] rects)
+ {
+ foreach(Rectangle rect in rects)
+ AddRectangle(rect.X,rect.Y,rect.Width,rect.Height);
+ }
+
+ public void AddRectangles (RectangleF [] rects)
+ {
+ foreach(RectangleF rect in rects)
+ AddRectangle(rect.X,rect.Y,rect.Width,rect.Height);
+ }
+ #endregion
+
+ #region AddPath
+ public void AddPath (GraphicsPath addingPath, bool connect)
+ {
+ if (NativeObject.LastFigureClosed || addingPath.NativeObject.LastFigureClosed)
+ connect = false;
+
+ NativeObject.append(addingPath.NativeObject,connect);
+ }
+ #endregion
+
+ #region GetLastPoint
+ public PointF GetLastPoint ()
+ {
+ return NativeObject.GetLastPoint ();
+ }
+ #endregion
+
+ #region Reset
+ public void Reset ()
+ {
+ NativeObject.reset();
+ }
+ #endregion
+
+ #region GetBounds
+ public RectangleF GetBounds ()
+ {
+ return GetBounds (null, null);
+ }
+
+ public RectangleF GetBounds (Matrix matrix)
+ {
+ return GetBounds (matrix, null);
+ }
+
+ public RectangleF GetBounds (Matrix matrix, Pen pen)
+ {
+ // FIXME : we do not know exacly how the bounding rectangle
+ // is calculated so this implementation obtains different bounds
+ // that still contains the path widened by oen and transformed by matrix
+ // the order of operations is similar to widening, as .Net does.
+
+ // first get original shape bounds
+ //Shape shape = NativeObject.getBounds2D();
+ Shape shape = NativeObject;
+
+ // stroke bounds
+ if (pen != null)
+ shape = ((Stroke)pen).createStrokedShape (shape);
+
+ Rectangle2D rect = shape.getBounds2D ();
+
+ // transform bounds
+ if (matrix != null)
+ rect = matrix.NativeObject.createTransformedShape(rect).getBounds2D();
+
+ return new RectangleF (rect);
+ }
+ #endregion
+
+ #region Transform
+ public void Transform (Matrix matrix)
+ {
+ if(matrix == null)
+ return;
+
+ NativeObject.transform(matrix.NativeObject);
+ }
+ #endregion
+
+ #region IsVisible
+ public bool IsVisible (Point point)
+ {
+ return IsVisible (point.X, point.Y, null);
+ }
+
+ public bool IsVisible (PointF point)
+ {
+ return IsVisible (point.X, point.Y, null);
+ }
+
+ public bool IsVisible (int x, int y)
+ {
+ return IsVisible (x, y, null);
+ }
+
+ public bool IsVisible (float x, float y)
+ {
+ return IsVisible (x, y, null);
+ }
+
+ public bool IsVisible (Point pt, Graphics graphics)
+ {
+ return IsVisible (pt.X, pt.Y, graphics);
+ }
+
+ public bool IsVisible (PointF pt, Graphics graphics)
+ {
+ return IsVisible (pt.X, pt.Y, graphics);
+ }
+
+ public bool IsVisible (int x, int y, Graphics graphics)
+ {
+ return IsVisible((float)x,(float)y,null);
+ }
+
+ public bool IsVisible (float x, float y, Graphics graphics)
+ {
+ // LAMESPEC : .Net is currently ignorig Graphics object
+ //if (graphics != null && !graphics.IsVisible(x,y))
+ // return false;
+
+ return NativeObject.contains(x,y);
+ }
+ #endregion
+
+ #region Reverse
+ public void Reverse ()
+ {
+ NativeObject.Reverse ();
+ }
+ #endregion
+
+ #region AddClosedCurve
+ public void AddClosedCurve (Point [] points)
+ {
+ AddClosedCurve(points, 0.5f);
+ }
+
+ public void AddClosedCurve (PointF [] points)
+ {
+ AddClosedCurve(points, 0.5f);
+ }
+
+ public void AddClosedCurve (Point [] points, float tension)
+ {
+ if (points == null)
+ throw new ArgumentNullException("points");
+
+ if (points.Length < 3)
+ throw new ArgumentException("Invalid parameter used.");
+
+ int length = (points.Length + 3)*2;
+
+ float[] pts = new float[length];
+ pts[--length] = points[1].Y;
+ pts[--length] = points[1].X;
+ pts[--length] = points[0].Y;
+ pts[--length] = points[0].X;
+
+ for (int i = points.Length-1; i >= 0; i--) {
+ pts[--length] = points[i].Y;
+ pts[--length] = points[i].X;
+ }
+
+ pts[--length] = points[points.Length-1].Y;
+ pts[--length] = points[points.Length-1].X;
+
+ AddCurve(pts, !NativeObject.LastFigureClosed, tension);
+ CloseFigure ();
+ }
+
+ public void AddClosedCurve (PointF [] points, float tension)
+ {
+ if (points == null)
+ throw new ArgumentNullException("points");
+
+ if (points.Length < 3)
+ throw new ArgumentException("Invalid parameter used.");
+
+ int length = (points.Length + 3)*2;
+
+ float[] pts = new float[length];
+ pts[--length] = points[1].Y;
+ pts[--length] = points[1].X;
+ pts[--length] = points[0].Y;
+ pts[--length] = points[0].X;
+
+ for (int i = points.Length-1; i >= 0; i--) {
+ pts[--length] = points[i].Y;
+ pts[--length] = points[i].X;
+ }
+
+ pts[--length] = points[points.Length-1].Y;
+ pts[--length] = points[points.Length-1].X;
+
+ AddCurve(pts, !NativeObject.LastFigureClosed, tension);
+ CloseFigure ();
+ }
+ #endregion
+
+ #region AddCurve
+ //we have now two approaches for drawing cardinal curves
+ //the first one is to convert cardinals into approximate beziers
+ //the second one - to draw curve ourself with all interpolation staff
+ //here. I preffer the first one because we could utilize java antialiasing and
+ //flattening features, otherwise curves will be more strict but less cool
+ public void AddCurve (Point [] points)
+ {
+ AddCurve(points,0.5F);
+ }
+
+ public void AddCurve (PointF [] points)
+ {
+ AddCurve(points,0.5f);
+ }
+
+ public void AddCurve (Point [] points, float tension)
+ {
+ AddCurve(points, 0, points.Length-1, tension);
+ }
+
+ public void AddCurve (PointF [] points, float tension)
+ {
+ AddCurve(points, 0, points.Length-1, tension);
+ }
+
+ public void AddCurve (Point [] points, int offset, int numberOfSegments, float tension)
+ {
+ int nPoints = numberOfSegments + 1;
+ int length = nPoints*2 + 4;
+ float[] pts = new float[length];
+
+ int lastP = offset + nPoints;
+ if (lastP == points.Length) {
+ lastP--;
+ pts[--length] = points[lastP].Y;
+ pts[--length] = points[lastP].X;
+ }
+
+ for (; length > 0 && lastP >= 0; lastP--) {
+ pts[--length] = points[lastP].Y;
+ pts[--length] = points[lastP].X;
+ }
+
+ if (length > 0) {
+ pts[1] = points[0].Y;
+ pts[0] = points[0].X;
+ }
+
+ AddCurve(pts, !NativeObject.LastFigureClosed, tension);
+ }
+
+ public void AddCurve (PointF [] points, int offset, int numberOfSegments, float tension)
+ {
+ int nPoints = numberOfSegments + 1;
+ int length = nPoints*2 + 4;
+ float[] pts = new float[length];
+
+ int lastP = offset + nPoints;
+ if (lastP == points.Length) {
+ lastP--;
+ pts[--length] = points[lastP].Y;
+ pts[--length] = points[lastP].X;
+ }
+
+ for (; length > 0 && lastP >= 0; lastP--) {
+ pts[--length] = points[lastP].Y;
+ pts[--length] = points[lastP].X;
+ }
+
+ if (length > 0) {
+ pts[1] = points[0].Y;
+ pts[0] = points[0].X;
+ }
+
+ AddCurve(pts, !NativeObject.LastFigureClosed, tension);
+ }
+
+ /// <summary>
+ /// Based on http://pubpages.unh.edu/~cs770/a5/cardinal.html
+ /// </summary>
+ /// <param name="pts">point array (x1,y1,x2,y2 ...).
+ /// The first and last points considered only for calculations, but are not added.</param>
+ void AddCurve(float[] pts, bool connect, float tension) {
+ tension /= 3f; //looks like a good pick
+
+ if (connect)
+ NativeObject.lineTo(pts[2],pts[3]);
+ else
+ NativeObject.moveTo(pts[2],pts[3]);
+
+ float dx = pts[4] - pts[0];
+ float dy = pts[5] - pts[1];
+
+ float sx = pts[2] + tension*dx;
+ float sy = pts[3] + tension*dy;
+
+ for (int offset = 2, total = pts.Length-4; offset < total; offset += 2) {
+ int cur_offset = offset;
+ int pX = cur_offset++;
+ int pY = cur_offset++;
+ int X = cur_offset++;
+ int Y = cur_offset++;
+ int nX = cur_offset++;
+ int nY = cur_offset++;
+
+ dx = pts[nX] - pts[pX];
+ dy = pts[nY] - pts[pY];
+
+ float rx = pts[X] - tension*dx;
+ float ry = pts[Y] - tension*dy;
+
+ NativeObject.curveTo(sx, sy, rx, ry, pts[X], pts[Y]);
+
+ sx = pts[X] + tension*dx;
+ sy = pts[Y] + tension*dy;
+ }
+ }
+ #endregion
+
+ #region AddString
+ public void AddString (string s, FontFamily family, int style, float emSize, Point origin, StringFormat format)
+ {
+ AddString(s, new Font(family, emSize, (FontStyle)style, GraphicsUnit.World), origin.X, origin.Y, float.PositiveInfinity, float.PositiveInfinity,
+ format);
+ }
+
+ public void AddString (string s, FontFamily family, int style, float emSize, PointF origin, StringFormat format)
+ {
+ AddString(s, new Font(family, emSize, (FontStyle)style, GraphicsUnit.World), origin.X, origin.Y, float.PositiveInfinity, float.PositiveInfinity,
+ format);
+ }
+
+ public void AddString (string s, FontFamily family, int style, float emSize, Rectangle layoutRect, StringFormat format)
+ {
+ AddString(s, new Font(family, emSize, (FontStyle)style, GraphicsUnit.World),
+ layoutRect.X, layoutRect.Y, layoutRect.Width, layoutRect.Height,
+ format);
+ }
+
+ public void AddString (string s, FontFamily family, int style, float emSize, RectangleF layoutRect, StringFormat format)
+ {
+ AddString(s, new Font(family, emSize, (FontStyle)style, GraphicsUnit.World),
+ layoutRect.X, layoutRect.Y, layoutRect.Width, layoutRect.Height,
+ format);
+ }
+
+ void AddString (string s, Font font,
+ float x, float y, float width, float height,
+ StringFormat format) {
+
+ TextLineIterator iter = new TextLineIterator(s, font,
+ new java.awt.font.FontRenderContext(null, false, false),
+ format, width, height);
+
+ int coordsCount = NativeObject.CoordsCount;
+
+ for (LineLayout layout = iter.NextLine(); layout != null; layout = iter.NextLine()) {
+ NativeObject.append(layout.GetOutline(x, y), false);
+ }
+
+ AffineTransform lineAlignT = iter.CalcLineAlignmentTransform();
+ if (lineAlignT != null)
+ NativeObject.transform(lineAlignT, coordsCount, NativeObject.CoordsCount - coordsCount);
+ }
+ #endregion
+
+ #region ClearMarkers
+ public void ClearMarkers()
+ {
+ NativeObject.ClearMarkers ();
+ }
+ #endregion
+
+ #region Close
+ public void CloseAllFigures()
+ {
+ ExtendedGeneralPath p = new ExtendedGeneralPath();
+ PathIterator pi = NativeObject.getPathIterator(null);
+ JPI lastSeg = JPI.SEG_CLOSE;
+ float [] points = new float[6];
+
+ p.setWindingRule(pi.getWindingRule());
+ while(!pi.isDone())
+ {
+ JPI curSeg = (JPI)pi.currentSegment(points);
+ switch(curSeg)
+ {
+ case JPI.SEG_CLOSE:
+ p.closePath();
+ break;
+ case JPI.SEG_MOVETO:
+ if(lastSeg != JPI.SEG_CLOSE)
+ p.closePath();
+ p.moveTo(points[0],points[1]);
+ break;
+ case JPI.SEG_LINETO:
+ p.lineTo(points[0],points[1]);
+ break;
+ case JPI.SEG_QUADTO:
+ p.quadTo(points[0],points[1],points[2],points[3]);
+ break;
+ case JPI.SEG_CUBICTO:
+ p.curveTo(points[0],points[1],points[2],points[3],points[4],points[5]);
+ break;
+ default:
+ break;
+ }
+ lastSeg = curSeg;
+ pi.next();
+ }
+
+ p.closePath();
+ Shape = p;
+ }
+
+ public void CloseFigure() {
+ if (!NativeObject.LastFigureClosed)
+ NativeObject.closePath();
+ }
+ #endregion
+
+ #region Flatten
+ public void Flatten ()
+ {
+ // 1/4 is the FlatnessDefault as defined in GdiPlusEnums.h
+ Flatten (null, 1.0f / 4.0f);
+ }
+
+ public void Flatten (Matrix matrix)
+ {
+ Flatten (matrix, 1.0f / 4.0f);
+ }
+
+ public void Flatten (Matrix matrix, float flatness)
+ {
+ AffineTransform tr = null;
+ if(matrix != null)
+ tr = matrix.NativeObject;
+
+ //FIXME : Review (perfomance reasons).
+ PathIterator pi = NativeObject.getPathIterator(tr,flatness);
+ ExtendedGeneralPath newPath = new ExtendedGeneralPath();
+ newPath.append(pi,false);
+ Shape = newPath;
+ }
+ #endregion
+
+ #region GetOutlineVisible
+ public bool IsOutlineVisible (Point point, Pen pen)
+ {
+ return IsOutlineVisible (point.X, point.Y, pen, null);
+ }
+
+ public bool IsOutlineVisible (PointF point, Pen pen)
+ {
+ return IsOutlineVisible (point.X, point.Y, pen, null);
+ }
+
+ public bool IsOutlineVisible (int x, int y, Pen pen)
+ {
+ return IsOutlineVisible (x, y, pen, null);
+ }
+
+ public bool IsOutlineVisible (float x, float y, Pen pen)
+ {
+ return IsOutlineVisible (x, y, pen, null);
+ }
+
+ public bool IsOutlineVisible (Point pt, Pen pen, Graphics graphics)
+ {
+ return IsOutlineVisible (pt.X, pt.Y, pen, graphics);
+ }
+
+ public bool IsOutlineVisible (PointF pt, Pen pen, Graphics graphics)
+ {
+ return IsOutlineVisible (pt.X, pt.Y, pen, graphics);
+ }
+
+ public bool IsOutlineVisible (int x, int y, Pen pen, Graphics graphics)
+ {
+ // LAMESPEC : .Net is currently ignorig Graphics object
+ //if (graphics != null) {
+ // if (!graphics.IsVisible (x, y))
+ // return false;
+ //}
+
+ return ((Stroke)pen).createStrokedShape (NativeObject).contains (x, y);
+ }
+
+ public bool IsOutlineVisible (float x, float y, Pen pen, Graphics graphics)
+ {
+ return ((Stroke)pen).createStrokedShape (NativeObject).contains (x, y);
+ }
+ #endregion
+
+ #region SetMarkers
+ public void SetMarkers ()
+ {
+ NativeObject.SetMarkers ();
+ }
+ #endregion
+
+ #region StartFigure
+ public void StartFigure()
+ {
+ NativeObject.StartFigure ();
+ }
+ #endregion
+
+ #region Warp
+ [MonoTODO]
+ public void Warp (PointF[] destPoints, RectangleF srcRect)
+ {
+ Warp (destPoints, srcRect, null, WarpMode.Perspective, 1.0f / 4.0f);
+ }
+
+ [MonoTODO]
+ public void Warp (PointF[] destPoints, RectangleF srcRect, Matrix matrix)
+ {
+ Warp (destPoints, srcRect, matrix, WarpMode.Perspective, 1.0f / 4.0f);
+ }
+
+ [MonoTODO]
+ public void Warp (PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode)
+ {
+ Warp (destPoints, srcRect, matrix, warpMode, 1.0f / 4.0f);
+ }
+
+ [MonoTODO]
+ public void Warp (PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode, float flatness)
+ {
+ throw new NotImplementedException();
+ }
+ #endregion
+
+ #region Widen
+ public void Widen (Pen pen)
+ {
+ Widen (pen, null);
+ }
+
+ public void Widen (Pen pen, Matrix matrix)
+ {
+ Widen (pen, matrix, 2f/3f);
+ }
+
+ public void Widen (Pen pen, Matrix matrix, float flatness)
+ {
+ if (pen == null)
+ throw new ArgumentNullException("pen");
+
+ Shape = new ExtendedGeneralPath(((Stroke)pen).createStrokedShape(this));
+ Flatten(matrix, flatness);
+ }
+ #endregion
+
+ private void SetPath (Point [] pts, byte [] types)
+ {
+ NativeObject.Clear ();
+ if (((PathPointType)types [0] & PathPointType.PathTypeMask) != PathPointType.Start)
+ NativeObject.moveTo (pts [0].X, pts [0].Y);
+
+ for (int i=0; i < pts.Length; i++) {
+ switch (((PathPointType)types [i] & PathPointType.PathTypeMask)) {
+ case PathPointType.Start :
+ NativeObject.moveTo (pts [i].X, pts [i].Y);
+ break;
+ case PathPointType.Line :
+ NativeObject.lineTo (pts [i].X, pts [i].Y);
+ break;
+ case PathPointType.Bezier3 :
+ float x1 = pts [i].X;
+ float y1 = pts [i].Y;
+ i++;
+ float x2 = pts [i].X;
+ float y2 = pts [i].Y;
+ i++;
+ float x3 = pts [i].X;
+ float y3 = pts [i].Y;
+ NativeObject.curveTo (x1,y1, x2, y2, x3, y3);
+ break;
+ }
+ if (((PathPointType)types [i] & PathPointType.CloseSubpath) != 0)
+ NativeObject.closePath();
+
+ if (((PathPointType)types [i] & PathPointType.PathMarker) != 0)
+ NativeObject.SetMarkers ();
+ }
+ }
+
+ internal void SetPath (PointF [] pts, byte [] types)
+ {
+ NativeObject.Clear ();
+ if (((PathPointType)types [0] & PathPointType.PathTypeMask) != PathPointType.Start)
+ NativeObject.moveTo (pts [0].X, pts [0].Y);
+ for (int i=0; i < pts.Length; i++) {
+ switch (((PathPointType)types [i] & PathPointType.PathTypeMask)) {
+ case PathPointType.Start :
+ NativeObject.moveTo (pts [i].X, pts [i].Y);
+ break;
+ case PathPointType.Line :
+ NativeObject.lineTo (pts [i].X, pts [i].Y);
+ break;
+ case PathPointType.Bezier3 :
+ float x1 = pts [i].X;
+ float y1 = pts [i].Y;
+ i++;
+ float x2 = pts [i].X;
+ float y2 = pts [i].Y;
+ i++;
+ float x3 = pts [i].X;
+ float y3 = pts [i].Y;
+ NativeObject.curveTo (x1,y1, x2, y2, x3, y3);
+ break;
+ }
+ if (((PathPointType)types [i] & PathPointType.CloseSubpath) != 0)
+ NativeObject.closePath();
+
+ if (((PathPointType)types [i] & PathPointType.PathMarker) != 0)
+ NativeObject.SetMarkers ();
+ }
+ }
+ }
+}