diff options
Diffstat (limited to 'mcs/class/System.Drawing/System.Drawing.Drawing2D/GraphicsPathIterator.jvm.cs')
-rwxr-xr-x | mcs/class/System.Drawing/System.Drawing.Drawing2D/GraphicsPathIterator.jvm.cs | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/mcs/class/System.Drawing/System.Drawing.Drawing2D/GraphicsPathIterator.jvm.cs b/mcs/class/System.Drawing/System.Drawing.Drawing2D/GraphicsPathIterator.jvm.cs new file mode 100755 index 00000000000..f0ce626b88c --- /dev/null +++ b/mcs/class/System.Drawing/System.Drawing.Drawing2D/GraphicsPathIterator.jvm.cs @@ -0,0 +1,220 @@ +// +// System.Drawing.Drawing2D.GraphicsPathIterator.cs +// +// Author: +// Bors Kirzner <boris@mainsoft.com> +// +// Copyright (C) 2005 Mainsoft Corporation, (http://www.mainsoft.com) +// +// Permission is hereby granted, free of charge, to any person obtaining +// a copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to +// permit persons to whom the Software is furnished to do so, subject to +// the following conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +// +using System; +using System.Drawing; + +namespace System.Drawing.Drawing2D +{ + public sealed class GraphicsPathIterator : MarshalByRefObject, IDisposable + { + #region Fields + + private readonly GraphicsPath _path; + private int _marker = -1; + private int _subpath = -1; + + #endregion // Fields + + #region Constructors + + public GraphicsPathIterator (GraphicsPath path) + { + _path = path; + } + + #endregion // Constructors + + #region Properites + + public int Count
+ { + get { return _path.NativeObject.PointCount; } + } + + public int SubpathCount { + get { + int count = 0; + int start, end; + bool isClosed; + while (NextSubpath (out start, out end, out isClosed) != 0) + count++; + return count; + } + } + + #endregion // Properties + + #region Methods + + public int CopyData (ref PointF [] points, ref byte [] types, int startIndex, int endIndex) + { + int j = 0; + for (int i = startIndex; i <= endIndex && i < _path.PointCount; i++) { + points [j] = _path.PathPoints [i]; + types [j++] = _path.PathTypes [i]; + } + return j; + } + + public void Dispose () + { + } + + public int Enumerate (ref PointF [] points, ref byte [] types) + { + return CopyData (ref points, ref types, 0, _path.PointCount); + } + + public bool HasCurve () + { + byte [] types = _path.PathTypes; + for (int i=0; i < types.Length; i++) + if ((types [i] & (byte)PathPointType.PathTypeMask) == (byte)PathPointType.Bezier3) + return true; + return false; + } + + public int NextMarker (GraphicsPath path) + { + if (path == null) + return 0; + + int startIndex; + int endIndex; + int count = NextMarker (out startIndex, out endIndex); + + if (count != 0) + SetPath (_path, startIndex, count, path); + + return count; + } + + public int NextMarker (out int startIndex, out int endIndex) + { + if (_marker >= _path.PointCount) { + startIndex = 0; + endIndex = 0; + return 0; + } + + startIndex = ++_marker; + while ((_marker < _path.PointCount) && ((_path.PathTypes [_marker] & (byte)PathPointType.PathMarker) == 0)) + _marker++; + + endIndex = (_marker < _path.PointCount) ? _marker : _path.PointCount - 1; + return endIndex - startIndex + 1; + } + + public int NextPathType (out byte pathType, out int startIndex, out int endIndex) + { + if ((_subpath >= _path.PointCount - 1) | (_subpath < 0)) { + startIndex = 0; + endIndex = 0; + pathType = (_subpath < 0) ? (byte)PathPointType.Start : _path.PathTypes [_path.PointCount - 1]; + return 0; + } + + // .net acts different, but it seems to be a bug + if ((_path.PathTypes [_subpath + 1] & (byte)PathPointType.PathMarker) != 0) { + startIndex = 0; + endIndex = 0; + pathType = _path.PathTypes [_subpath]; + return 0; + } + + startIndex = _subpath++; + endIndex = startIndex; + pathType = (byte)(_path.PathTypes [startIndex + 1] & (byte)PathPointType.PathTypeMask); + + while (((_subpath) < _path.PointCount) && ((_path.PathTypes [_subpath] & (byte)PathPointType.PathTypeMask) == pathType)) + _subpath++; + + endIndex = (_subpath < _path.PointCount) ? --_subpath : _path.PointCount - 1; + return endIndex - startIndex + 1; + } + + public int NextSubpath (GraphicsPath path, out bool isClosed) + { + int startIndex; + int endIndex; + int count = NextSubpath (out startIndex, out endIndex, out isClosed); + + if ((count != 0) && (path != null)) + SetPath (_path, startIndex, count, path); + + return count; + } + + private void SetPath (GraphicsPath source, int start, int count, GraphicsPath target) + { + PointF [] points = new PointF [count]; + byte [] types = new byte [count]; + PointF [] pathPoints = _path.PathPoints; + byte [] pathTypes = _path.PathTypes; + + for (int i = 0; i < count; i++) { + points [i] = pathPoints [start + i]; + types [i] = pathTypes [start + i]; + } + + target.SetPath (points, types); + } + + public int NextSubpath (out int startIndex, out int endIndex, out bool isClosed) + { + _subpath++; + while (((_subpath) < _path.PointCount) && (_path.PathTypes [_subpath] != (byte)PathPointType.Start)) + _subpath++; + + + if (_subpath >= _path.PointCount - 1) { + startIndex = 0; + endIndex = 0; + isClosed = true; + return 0; + } + + startIndex = _subpath; + int offset = 1; + while (((_subpath + offset) < _path.PointCount) && (_path.PathTypes [_subpath + offset] != (byte)PathPointType.Start)) + offset++; + + endIndex = ((_subpath + offset) < _path.PointCount) ? _subpath + offset - 1 : _path.PointCount - 1; + isClosed = (_path.PathTypes [endIndex] & (byte)PathPointType.CloseSubpath) != 0; + return endIndex - startIndex + 1; + } + + public void Rewind () + { + _marker = -1; + _subpath = -1; + } + + #endregion // Methods + } +} |