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Diffstat (limited to 'mcs/class/System.Drawing/System.Drawing.Drawing2D/Matrix.cs')
-rw-r--r--mcs/class/System.Drawing/System.Drawing.Drawing2D/Matrix.cs303
1 files changed, 0 insertions, 303 deletions
diff --git a/mcs/class/System.Drawing/System.Drawing.Drawing2D/Matrix.cs b/mcs/class/System.Drawing/System.Drawing.Drawing2D/Matrix.cs
deleted file mode 100644
index 36af875cfcc..00000000000
--- a/mcs/class/System.Drawing/System.Drawing.Drawing2D/Matrix.cs
+++ /dev/null
@@ -1,303 +0,0 @@
-//
-// System.Drawing.Drawing2D.Matrix.cs
-//
-// Authors:
-// Stefan Maierhofer <sm@cg.tuwien.ac.at>
-// Dennis Hayes (dennish@Raytek.com)
-// Duncan Mak (duncan@ximian.com)
-// Ravindra (rkumar@novell.com)
-//
-// (C) Ximian, Inc. http://www.ximian.com
-// Copyright (C) 2004, 2006 Novell, Inc (http://www.novell.com)
-//
-// Permission is hereby granted, free of charge, to any person obtaining
-// a copy of this software and associated documentation files (the
-// "Software"), to deal in the Software without restriction, including
-// without limitation the rights to use, copy, modify, merge, publish,
-// distribute, sublicense, and/or sell copies of the Software, and to
-// permit persons to whom the Software is furnished to do so, subject to
-// the following conditions:
-//
-// The above copyright notice and this permission notice shall be
-// included in all copies or substantial portions of the Software.
-//
-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
-// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
-// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
-// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-//
-
-using System.Runtime.InteropServices;
-
-namespace System.Drawing.Drawing2D
-{
- public sealed class Matrix : MarshalByRefObject, IDisposable
- {
- internal IntPtr nativeMatrix;
-
- // constructors
- internal Matrix (IntPtr ptr)
- {
- nativeMatrix = ptr;
- }
-
- public Matrix ()
- {
- Status status = GDIPlus.GdipCreateMatrix (out nativeMatrix);
- GDIPlus.CheckStatus (status);
- }
-
- public Matrix (Rectangle rect , Point[] plgpts)
- {
- Status status = GDIPlus.GdipCreateMatrix3I (rect, plgpts, out nativeMatrix);
- GDIPlus.CheckStatus (status);
- }
-
- public Matrix (RectangleF rect , PointF[] pa)
- {
- Status status = GDIPlus.GdipCreateMatrix3 (rect, pa, out nativeMatrix);
- GDIPlus.CheckStatus (status);
- }
-
- public Matrix (float m11, float m12, float m21, float m22, float dx, float dy)
- {
- Status status = GDIPlus.GdipCreateMatrix2 (m11, m12, m21, m22, dx, dy, out nativeMatrix);
- GDIPlus.CheckStatus (status);
- }
-
- // properties
- public float[] Elements {
- get {
- float [] retval = new float [6];
- IntPtr tmp = Marshal.AllocHGlobal (Marshal.SizeOf (typeof (float)) * 6);
- try {
- Status status = GDIPlus.GdipGetMatrixElements (nativeMatrix, tmp);
- GDIPlus.CheckStatus (status);
- Marshal.Copy (tmp, retval, 0, 6);
- }
- finally {
- Marshal.FreeHGlobal (tmp);
- }
- return retval;
- }
- }
-
- public bool IsIdentity {
- get {
- bool retval;
- Status status = GDIPlus.GdipIsMatrixIdentity (nativeMatrix, out retval);
- GDIPlus.CheckStatus (status);
- return retval;
- }
- }
-
- public bool IsInvertible {
- get {
- bool retval;
- Status status = GDIPlus.GdipIsMatrixInvertible (nativeMatrix, out retval);
- GDIPlus.CheckStatus (status);
- return retval;
- }
- }
-
- public float OffsetX {
- get {
- return this.Elements [4];
- }
- }
-
- public float OffsetY {
- get {
- return this.Elements [5];
- }
- }
-
- public Matrix Clone()
- {
- IntPtr retval;
- Status status = GDIPlus.GdipCloneMatrix (nativeMatrix, out retval);
- GDIPlus.CheckStatus (status);
- return new Matrix (retval);
- }
-
-
- public void Dispose ()
- {
- if (nativeMatrix != IntPtr.Zero) {
- Status status = GDIPlus.GdipDeleteMatrix (nativeMatrix);
- GDIPlus.CheckStatus (status);
- nativeMatrix = IntPtr.Zero;
- }
-
- GC.SuppressFinalize (this);
- }
-
- public override bool Equals (object obj)
- {
- Matrix m = obj as Matrix;
-
- if (m != null) {
- bool retval;
- Status status = GDIPlus.GdipIsMatrixEqual (nativeMatrix, m.nativeMatrix, out retval);
- GDIPlus.CheckStatus (status);
- return retval;
-
- } else
- return false;
- }
-
- ~Matrix()
- {
- Dispose ();
- }
-
- public override int GetHashCode ()
- {
- return base.GetHashCode ();
- }
-
- public void Invert ()
- {
- Status status = GDIPlus.GdipInvertMatrix (nativeMatrix);
- GDIPlus.CheckStatus (status);
- }
-
- public void Multiply (Matrix matrix)
- {
- Multiply (matrix, MatrixOrder.Prepend);
- }
-
- public void Multiply (Matrix matrix, MatrixOrder order)
- {
- Status status = GDIPlus.GdipMultiplyMatrix (nativeMatrix, matrix.nativeMatrix, order);
- GDIPlus.CheckStatus (status);
- }
-
- public void Reset()
- {
- Status status = GDIPlus.GdipSetMatrixElements (nativeMatrix, 1, 0, 0, 1, 0, 0);
- GDIPlus.CheckStatus (status);
- }
-
- public void Rotate (float angle)
- {
- Rotate (angle, MatrixOrder.Prepend);
- }
-
- public void Rotate (float angle, MatrixOrder order)
- {
- Status status = GDIPlus.GdipRotateMatrix (nativeMatrix, angle, order);
- GDIPlus.CheckStatus (status);
- }
-
- public void RotateAt (float angle, PointF point)
- {
- RotateAt (angle, point, MatrixOrder.Prepend);
- }
-
- public void RotateAt (float angle, PointF point, MatrixOrder order)
- {
- angle *= (float) (Math.PI / 180.0); // degrees to radians
- float cos = (float) Math.Cos (angle);
- float sin = (float) Math.Sin (angle);
- float e4 = -point.X * cos + point.Y * sin + point.X;
- float e5 = -point.X * sin - point.Y * cos + point.Y;
- float[] m = this.Elements;
-
- Status status;
-
- if (order == MatrixOrder.Prepend)
- status = GDIPlus.GdipSetMatrixElements (nativeMatrix,
- cos * m[0] + sin * m[2],
- cos * m[1] + sin * m[3],
- -sin * m[0] + cos * m[2],
- -sin * m[1] + cos * m[3],
- e4 * m[0] + e5 * m[2] + m[4],
- e4 * m[1] + e5 * m[3] + m[5]);
- else
- status = GDIPlus.GdipSetMatrixElements (nativeMatrix,
- m[0] * cos + m[1] * -sin,
- m[0] * sin + m[1] * cos,
- m[2] * cos + m[3] * -sin,
- m[2] * sin + m[3] * cos,
- m[4] * cos + m[5] * -sin + e4,
- m[4] * sin + m[5] * cos + e5);
- GDIPlus.CheckStatus (status);
- }
-
- public void Scale (float scaleX, float scaleY)
- {
- Scale (scaleX, scaleY, MatrixOrder.Prepend);
- }
-
- public void Scale (float scaleX, float scaleY, MatrixOrder order)
- {
- Status status = GDIPlus.GdipScaleMatrix (nativeMatrix, scaleX, scaleY, order);
- GDIPlus.CheckStatus (status);
- }
-
- public void Shear (float shearX, float shearY)
- {
- Shear (shearX, shearY, MatrixOrder.Prepend);
- }
-
- public void Shear (float shearX, float shearY, MatrixOrder order)
- {
- Status status = GDIPlus.GdipShearMatrix (nativeMatrix, shearX, shearY, order);
- GDIPlus.CheckStatus (status);
- }
-
- public void TransformPoints (Point[] pts)
- {
- Status status = GDIPlus.GdipTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
- GDIPlus.CheckStatus (status);
- }
-
- public void TransformPoints (PointF[] pts)
- {
- Status status = GDIPlus.GdipTransformMatrixPoints (nativeMatrix, pts, pts.Length);
- GDIPlus.CheckStatus (status);
- }
-
- public void TransformVectors (Point[] pts)
- {
- Status status = GDIPlus.GdipVectorTransformMatrixPointsI (nativeMatrix, pts, pts.Length);
- GDIPlus.CheckStatus (status);
- }
-
- public void TransformVectors (PointF[] pts)
- {
- Status status = GDIPlus.GdipVectorTransformMatrixPoints (nativeMatrix, pts, pts.Length);
- GDIPlus.CheckStatus (status);
- }
-
- public void Translate (float offsetX, float offsetY)
- {
- Translate (offsetX, offsetY, MatrixOrder.Prepend);
- }
-
- public void Translate (float offsetX, float offsetY, MatrixOrder order)
- {
- Status status = GDIPlus.GdipTranslateMatrix (nativeMatrix, offsetX, offsetY, order);
- GDIPlus.CheckStatus (status);
- }
-
- public void VectorTransformPoints (Point[] pts)
- {
- TransformVectors (pts);
- }
-
- internal IntPtr NativeObject
- {
- get{
- return nativeMatrix;
- }
- set {
- nativeMatrix = value;
- }
- }
- }
-}