// // StackInfo`1.cs // // Authors: // Alexander Chebaturkin (chebaturkin@gmail.com) // // Copyright (C) 2011 Alexander Chebaturkin // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // namespace Mono.CodeContracts.Static.Analysis.StackAnalysis { struct StackInfo { private readonly T[] stack; private int depth; public StackInfo (int depth, int capacity) { this.depth = depth; this.stack = new T[capacity]; } public StackInfo (StackInfo that) { this.depth = that.depth; this.stack = (T[]) that.stack.Clone (); } public int Depth { get { return this.depth; } } public T this [int offset] { get { int index = this.depth - 1 - offset; if (index >= 0 && index < this.stack.Length) return this.stack [index]; return default(T); } } public StackInfo Pop (int slots) { for (int i = this.depth - slots; i < this.depth; ++i) { if (i < this.stack.Length) this.stack [i] = default(T); } this.depth -= slots; return this; } public void Push (T info) { int index = this.depth; if (index < this.stack.Length) this.stack [index] = info; ++this.depth; } public override string ToString () { return this.depth.ToString (); } } }