// // System.ComponentModel.Design.DesignerTransaction.cs // // Author: // Alejandro Sánchez Acosta (raciel@es.gnu.org) // Andreas Nahr (ClassDevelopment@A-SoftTech.com) // // (C) Alejandro Sánchez Acosta // (C) 2003 Andreas Nahr // Copyright (C) 2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // namespace System.ComponentModel.Design { public abstract class DesignerTransaction : IDisposable { private string description; private bool committed; private bool canceled; protected DesignerTransaction () : this ("") { } protected DesignerTransaction (string description) { this.description = description; this.committed = false; this.canceled = false; } void IDisposable.Dispose () { Dispose (true); } protected virtual void Dispose (bool disposing) { Cancel (); if (disposing) { GC.SuppressFinalize (true); } } protected abstract void OnCancel (); protected abstract void OnCommit (); public void Cancel () { // LAMESPEC Cannot find anything about the exact behavior, but I do some checks that // seem to make sense if (this.Canceled == false && this.Committed == false) { this.canceled = true; OnCancel (); } } public void Commit () { // LAMESPEC Cannot find anything about the exact behavior, but I do some checks that // seem to make sense if (this.Canceled == false && this.Committed == false) { this.committed = true; OnCommit (); } } public bool Canceled { get { return canceled; } } public bool Committed { get { return committed; } } public string Description { get { return description; } } ~DesignerTransaction () { Dispose (false); } } }