//
// rootcontext.cs: keeps track of our tree representation, and assemblies loaded.
//
// Author: Miguel de Icaza (miguel@ximian.com)
// Ravi Pratap (ravi@ximian.com)
//
// Licensed under the terms of the GNU GPL
//
// (C) 2001 Ximian, Inc (http://www.ximian.com)
// (C) 2004 Novell, Inc
using System;
using System.Collections;
using System.Reflection;
using System.Reflection.Emit;
using System.Diagnostics;
using System.Xml;
namespace Mono.CSharp {
public enum LanguageVersion
{
Default = 0,
ISO_1 = 1
}
public class RootContext {
//
// Contains the parsed tree
//
static Tree tree;
//
// This hashtable contains all of the #definitions across the source code
// it is used by the ConditionalAttribute handler.
//
public static Hashtable AllDefines = new Hashtable ();
//
// Whether we are being linked against the standard libraries.
// This is only used to tell whether `System.Object' should
// have a base class or not.
//
public static bool StdLib = true;
//
// This keeps track of the order in which classes were defined
// so that we can poulate them in that order.
//
// Order is important, because we need to be able to tell, by
// examining the list of methods of the base class, which ones are virtual
// or abstract as well as the parent names (to implement new,
// override).
//
static ArrayList type_container_resolve_order;
static ArrayList attribute_types;
//
// Holds a reference to the Private Implementation Details
// class.
//
static ArrayList helper_classes;
static TypeBuilder impl_details_class;
public static int WarningLevel = 3;
public static Target Target = Target.Exe;
public static string TargetExt = ".exe";
public static bool VerifyClsCompliance = true;
public static LanguageVersion Version = LanguageVersion.Default;
//
// We keep strongname related info here because
// it's also used as complier options from CSC 8.x
//
public static string StrongNameKeyFile;
public static string StrongNameKeyContainer;
public static bool StrongNameDelaySign = false;
//
// If set, enable XML documentation generation
//
public static Documentation Documentation;
//
// Constructor
//
static RootContext ()
{
tree = new Tree ();
type_container_resolve_order = new ArrayList ();
}
public static bool NeedsEntryPoint {
get {
return RootContext.Target == Target.Exe || RootContext.Target == Target.WinExe;
}
}
static public Tree Tree {
get {
return tree;
}
}
static public string MainClass;
public static void RegisterOrder (TypeContainer tc)
{
type_container_resolve_order.Add (tc);
}
public static void RegisterAttribute (TypeContainer tc)
{
if (attribute_types == null)
attribute_types = new ArrayList ();
attribute_types.Add (tc);
}
//
// The default compiler checked state
//
static public bool Checked = false;
//
// Whether to allow Unsafe code
//
static public bool Unsafe = false;
static string MakeFQN (string nsn, string name)
{
if (nsn == "")
return name;
return String.Concat (nsn, ".", name);
}
//
// This function is used to resolve the hierarchy tree.
// It processes interfaces, structs and classes in that order.
//
// It creates the TypeBuilder's as it processes the user defined
// types.
//
static public void ResolveTree ()
{
//
// Process the attribute types separately and before anything else
//
if (attribute_types != null)
foreach (TypeContainer tc in attribute_types)
tc.DefineType ();
//
// Interfaces are processed next, as classes and
// structs might inherit from an object or implement
// a set of interfaces, we need to be able to tell
// them appart by just using the TypeManager.
//
TypeContainer root = Tree.Types;
ArrayList ifaces = root.Interfaces;
if (ifaces != null){
foreach (Interface i in ifaces)
i.DefineType ();
}
foreach (TypeContainer tc in root.Types)
tc.DefineType ();
if (root.Delegates != null)
foreach (Delegate d in root.Delegates)
d.DefineType ();
if (root.Enums != null)
foreach (Enum e in root.Enums)
e.DefineType ();
}
static void Error_TypeConflict (string name, Location loc)
{
Report.Error (
520, loc, "`" + name + "' conflicts with a predefined type");
}
static void Error_TypeConflict (string name)
{
Report.Error (
520, "`" + name + "' conflicts with a predefined type");
}
//
// Resolves a single class during the corlib bootstrap process
//
static TypeBuilder BootstrapCorlib_ResolveClass (TypeContainer root, string name)
{
object o = root.GetDefinition (name);
if (o == null){
Report.Error (518, "The predefined type `" + name + "' is not defined");
return null;
}
if (!(o is Class)){
if (o is DeclSpace){
DeclSpace d = (DeclSpace) o;
Error_TypeConflict (name, d.Location);
} else
Error_TypeConflict (name);
return null;
}
return ((DeclSpace) o).DefineType ();
}
//
// Resolves a struct during the corlib bootstrap process
//
static void BootstrapCorlib_ResolveStruct (TypeContainer root, string name)
{
object o = root.GetDefinition (name);
if (o == null){
Report.Error (518, "The predefined type `" + name + "' is not defined");
return;
}
if (!(o is Struct)){
if (o is DeclSpace){
DeclSpace d = (DeclSpace) o;
Error_TypeConflict (name, d.Location);
} else
Error_TypeConflict (name);
return;
}
((DeclSpace) o).DefineType ();
}
//
// Resolves a struct during the corlib bootstrap process
//
static void BootstrapCorlib_ResolveInterface (TypeContainer root, string name)
{
object o = root.GetDefinition (name);
if (o == null){
Report.Error (518, "The predefined type `" + name + "' is not defined");
return;
}
if (!(o is Interface)){
if (o is DeclSpace){
DeclSpace d = (DeclSpace) o;
Error_TypeConflict (name, d.Location);
} else
Error_TypeConflict (name);
return;
}
((DeclSpace) o).DefineType ();
}
//
// Resolves a delegate during the corlib bootstrap process
//
static void BootstrapCorlib_ResolveDelegate (TypeContainer root, string name)
{
object o = root.GetDefinition (name);
if (o == null){
Report.Error (518, "The predefined type `" + name + "' is not defined");
Environment.Exit (1);
}
if (!(o is Delegate)){
Error_TypeConflict (name);
return;
}
((DeclSpace) o).DefineType ();
}
///
/// Resolves the core types in the compiler when compiling with --nostdlib
///
static public void ResolveCore ()
{
TypeContainer root = Tree.Types;
TypeManager.object_type = BootstrapCorlib_ResolveClass (root, "System.Object");
TypeManager.value_type = BootstrapCorlib_ResolveClass (root, "System.ValueType");
TypeManager.attribute_type = BootstrapCorlib_ResolveClass (root, "System.Attribute");
string [] interfaces_first_stage = {
"System.IComparable", "System.ICloneable",
"System.IConvertible",
"System.Collections.IEnumerable",
"System.Collections.ICollection",
"System.Collections.IEnumerator",
"System.Collections.IList",
"System.IAsyncResult",
"System.IDisposable",
"System.Runtime.Serialization.ISerializable",
"System.Runtime.InteropServices._Exception",
"System.Reflection.IReflect",
"System.Reflection.ICustomAttributeProvider",
//
// Generic types
//
"System.Collections.Generic.IEnumerator`1",
"System.Collections.Generic.IEnumerable`1"
};
foreach (string iname in interfaces_first_stage)
BootstrapCorlib_ResolveInterface (root, iname);
//
// These are the base value types
//
string [] structs_first_stage = {
"System.Byte", "System.SByte",
"System.Int16", "System.UInt16",
"System.Int32", "System.UInt32",
"System.Int64", "System.UInt64",
};
foreach (string cname in structs_first_stage)
BootstrapCorlib_ResolveStruct (root, cname);
//
// Now, we can load the enumerations, after this point,
// we can use enums.
//
TypeManager.InitEnumUnderlyingTypes ();
string [] structs_second_stage = {
"System.Single", "System.Double",
"System.Char", "System.Boolean",
"System.Decimal", "System.Void",
"System.RuntimeFieldHandle",
"System.RuntimeArgumentHandle",
"System.RuntimeTypeHandle",
"System.IntPtr",
"System.TypedReference",
"System.ArgIterator"
};
foreach (string cname in structs_second_stage)
BootstrapCorlib_ResolveStruct (root, cname);
//
// These are classes that depends on the core interfaces
//
string [] classes_second_stage = {
"System.Reflection.MemberInfo",
"System.Type",
"System.Exception",
"System.Activator",
//
// These are not really important in the order, but they
// are used by the compiler later on (typemanager/CoreLookupType-d)
//
"System.Runtime.CompilerServices.RuntimeHelpers",
"System.Reflection.DefaultMemberAttribute",
"System.Threading.Monitor",
"System.AttributeUsageAttribute",
"System.Runtime.InteropServices.DllImportAttribute",
"System.Runtime.CompilerServices.MethodImplAttribute",
"System.Runtime.InteropServices.MarshalAsAttribute",
"System.Runtime.CompilerServices.NewConstraintAttribute",
"System.Diagnostics.ConditionalAttribute",
"System.ObsoleteAttribute",
"System.ParamArrayAttribute",
"System.CLSCompliantAttribute",
"System.Security.UnverifiableCodeAttribute",
"System.Security.Permissions.SecurityAttribute",
"System.Runtime.CompilerServices.IndexerNameAttribute",
"System.Runtime.CompilerServices.DecimalConstantAttribute",
"System.Runtime.InteropServices.InAttribute",
"System.Runtime.InteropServices.OutAttribute",
"System.Runtime.InteropServices.StructLayoutAttribute",
"System.Runtime.InteropServices.FieldOffsetAttribute",
"System.InvalidOperationException",
"System.NotSupportedException",
"System.MarshalByRefObject",
"System.Security.CodeAccessPermission"
};
// We must store them here before calling BootstrapCorlib_ResolveDelegate.
TypeManager.string_type = BootstrapCorlib_ResolveClass (root, "System.String");
TypeManager.enum_type = BootstrapCorlib_ResolveClass (root, "System.Enum");
TypeManager.array_type = BootstrapCorlib_ResolveClass (root, "System.Array");
TypeManager.multicast_delegate_type = BootstrapCorlib_ResolveClass (root, "System.MulticastDelegate");
TypeManager.delegate_type = BootstrapCorlib_ResolveClass (root, "System.Delegate");
foreach (string cname in classes_second_stage)
BootstrapCorlib_ResolveClass (root, cname);
BootstrapCorlib_ResolveDelegate (root, "System.AsyncCallback");
}
//
// Closes all open types
//
//
//
// We usually use TypeBuilder types. When we are done
// creating the type (which will happen after we have added
// methods, fields, etc) we need to "Define" them before we
// can save the Assembly
//
static public void CloseTypes ()
{
TypeContainer root = Tree.Types;
if (root.Enums != null)
foreach (Enum en in root.Enums)
en.CloseType ();
if (attribute_types != null)
foreach (TypeContainer tc in attribute_types)
tc.CloseType ();
//
// We do this in two passes, first we close the structs,
// then the classes, because it seems the code needs it this
// way. If this is really what is going on, we should probably
// make sure that we define the structs in order as well.
//
foreach (TypeContainer tc in type_container_resolve_order){
if (tc.Kind == Kind.Struct && tc.Parent == tree.Types){
tc.CloseType ();
}
}
foreach (TypeContainer tc in type_container_resolve_order){
if (!(tc.Kind == Kind.Struct && tc.Parent == tree.Types))
tc.CloseType ();
}
if (root.Delegates != null)
foreach (Delegate d in root.Delegates)
d.CloseType ();
//
// If we have a class, close it
//
if (helper_classes != null){
foreach (TypeBuilder type_builder in helper_classes)
type_builder.CreateType ();
}
attribute_types = null;
type_container_resolve_order = null;
helper_classes = null;
//tree = null;
TypeManager.CleanUp ();
}
///
/// Used to register classes that need to be closed after all the
/// user defined classes
///
public static void RegisterHelperClass (TypeBuilder helper_class)
{
if (helper_classes == null)
helper_classes = new ArrayList ();
helper_classes.Add (helper_class);
}
static void Report1530 (Location loc)
{
Report.Error (1530, loc, "Keyword new not allowed for namespace elements");
}
static public void PopulateCoreType (TypeContainer root, string name)
{
DeclSpace ds = (DeclSpace) root.GetDefinition (name);
ds.DefineMembers (root);
ds.Define ();
}
static public void BootCorlib_PopulateCoreTypes ()
{
TypeContainer root = tree.Types;
PopulateCoreType (root, "System.Object");
PopulateCoreType (root, "System.ValueType");
PopulateCoreType (root, "System.Attribute");
}
//
// Populates the structs and classes with fields and methods
//
//
// This is invoked after all interfaces, structs and classes
// have been defined through `ResolveTree'
static public void PopulateTypes ()
{
TypeContainer root = Tree.Types;
if (attribute_types != null)
foreach (TypeContainer tc in attribute_types)
tc.DefineMembers (root);
if (type_container_resolve_order != null){
if (RootContext.StdLib){
foreach (TypeContainer tc in type_container_resolve_order)
tc.DefineMembers (root);
} else {
foreach (TypeContainer tc in type_container_resolve_order) {
// When compiling corlib, these types have already been
// populated from BootCorlib_PopulateCoreTypes ().
if (((tc.Name == "System.Object") ||
(tc.Name == "System.Attribute") ||
(tc.Name == "System.ValueType")))
continue;
tc.DefineMembers (root);
}
}
}
ArrayList delegates = root.Delegates;
if (delegates != null){
foreach (Delegate d in delegates)
if ((d.ModFlags & Modifiers.NEW) == 0)
d.DefineMembers (root);
else
Report1530 (d.Location);
}
ArrayList enums = root.Enums;
if (enums != null){
foreach (Enum en in enums)
if ((en.ModFlags & Modifiers.NEW) == 0)
en.DefineMembers (root);
else
Report1530 (en.Location);
}
//
// Check for cycles in the struct layout
//
if (type_container_resolve_order != null){
Hashtable seen = new Hashtable ();
foreach (TypeContainer tc in type_container_resolve_order)
TypeManager.CheckStructCycles (tc, seen);
}
}
//
// A generic hook delegate
//
public delegate void Hook ();
//
// A hook invoked when the code has been generated.
//
public static event Hook EmitCodeHook;
//
// DefineTypes is used to fill in the members of each type.
//
static public void DefineTypes ()
{
TypeContainer root = Tree.Types;
if (attribute_types != null)
foreach (TypeContainer tc in attribute_types)
tc.Define ();
if (type_container_resolve_order != null){
foreach (TypeContainer tc in type_container_resolve_order) {
// When compiling corlib, these types have already been
// populated from BootCorlib_PopulateCoreTypes ().
if (!RootContext.StdLib &&
((tc.Name == "System.Object") ||
(tc.Name == "System.Attribute") ||
(tc.Name == "System.ValueType")))
continue;
if ((tc.ModFlags & Modifiers.NEW) == 0)
tc.Define ();
}
}
ArrayList delegates = root.Delegates;
if (delegates != null){
foreach (Delegate d in delegates)
if ((d.ModFlags & Modifiers.NEW) == 0)
d.Define ();
}
ArrayList enums = root.Enums;
if (enums != null){
foreach (Enum en in enums)
if ((en.ModFlags & Modifiers.NEW) == 0)
en.Define ();
}
}
static public void EmitCode ()
{
if (attribute_types != null)
foreach (TypeContainer tc in attribute_types)
tc.EmitType ();
CodeGen.Assembly.Emit (Tree.Types);
CodeGen.Module.Emit (Tree.Types);
if (Tree.Types.Enums != null) {
foreach (Enum e in Tree.Types.Enums)
e.Emit ();
}
if (type_container_resolve_order != null) {
foreach (TypeContainer tc in type_container_resolve_order)
tc.EmitType ();
}
if (Tree.Types.Delegates != null) {
foreach (Delegate d in Tree.Types.Delegates)
d.Emit ();
}
//
// Run any hooks after all the types have been defined.
// This is used to create nested auxiliary classes for example
//
if (EmitCodeHook != null)
EmitCodeHook ();
}
//
// Public Field, used to track which method is the public entry
// point.
//
static public MethodInfo EntryPoint;
//
// Track the location of the entry point.
//
static public Location EntryPointLocation;
//
// These are used to generate unique names on the structs and fields.
//
static int field_count;
//
// Makes an initialized struct, returns the field builder that
// references the data. Thanks go to Sergey Chaban for researching
// how to do this. And coming up with a shorter mechanism than I
// was able to figure out.
//
// This works but makes an implicit public struct $ArrayType$SIZE and
// makes the fields point to it. We could get more control if we did
// use instead:
//
// 1. DefineNestedType on the impl_details_class with our struct.
//
// 2. Define the field on the impl_details_class
//
static public FieldBuilder MakeStaticData (byte [] data)
{
FieldBuilder fb;
if (impl_details_class == null){
impl_details_class = CodeGen.Module.Builder.DefineType (
"",
TypeAttributes.NotPublic,
TypeManager.object_type);
RegisterHelperClass (impl_details_class);
}
fb = impl_details_class.DefineInitializedData (
"$$field-" + (field_count++), data,
FieldAttributes.Static | FieldAttributes.Assembly);
return fb;
}
}
}