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// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2004 Novell, Inc.
//
// Authors:
// Peter Bartok pbartok@novell.com
//
//
// $Revision: 1.2 $
// $Modtime: $
// $Log: InputLanguage.cs,v $
// Revision 1.2 2004/08/11 22:20:59 pbartok
// - Signature fixes
//
// Revision 1.1 2004/07/09 05:21:25 pbartok
// - Initial check-in
//
//
// NOT COMPLETE
using System.Globalization;
namespace System.Windows.Forms {
public sealed class InputLanguage {
internal static InputLanguageCollection all;
private IntPtr handle;
private CultureInfo culture;
private string layout_name;
private static InputLanguage current_input;
private static InputLanguage default_input;
#region Private Constructor
[MonoTODO("Pull Microsofts InputLanguages and enter them here")]
internal InputLanguage() {
if (all == null) {
all = new InputLanguageCollection();
all.Add(new InputLanguage(IntPtr.Zero, new CultureInfo(""), "US"));
}
if (default_input == null) {
default_input=InputLanguage.FromCulture(CultureInfo.CurrentUICulture);
}
if (current_input == null) {
current_input=InputLanguage.FromCulture(CultureInfo.CurrentUICulture);
}
}
internal InputLanguage(IntPtr handle, CultureInfo culture, string layout_name) : this() {
this.handle=handle;
this.culture=culture;
this.layout_name=layout_name;
}
#endregion // Private Constructor
#region Public Static Properties
public static InputLanguage CurrentInputLanguage {
get {
return current_input;
}
set {
if (all.Contains(value)) {
current_input=value;
}
}
}
public static InputLanguage DefaultInputLanguage {
get {
return default_input;
}
}
public static InputLanguageCollection InstalledInputLanguages {
get {
return all;
}
}
#endregion // Public Static Properties
#region Public Instance Properties
public CultureInfo Culture {
get {
return this.culture;
}
}
public IntPtr Handle {
get {
return this.handle;
}
}
public string LayoutName {
get {
return this.layout_name;
}
}
#endregion // Public Instance Properties
#region Public Static Methods
public static InputLanguage FromCulture(System.Globalization.CultureInfo culture) {
foreach (InputLanguage c in all) {
if (culture.EnglishName==c.culture.EnglishName) {
return new InputLanguage(c.handle, c.culture, c.layout_name);
}
}
return new InputLanguage(all[0].handle, all[0].culture, all[0].layout_name);
}
#endregion // Public Static Methods
#region Public Instance Methods
public override bool Equals(object value) {
if (value is InputLanguage) {
if ((((InputLanguage)value).culture==this.culture) && (((InputLanguage)value).handle==this.handle) && (((InputLanguage)value).layout_name==this.layout_name)) {
return true;
}
}
return false;
}
public override int GetHashCode() {
return base.GetHashCode();
}
#endregion // Public Instance Methods
}
}
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