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// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2004 Novell, Inc.
//
// Authors:
// Jackson Harper (jackson@ximian.com)
//
//
using System;
using System.Resources;
namespace System.Windows.Forms {
internal class _KeyboardLayout {
public string Comment;
public int CodePage;
public uint [][] Key;
public short [] Scan;
public VirtualKeys [] VKey;
public _KeyboardLayout (string comment, int code_page, uint [][] key, short [] scan, VirtualKeys [] vkey)
{
Comment = comment;
CodePage = code_page;
Key = key;
Scan = scan;
VKey = vkey;
}
}
internal class KeyboardLayouts {
private KeyboardLayout [] keyboard_layouts;
public int [][] vkey_table;
public short [][] scan_table;
public KeyboardLayouts ()
{
LoadLayouts ();
}
public void LoadLayouts ()
{
ResourceManager rm;
rm = new ResourceManager ("keyboards", System.Reflection.Assembly.GetExecutingAssembly());
keyboard_layouts = (KeyboardLayout []) rm.GetObject ("keyboard_table");
vkey_table = (int [][]) rm.GetObject ("vkey_table");
scan_table = (short [][]) rm.GetObject ("scan_table");
}
public KeyboardLayout [] Layouts {
get { return keyboard_layouts; }
}
}
[Serializable]
[CLSCompliant(false)]
#if GENERATING_RESOURCES
public
#else
internal
#endif
class KeyboardLayout {
public int Lcid;
public string Name;
public ScanTableIndex ScanIndex;
public VKeyTableIndex VKeyIndex;
public uint [][] Keys;
public KeyboardLayout (int lcid, string name, ScanTableIndex scan_index,
VKeyTableIndex vkey_index, uint [][] keys)
{
Lcid = lcid;
Name = name;
ScanIndex = scan_index;
VKeyIndex = vkey_index;
Keys = keys;
}
public KeyboardLayout (int lcid, string name, int scan_index,
int vkey_index, uint [][] keys) : this (lcid, name, (ScanTableIndex) scan_index,
(VKeyTableIndex) vkey_index, keys)
{
}
}
internal enum VKeyTableIndex {
Qwerty,
Qwertz,
Dvorak,
Qwertz105,
Azerty,
QwertyV2,
AbntQwerty,
QwertyJp106,
Vnc
}
internal enum ScanTableIndex {
Qwerty,
Dvorak,
AbntQwerty,
QwertyJp106,
Vnc
}
}
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