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IEngine.cs « Microsoft.Build.BuildEngine « Microsoft.Build.Engine « class « mcs - github.com/mono/mono.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// IEngine.cs: Interface for build engine
//
// Author:
//   Marek Sieradzki (marek.sieradzki@gmail.com)
// 
// (C) 2005 Marek Sieradzki
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#if NET_2_0

using System.Collections;
using Microsoft.Build.Framework;

namespace Microsoft.Build.BuildEngine {
	public interface IEngine {
		bool BuildProject (Project project, string[] targetNames,
				   IDictionary targetOutputs);

		bool BuildProjectFile (string projectFileName,
				       string[] targetNames,
				       BuildPropertyGroup globalProperties,
				       IDictionary targetOutputs);

		void ClearAllProjects ();
		
		Project CreateNewProject ();
		
		string Escape (string input);
		
		Project GetLoadedProject (string projectFullFileName);

		void RegisterLogger (ILogger logger);

		void UnregisterAllLoggers ();

		string BinPath {
			get;
			set;
		}

		bool BuildEnabled {
			get;
			set;
		}

		BuildPropertyGroup GlobalProperties {
			get;
			set;
		}

		bool OnlyLogCriticalEvents {
			get;
			set;
		}
	}
}

#endif