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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <ProductVersion>8.0.40607</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{D70489CD-ABDA-48FF-BD1E-BE3F7495BE71}</ProjectGuid>
    <OutputType>Library</OutputType>
    <StartupObject>
    </StartupObject>
    <RootNamespace>C5</RootNamespace>
    <NoStandardLibraries>false</NoStandardLibraries>
    <AssemblyName>C5</AssemblyName>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
    <DebugSymbols>true</DebugSymbols>
    <Optimize>false</Optimize>
    <OutputPath>.\bin\Debug\</OutputPath>
    <EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
    <DefineConstants>DEBUG</DefineConstants>
    <WarningLevel>4</WarningLevel>
    <IncrementalBuild>false</IncrementalBuild>
    <DocumentationFile>c5.xml</DocumentationFile>
    <FxCopRules>+ComRules.dll;+DesignRules.dll|AbstractTypesShouldNotHaveConstructors;+DesignRules.dll|AddAndSubtractOverrideShouldHaveOperatorEqualsOverride;-DesignRules.dll|AssembliesAreMarkedClsCompliant;-DesignRules.dll|AssembliesHaveStrongNames;+DesignRules.dll|AssembliesHaveVersionNumbers;-DesignRules.dll|AssembliesShouldBeComVisibleAttributed;+DesignRules.dll|AttributesAreAttributeUsageAttributed;+DesignRules.dll|AttributesShouldHaveAccessorsForAllArguments;+DesignRules.dll|AvoidNamespacesWithFewMembers;-DesignRules.dll|AvoidOutParameters;+DesignRules.dll|AvoidValueTypesPassedAsByRefParameters;+DesignRules.dll|ConsiderHavingOnlyOneDimensionForIndexer;+DesignRules.dll|ConsiderPassingBaseTypesAsParameters;+DesignRules.dll|ConsiderReplacingMethodsWithProperties;+DesignRules.dll|ConsiderReplacingRepetitiveArgsWithParameterArray;+DesignRules.dll|DefaultParametersAreNotUsed;+DesignRules.dll|EnumerationsShouldBeFlagsAttributed;+DesignRules.dll|EnumerationsShouldBeInt32;+DesignRules.dll|EnumerationsShouldBeIntegralType;+DesignRules.dll|EventFirstParametersAreTypeObject;+DesignRules.dll|EventHandlersReturnVoid;+DesignRules.dll|EventSecondParametersAreEventArgsType;+DesignRules.dll|EventsHaveTwoParameters;+DesignRules.dll|EventsShouldBeUsed;+DesignRules.dll|ExceptionAndSystemExceptionTypesAreNotCaught;+DesignRules.dll|ExceptionsRequireMultipleConstructors;-DesignRules.dll|ExplicitMethodImplementationsInUnsealedClassesHaveVisibleAlternates;+DesignRules.dll|ExternallyVisibleNestedTypesShouldNotBeUsed;+DesignRules.dll|ICollectionImplementationsHaveStronglyTypedMembers;+DesignRules.dll|IComparableImplementationsOverrideEquals;+DesignRules.dll|IComparableImplementationsOverrideOperators;+DesignRules.dll|IEnumeratorImplementationsHaveStronglyTypedMembers;+DesignRules.dll|IListImplementationsHaveStronglyTypedMembers;+DesignRules.dll|InterfacesShouldNotBeEmpty;+DesignRules.dll|ISerializableTypesAreMarkedSerializable;+DesignRules.dll|ObsoleteAttributeOnMemberShouldProvideMessage;+DesignRules.dll|ObsoleteAttributeOnTypeShouldProvideMessage;-DesignRules.dll|OnlyIntegralValuesOrStringsShouldBeUsedForIndexers;+DesignRules.dll|PropertiesShouldNotBeWriteOnly;+DesignRules.dll|ReferenceTypesAreNotPassedAsByRefParameters;+DesignRules.dll|ReferenceTypesShouldNotOverrideOperatorEquals;+DesignRules.dll|SealedTypesDoNotDeclareProtectedMembers;+DesignRules.dll|SealedTypesDoNotDeclareVirtualMembers;+DesignRules.dll|TypesAllocatingUnmanagedResourcesImplementIDisposable;+DesignRules.dll|TypesBelongToNamespaces;+DesignRules.dll|TypesDoNotHavePublicInstanceFields;+DesignRules.dll|TypesHavingOnlyStaticMembersShouldBeSealed;+DesignRules.dll|TypesHavingOnlyStaticMembersShouldNotHaveConstructors;+DesignRules.dll|UriParametersShouldNotBeStrings;+DesignRules.dll|UriPropertiesShouldNotBeStrings;+DesignRules.dll|UriReturnValuesShouldNotBeStrings;+GlobalizationRules.dll;+MaintainabilityRules.dll;+NamingRules.dll;+PerformanceRules.dll;+ReliabilityRules.dll;+SecurityRules.dll;+UsageRules.dll</FxCopRules>
    <RunFxCop>false</RunFxCop>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
    <DebugSymbols>false</DebugSymbols>
    <Optimize>true</Optimize>
    <OutputPath>.\bin\Release\</OutputPath>
    <EnableUnmanagedDebugging>false</EnableUnmanagedDebugging>
    <DefineConstants>TRACE</DefineConstants>
    <WarningLevel>4</WarningLevel>
    <IncrementalBuild>false</IncrementalBuild>
    <DocumentationFile>
    </DocumentationFile>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System">
      <HintPath>..\..\..\..\..\WINDOWS\Microsoft.NET\Framework\v1.2.30703\System.dll</HintPath>
      <Name>System</Name>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="arrays\CircularQueue.cs" />
    <Compile Include="arrays\HashedArrayList.cs" />
    <Compile Include="AssemblyInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Attributes.cs" />
    <Compile Include="Builtin.cs" />
    <Compile Include="Comparer.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Delegates.cs" />
    <Compile Include="Enums.cs" />
    <Compile Include="Exceptions.cs" />
    <Compile Include="Formatting.cs" />
    <Compile Include="Hashers.cs" />
    <Compile Include="Events.cs" />
    <Compile Include="Collections.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Dictionaries.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Interfaces.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="linkedlists\HashedLinkedList.cs" />
    <Compile Include="Random.cs" />
    <Compile Include="Records.cs" />
    <Compile Include="Sorting.cs" />
    <Compile Include="ViewSupport.cs" />
    <Compile Include="MappedEnumerators.cs" />
    <Compile Include="WrappedArray.cs" />
    <Compile Include="Wrappers.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="arrays\ArrayList.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="arrays\SortedArray.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="hashing\HashBag.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="hashing\HashDictionary.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="hashing\HashTable.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="heaps\IntervalHeap.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="linkedlists\LinkedList.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="trees\RedBlackTreeSet.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="trees\RedBlackTreeBag.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="trees\RedBlackTreeDictionary.cs">
      <SubType>Code</SubType>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <AppDesigner Include="Properties\" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="Properties\" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
  <PropertyGroup>
    <PreBuildEvent>"$(SolutionDir)PreProcess\$(OutDir)PreProcess.exe"</PreBuildEvent>
    <PostBuildEvent>
    </PostBuildEvent>
  </PropertyGroup>
  <ProjectExtensions>
    <VisualStudio>
    </VisualStudio>
  </ProjectExtensions>
</Project>