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// Auto-generated file - DO NOT EDIT!
// Please edit bitconverter.xsl if you want to make changes.
using System;
namespace Mono.PEToolkit {
/// <summary>
/// Little-endian bit converter.
/// </summary>
public sealed class LEBitConverter {
internal interface IConverter {
short ToInt16(byte [] val, int idx);
ushort ToUInt16(byte [] val, int idx);
int ToInt32(byte [] val, int idx);
uint ToUInt32(byte [] val, int idx);
long ToInt64(byte [] val, int idx);
ulong ToUInt64(byte [] val, int idx);
}
public static readonly bool Native = System.BitConverter.IsLittleEndian;
private static readonly IConverter impl = System.BitConverter.IsLittleEndian
? new LEConverter() as IConverter
: new BEConverter() as IConverter;
private LEBitConverter()
{
// Never instantiated.
}
///<summary></summary>
unsafe public static short SwapInt16(short x)
{
short* p = stackalloc short [1];
*p = x;
byte* bp = (byte*) p;
byte b = bp [0];
bp [0] = bp [1];
bp [1] = b;
return *p;
}
///<summary></summary>
unsafe public static ushort SwapUInt16(ushort x)
{
ushort* p = stackalloc ushort [1];
*p = x;
byte* bp = (byte*) p;
byte b = bp [0];
bp [0] = bp [1];
bp [1] = b;
return *p;
}
///<summary></summary>
unsafe public static int SwapInt32(int x)
{
int* p = stackalloc int [1];
*p = x;
byte* bp = (byte*) p;
byte b = bp [0];
bp [0] = bp [3];
bp [3] = b;
b = bp [1];
bp [1] = bp [2];
bp [2] = b;
return *p;
}
///<summary></summary>
unsafe public static uint SwapUInt32(uint x)
{
uint* p = stackalloc uint [1];
*p = x;
byte* bp = (byte*) p;
byte b = bp [0];
bp [0] = bp [3];
bp [3] = b;
b = bp [1];
bp [1] = bp [2];
bp [2] = b;
return *p;
}
///<summary></summary>
unsafe public static long SwapInt64(long x)
{
long* p = stackalloc long [1];
*p = x;
byte* bp = (byte*) p;
byte b = bp [0];
bp [0] = bp [7];
bp [7] = b;
b = bp [1];
bp [1] = bp [6];
bp [6] = b;
b = bp [2];
bp [2] = bp [5];
bp [5] = b;
b = bp [3];
bp [3] = bp [4];
bp [4] = b;
return *p;
}
///<summary></summary>
unsafe public static ulong SwapUInt64(ulong x)
{
ulong* p = stackalloc ulong [1];
*p = x;
byte* bp = (byte*) p;
byte b = bp [0];
bp [0] = bp [7];
bp [7] = b;
b = bp [1];
bp [1] = bp [6];
bp [6] = b;
b = bp [2];
bp [2] = bp [5];
bp [5] = b;
b = bp [3];
bp [3] = bp [4];
bp [4] = b;
return *p;
}
internal sealed class LEConverter : IConverter {
///<summary></summary>
public short ToInt16(byte [] val, int idx)
{
return BitConverter.ToInt16(val, idx);
}
///<summary></summary>
public ushort ToUInt16(byte [] val, int idx)
{
return BitConverter.ToUInt16(val, idx);
}
///<summary></summary>
public int ToInt32(byte [] val, int idx)
{
return BitConverter.ToInt32(val, idx);
}
///<summary></summary>
public uint ToUInt32(byte [] val, int idx)
{
return BitConverter.ToUInt32(val, idx);
}
///<summary></summary>
public long ToInt64(byte [] val, int idx)
{
return BitConverter.ToInt64(val, idx);
}
///<summary></summary>
public ulong ToUInt64(byte [] val, int idx)
{
return BitConverter.ToUInt64(val, idx);
}
}
internal sealed class BEConverter : IConverter {
///<summary></summary>
public short ToInt16(byte [] val, int idx)
{
return SwapInt16(BitConverter.ToInt16(val, idx));
}
///<summary></summary>
public ushort ToUInt16(byte [] val, int idx)
{
return SwapUInt16(BitConverter.ToUInt16(val, idx));
}
///<summary></summary>
public int ToInt32(byte [] val, int idx)
{
return SwapInt32(BitConverter.ToInt32(val, idx));
}
///<summary></summary>
public uint ToUInt32(byte [] val, int idx)
{
return SwapUInt32(BitConverter.ToUInt32(val, idx));
}
///<summary></summary>
public long ToInt64(byte [] val, int idx)
{
return SwapInt64(BitConverter.ToInt64(val, idx));
}
///<summary></summary>
public ulong ToUInt64(byte [] val, int idx)
{
return SwapUInt64(BitConverter.ToUInt64(val, idx));
}
}
///<summary></summary>
public static short ToInt16(byte [] val, int idx)
{
return impl.ToInt16(val, idx);
}
///<summary></summary>
public static ushort ToUInt16(byte [] val, int idx)
{
return impl.ToUInt16(val, idx);
}
///<summary></summary>
public static int ToInt32(byte [] val, int idx)
{
return impl.ToInt32(val, idx);
}
///<summary></summary>
public static uint ToUInt32(byte [] val, int idx)
{
return impl.ToUInt32(val, idx);
}
///<summary></summary>
public static long ToInt64(byte [] val, int idx)
{
return impl.ToInt64(val, idx);
}
///<summary></summary>
public static ulong ToUInt64(byte [] val, int idx)
{
return impl.ToUInt64(val, idx);
}
}
}
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