Welcome to mirror list, hosted at ThFree Co, Russian Federation.

SslCipherSuite.cs « Mono.Security.Protocol.Tls « Mono.Security « class « mcs - github.com/mono/mono.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 13d7b46ccbca7f1f60b5ddad0040817d9a8e706d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
/* Transport Security Layer (TLS)
 * Copyright (c) 2003-2004 Carlos Guzman Alvarez
 * 
 * Permission is hereby granted, free of charge, to any person 
 * obtaining a copy of this software and associated documentation 
 * files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, 
 * publish, distribute, sublicense, and/or sell copies of the Software, 
 * and to permit persons to whom the Software is furnished to do so, 
 * subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included 
 * in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES 
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT 
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
 * DEALINGS IN THE SOFTWARE.
 */

using System;
using System.IO;
using System.Text;
using System.Security.Cryptography;
using System.Security.Cryptography.X509Certificates;

using Mono.Security;
using Mono.Security.Cryptography;

namespace Mono.Security.Protocol.Tls
{
	internal class SslCipherSuite : CipherSuite
	{
		#region Fields

		private byte[] pad1;
		private byte[] pad2;

		#endregion

		#region Constructors
		
		public SslCipherSuite(
			short code, string name, CipherAlgorithmType cipherAlgorithmType, 
			HashAlgorithmType hashAlgorithmType, ExchangeAlgorithmType exchangeAlgorithmType,
			bool exportable, bool blockMode, byte keyMaterialSize, 
			byte expandedKeyMaterialSize, short effectiveKeyBytes, 
			byte ivSize, byte blockSize) :
			base(code, name, cipherAlgorithmType, hashAlgorithmType, 
			exchangeAlgorithmType, exportable, blockMode, keyMaterialSize, 
			expandedKeyMaterialSize, effectiveKeyBytes, ivSize, blockSize)

		{
			int padLength = (hashAlgorithmType == HashAlgorithmType.Md5) ? 48 : 40;

			// Fill pad arrays
			this.pad1 = new byte[padLength];
			this.pad2 = new byte[padLength];

			/* Pad the key for inner and outer digest */
			for (int i = 0; i < padLength; ++i) 
			{
				this.pad1[i] = 0x36;
				this.pad2[i] = 0x5C;
			}
		}

		#endregion

		#region MAC Generation Methods

		public override byte[] ComputeServerRecordMAC(ContentType contentType, byte[] fragment)
		{
			HashAlgorithm	hash	= HashAlgorithm.Create(this.HashAlgorithmName);
			TlsStream		block	= new TlsStream();

			block.Write(this.Context.ServerWriteMAC);
			block.Write(this.pad1);
			if (this.Context is ClientContext)
			{
				block.Write(this.Context.ReadSequenceNumber);
			}
			else
			{
				block.Write(this.Context.WriteSequenceNumber);
			}
			block.Write((byte)contentType);
			block.Write((short)fragment.Length);
			block.Write(fragment);
			
			hash.ComputeHash(block.ToArray(), 0, (int)block.Length);

			byte[] blockHash = hash.Hash;

			block.Reset();

			block.Write(this.Context.ServerWriteMAC);
			block.Write(this.pad2);
			block.Write(blockHash);

			hash.ComputeHash(block.ToArray(), 0, (int)block.Length);

			block.Reset();

			return hash.Hash;
		}

		public override byte[] ComputeClientRecordMAC(ContentType contentType, byte[] fragment)
		{
			HashAlgorithm	hash	= HashAlgorithm.Create(this.HashAlgorithmName);
			TlsStream		block	= new TlsStream();

			block.Write(this.Context.ClientWriteMAC);
			block.Write(this.pad1);
			if (this.Context is ClientContext)
			{
				block.Write(this.Context.ReadSequenceNumber);
			}
			else
			{
				block.Write(this.Context.WriteSequenceNumber);
			}
			block.Write((byte)contentType);
			block.Write((short)fragment.Length);
			block.Write(fragment);
			
			hash.ComputeHash(block.ToArray(), 0, (int)block.Length);

			byte[] blockHash = hash.Hash;

			block.Reset();

			block.Write(this.Context.ClientWriteMAC);
			block.Write(this.pad2);
			block.Write(blockHash);

			hash.ComputeHash(block.ToArray(), 0, (int)block.Length);

			block.Reset();

			return hash.Hash;
		}

		#endregion

		#region Key Generation Methods

		public override void ComputeMasterSecret(byte[] preMasterSecret)
		{
			TlsStream masterSecret = new TlsStream();

			masterSecret.Write(this.prf(preMasterSecret, "A", this.Context.RandomCS));
			masterSecret.Write(this.prf(preMasterSecret, "BB", this.Context.RandomCS));
			masterSecret.Write(this.prf(preMasterSecret, "CCC", this.Context.RandomCS));

			this.Context.MasterSecret = masterSecret.ToArray();

			DebugHelper.WriteLine(">>>> MasterSecret", this.Context.MasterSecret);
		}

		public override void ComputeKeys()
		{
			// Compute KeyBlock
			TlsStream tmp = new TlsStream();
			
			char	labelChar	= 'A';
			int		count		= 1;

			while (tmp.Length < this.KeyBlockSize)
			{
				string label = String.Empty;

				for (int i = 0; i < count; i++)
				{
					label += labelChar.ToString();
				}
						
				byte[] block = this.prf(this.Context.MasterSecret, label.ToString(), this.Context.RandomSC);

				int size = (tmp.Length + block.Length) > this.KeyBlockSize ? (this.KeyBlockSize - (int)tmp.Length) : block.Length;
				
				tmp.Write(block, 0, size);

				labelChar++;
				count++;
			}
			
			// Create keyblock
			TlsStream keyBlock = new TlsStream(tmp.ToArray());			
			
			this.Context.ClientWriteMAC = keyBlock.ReadBytes(this.HashSize);
			this.Context.ServerWriteMAC = keyBlock.ReadBytes(this.HashSize);
			this.Context.ClientWriteKey = keyBlock.ReadBytes(this.KeyMaterialSize);
			this.Context.ServerWriteKey = keyBlock.ReadBytes(this.KeyMaterialSize);

			if (!this.IsExportable)
			{
				if (this.IvSize != 0)
				{
					this.Context.ClientWriteIV = keyBlock.ReadBytes(this.IvSize);
					this.Context.ServerWriteIV = keyBlock.ReadBytes(this.IvSize);
				}
				else
				{
					this.Context.ClientWriteIV = CipherSuite.EmptyArray;
					this.Context.ServerWriteIV = CipherSuite.EmptyArray;
				}
			}
			else
			{
				HashAlgorithm md5 = MD5.Create();

				int keySize = (md5.HashSize >> 3); //in bytes not bits
				byte[] temp = new byte [keySize];

				// Generate final write keys
				md5.TransformBlock(this.Context.ClientWriteKey, 0, this.Context.ClientWriteKey.Length, temp, 0);
				md5.TransformFinalBlock(this.Context.RandomCS, 0, this.Context.RandomCS.Length);
				byte[] finalClientWriteKey = new byte[this.ExpandedKeyMaterialSize];
				Buffer.BlockCopy(md5.Hash, 0, finalClientWriteKey, 0, this.ExpandedKeyMaterialSize);

				md5.Initialize();
				md5.TransformBlock(this.Context.ServerWriteKey, 0, this.Context.ServerWriteKey.Length, temp, 0);
				md5.TransformFinalBlock(this.Context.RandomSC, 0, this.Context.RandomSC.Length);
				byte[] finalServerWriteKey = new byte[this.ExpandedKeyMaterialSize];
				Buffer.BlockCopy(md5.Hash, 0, finalServerWriteKey, 0, this.ExpandedKeyMaterialSize);
				
				this.Context.ClientWriteKey = finalClientWriteKey;
				this.Context.ServerWriteKey = finalServerWriteKey;

				// Generate IV keys
				if (this.IvSize > 0) 
				{
					md5.Initialize();
					temp = md5.ComputeHash(this.Context.RandomCS, 0, this.Context.RandomCS.Length);
					this.Context.ClientWriteIV = new byte[this.IvSize];
					Buffer.BlockCopy(temp, 0, this.Context.ClientWriteIV, 0, this.IvSize);

					md5.Initialize();
					temp = md5.ComputeHash(this.Context.RandomSC, 0, this.Context.RandomSC.Length);
					this.Context.ServerWriteIV = new byte[this.IvSize];
					Buffer.BlockCopy(temp, 0, this.Context.ServerWriteIV, 0, this.IvSize);
				}
				else 
				{
					this.Context.ClientWriteIV = CipherSuite.EmptyArray;
					this.Context.ServerWriteIV = CipherSuite.EmptyArray;
				}
			}

			DebugHelper.WriteLine(">>>> KeyBlock", keyBlock.ToArray());
			DebugHelper.WriteLine(">>>> ClientWriteKey", this.Context.ClientWriteKey);
			DebugHelper.WriteLine(">>>> ClientWriteIV", this.Context.ClientWriteIV);
			DebugHelper.WriteLine(">>>> ClientWriteMAC", this.Context.ClientWriteMAC);
			DebugHelper.WriteLine(">>>> ServerWriteKey", this.Context.ServerWriteKey);
			DebugHelper.WriteLine(">>>> ServerWriteIV", this.Context.ServerWriteIV);
			DebugHelper.WriteLine(">>>> ServerWriteMAC", this.Context.ServerWriteMAC);

			// Clear no more needed data
			keyBlock.Reset();
			tmp.Reset();
		}

		#endregion

		#region Private Methods

		private byte[] prf(byte[] secret, string label, byte[] random)
		{
			HashAlgorithm md5 = MD5.Create();
			HashAlgorithm sha = SHA1.Create();

			// Compute SHA hash
			TlsStream block = new TlsStream();
			block.Write(Encoding.ASCII.GetBytes(label));
			block.Write(secret);
			block.Write(random);
						
			byte[] shaHash = sha.ComputeHash(block.ToArray(), 0, (int)block.Length);

			block.Reset();

			// Compute MD5 hash
			block.Write(secret);
			block.Write(shaHash);

			byte[] result = md5.ComputeHash(block.ToArray(), 0, (int)block.Length);

			// Free resources
			block.Reset();

			return result;
		}

		#endregion
	}
}