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PrintEventArgs.cs « System.Drawing.Printing « System.Drawing « class « mcs - github.com/mono/mono.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// System.Drawing.PrintEventArgs.cs
//
// Author:
//   Dennis Hayes (dennish@Raytek.com)
//
// (C) 2002 Ximian, Inc
//

//
// Copyright (C) 2004 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
//NOTE: Complete! Aparently just a redifiniton of CancleEventArgs specific to Printing.
namespace System.Drawing.Printing
{
	/// <summary>
	/// Summary description for PrintEventArgs.
	/// </summary>
	public class PrintEventArgs : System.ComponentModel.CancelEventArgs
	{
		private GraphicsPrinter graphics_context;
#if NET_2_0
		internal PrintAction action;
#endif		
		
		public PrintEventArgs()
		{
		}
#if NET_2_0
		public PrintAction PrintAction {
			get { return action; }
		}
#endif

		internal GraphicsPrinter GraphicsContext {
			get { return graphics_context; }
			set { graphics_context = value; }
		}
	}
}