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DependsOnAttribute.cs « System.Windows.Markup « System.Xaml « class « mcs - github.com/mono/mono.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// Copyright (C) 2010 Novell Inc. http://novell.com
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;

namespace System.Windows.Markup
{
	[AttributeUsage (AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = true)]
	[System.Runtime.CompilerServices.TypeForwardedFrom (Consts.AssemblyWindowsBase)]
	public sealed class DependsOnAttribute : Attribute
	{
		public DependsOnAttribute (string name)
		{
			Name = name;
		}
		
		public string Name { get; private set; }

		// really? I doubt it should be overriden.
		public override Object TypeId {
			get { return base.TypeId; }
		}
	}
}