Welcome to mirror list, hosted at ThFree Co, Russian Federation.

SocketAsyncResult.cs « System.Net.Sockets « System « class « mcs - github.com/mono/mono.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4004e4758545645cc7a9bd579378e4fc4b65953f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
// System.Net.Sockets.SocketAsyncResult.cs
//
// Authors:
//	Ludovic Henry <ludovic@xamarin.com>
//
// Copyright (C) 2015 Xamarin, Inc. (https://www.xamarin.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.Remoting.Messaging;
using System.Threading;

namespace System.Net.Sockets
{
	[StructLayout (LayoutKind.Sequential)]
	internal sealed class SocketAsyncResult: IOAsyncResult
	{
		public Socket socket;
		public SocketOperation operation;

		Exception DelayedException;

		public EndPoint EndPoint;                 // Connect,ReceiveFrom,SendTo
		public byte [] Buffer;                    // Receive,ReceiveFrom,Send,SendTo
		public int Offset;                        // Receive,ReceiveFrom,Send,SendTo
		public int Size;                          // Receive,ReceiveFrom,Send,SendTo
		public SocketFlags SockFlags;             // Receive,ReceiveFrom,Send,SendTo
		public Socket AcceptSocket;               // AcceptReceive
		public IPAddress[] Addresses;             // Connect
		public int Port;                          // Connect
		public IList<ArraySegment<byte>> Buffers; // Receive, Send
		public bool ReuseSocket;                  // Disconnect
		public int CurrentAddress;                // Connect

		public Socket AcceptedSocket;
		public int Total;

		internal int error;

		public int EndCalled;

		public IntPtr Handle {
			get { return socket != null ? socket.Handle : IntPtr.Zero; }
		}

		/* Used by SocketAsyncEventArgs */
		public SocketAsyncResult ()
			: base ()
		{
		}

		public void Init (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
		{
			base.Init (callback, state);

			this.socket = socket;
			this.operation = operation;

			DelayedException = null;

			EndPoint = null;
			Buffer = null;
			Offset = 0;
			Size = 0;
			SockFlags = SocketFlags.None;
			AcceptSocket = null;
			Addresses = null;
			Port = 0;
			Buffers = null;
			ReuseSocket = false;
			CurrentAddress = 0;

			AcceptedSocket = null;
			Total = 0;

			error = 0;

			EndCalled = 0;
		}

		public SocketAsyncResult (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
			: base (callback, state)
		{
			this.socket = socket;
			this.operation = operation;
		}

		public SocketError ErrorCode {
			get {
				SocketException ex = DelayedException as SocketException;
				if (ex != null)
					return ex.SocketErrorCode;

				if (error != 0)
					return (SocketError) error;

				return SocketError.Success;
			}
		}

		public void CheckIfThrowDelayedException ()
		{
			if (DelayedException != null) {
				socket.is_connected = false;
				throw DelayedException;
			}

			if (error != 0) {
				socket.is_connected = false;
				throw new SocketException (error);
			}
		}

		internal override void CompleteDisposed ()
		{
			Complete ();
		}

		public void Complete ()
		{
			if (operation != SocketOperation.Receive && socket.CleanedUp)
				DelayedException = new ObjectDisposedException (socket.GetType ().ToString ());

			IsCompleted = true;

			/* It is possible that this.socket is modified by this.Init which has been called by the callback. This
			 * would lead to inconsistency, as we would for example not release the correct socket.ReadSem or
			 * socket.WriteSem.
			 * For example, this can happen with AcceptAsync followed by a ReceiveAsync on the same
			 * SocketAsyncEventArgs */
			Socket completedSocket = socket;
			SocketOperation completedOperation = operation;

			if (!CompletedSynchronously && AsyncCallback != null) {
				ThreadPool.UnsafeQueueUserWorkItem(state => ((SocketAsyncResult)state).AsyncCallback((SocketAsyncResult)state), this);
			}

			/* Warning: any field on the current SocketAsyncResult might have changed, as the callback might have
			 * called this.Init */

			switch (completedOperation) {
			case SocketOperation.Receive:
			case SocketOperation.ReceiveFrom:
			case SocketOperation.ReceiveGeneric:
			case SocketOperation.Accept:
				completedSocket.ReadSem.Release ();
				break;
			case SocketOperation.Send:
			case SocketOperation.SendTo:
			case SocketOperation.SendGeneric:
				completedSocket.WriteSem.Release ();
				break;
			}

			// IMPORTANT: 'callback', if any is scheduled from unmanaged code
		}

		public void Complete (bool synch)
		{
			CompletedSynchronously = synch;
			Complete ();
		}

		public void Complete (int total)
		{
			Total = total;
			Complete ();
		}

		public void Complete (Exception e, bool synch)
		{
			DelayedException = e;
			CompletedSynchronously = synch;
			Complete ();
		}

		public void Complete (Exception e)
		{
			DelayedException = e;
			Complete ();
		}

		public void Complete (Socket s)
		{
			AcceptedSocket = s;
			Complete ();
		}

		public void Complete (Socket s, int total)
		{
			AcceptedSocket = s;
			Total = total;
			Complete ();
		}
	}
}