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2007-01-25 Miguel de Icaza <miguel@novell.com>
* DispatcherTimer.cs: Add new class.
* Dispatcher.cs (ExitAllframes): Implement.
(everywhere): Add support for hooks.
* DispatcherHooks: Implement
* DispatcherOperation.cs: Store result.
* Dispatcher.cs:
Check frame.Continue for early termination.
PokableQueue: new class used so we can move DispatcherOperation
tasks from one thread to another.
2007-01-24 Miguel de Icaza <miguel@novell.com>
* Dispatcher.cs: Implement reprioritization.
We now take locks instead of using a separate async queue, as
things like DispatcherOperation.Priority (reprioritization) can be
called from a separate thread without crashing.
2007-01-23 Miguel de Icaza <miguel@novell.com>
* Dispatcher.cs: Start with the Async methods.
2007-01-20 Miguel de Icaza <miguel@novell.com>
* Dispatcher.cs: Move all tasks, not only the first one from the
async queue into the proper priority queues.
Eliminate the `Task' class, it is mostly redundant, instead move
all the data into DispatcherOperation.
* DispatcherOperation.cs, DispatcherOperationStatus.cs: Add new
files.
* Dispatcher.cs: Make our class `Task' internal, so we can pass
that to DispatcherOperation.
* Dispatcher.cs: Queue will now queue
locally (if same thread) or post to the dispatcher queue if
invoked from a different thread.
2007-01-13 Miguel de Icaza <miguel@novell.com>
* Dispatcher.cs: Initially I thought this
was a stroke of genius. Looking at the actual results, it does
not seem as brilliant as I had hoped.
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