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KeyContainerPermissionAccessEntryEnumerator.cs « System.Security.Permissions « corlib « class « mcs - github.com/mono/mono.git - Unnamed repository; edit this file 'description' to name the repository.
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//
// System.Security.Permissions.KeyContainerPermissionAccessEntryEnumerator class
//
// Author
//	Sebastien Pouliot  <sebastien@ximian.com>
//
// Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#if NET_2_0

using System.Collections;
using System.Runtime.InteropServices;

namespace System.Security.Permissions {

	[Serializable]
	[ComVisible (true)]
	public sealed class KeyContainerPermissionAccessEntryEnumerator : IEnumerator {

		private IEnumerator e;

		internal KeyContainerPermissionAccessEntryEnumerator (ArrayList list)
		{
			e = list.GetEnumerator ();
		}


		public KeyContainerPermissionAccessEntry Current {
			get { return (KeyContainerPermissionAccessEntry) e.Current; }
		}

		object IEnumerator.Current {
			get { return e.Current; }
		}


		public bool MoveNext ()
		{
			return e.MoveNext ();
		}

		public void Reset ()
		{
			e.Reset ();
		}
	}
}

#endif